ActionScript 3.0 :: Looping With To Change Different Instances?
Jun 29, 2009
Im Have a function which is called after n ms and in this function I have code to change a movieclip to visible. I have 10 different movieclips with instances named n1, n2, n3 etc So everytime I call this function I want the next movieclip made visible.
So the code I'v been trying to use is this -
ActionScript Code:
function startNoFX(eventArgs:TimerEvent){
i++;
n+i.visible = true;// where i will corespon to the number giving n1, n2 etc
}
Im sure I'v seen something similar like this done before, I know I could write code for each individual Movieclip but I want to keep it tight.
Is there any method to looping through instances of an object that are present on the stage/(or in a given container)?For the moment, I am creating a dice program (which allows the user to generate different dice) and I want to be able to roll all the dice at the click of a button.Right now the dice are added to a dynamic list, but I wanted to be able to loop through the "Dice" class instances on the stage so I didn't have to keep track of instance names or removing/adding/updating an array of the instances.
I was wondering if there was an easy way to change the FPS in a looping animation with a couple buttons. Don't need anything fancy. Just 20 FPS and 35FPS buttons.
i've made a Tile-class where i set "buttonMode = false" for each instance. I have been able to test that the value can be change from the main AS.-file, so this part works.
Code: package { import flash.display.MovieClip;
[Code]....
This does change "buttonMode" but only on the very last instance. So this is where i'm at a loss -- i thought you could change all instances with one command like this but apparently not?
Is there a nice and not much processor consuming way to move all TitleWindow instances within the application visible area when the application been scaled - change it's width or height ?
The issue I am running across is this: I encoded and embedded a movie clip to act as the background. There are other animations that can and will loop, as the movie resets itself. But there are some elements that I only want to run once and not repeat once the embedded movie loops (link introductions, where objects fly in and transition into the button). How can I set the one time animations to fire just once, while keeping the embedded animation on a loop?
I am fairly new to Flash and I am constructing a website. The issue I am running across is this: I encoded and embedded a movie clip to act as the background. There are other animations that can and will loop, as the movie resets itself. But there are some elements that I only want to run once and not repeat once the embedded movie loops (link introductions, where objects fly in and transition into the button). How can I set the one time animations to fire just once, while keeping the embedded animation on a loop?
I'm a newbie at Flash...and have a main movie that I would like to load external movies into..for ease of modification of the different areas vice having one large swf.I'm using the loadMovieNum command to load the external swf's just fine. When I play the external swf's by themselves...they play once and stop. When they are loaded into the main movie...they loop.I've placed a "stop();" command at both the frame in the main movie...and also on the line directly after the loadMovideNum line.
I have many movieclips on stage, let's say 100.Rather than setting onRelease or OnPress function for each one, is there any way of looping through all the movie clips (maybe if they were called MC1 MC2 MC3 MC4 etc etc), using an array, to see which one was pressed and then say what should happen if so and so MC was pressed.
Depending on which MC is pressed a variable will be a different number... e.g. MC1 pressed means variableA = 1, MC1 pressed means variableA = 2, MC1 pressed means variableA = 3 etc
I just thought there would be a more intelligent solution than writing out this 100's of times: MC[numberOfMC].onPress = function() { do something };
I made a basic slideshow it's not interactive it just loops, each time it loops the preloader loops with it so you see it each time. How would I get rid of that preloader looping?
I am adding an 6 minute audio to a flash website and want it to loop. It is a 6,000 kb size file .mp3 audio stream and audio event are set the same at, bit rate of 16kbps mono and a 60 second play time, however it loops after abt 17 seconds. I have set the sync to stream and loop. Code is simply Play(); The timeline is set to 405 frames at 24 fps. I have tested the original and it is fine and plays well when not in flash.
I have four flv videos (video1.flv, video2.flv,video3.flv and video4.flv) and I want to play them one after the other.When video4.flv is finished I need the movie to start playing video1.flv again and the rest after it, an endless loop.I'm using CS3 ,AS2 and Flash Player 9
I've mc contain some animation which is all workin via actionscript. What I want to do is once the animation is complete.......i want a delay of about 10 secs & then I want it to start all over again, so its just a looping animation.
I have a sliding menu with buttons - each button calls an external swf - which plays in an empty movie clip.Now, I want the current loaded swf to loop till the time the user clicks on another button. The problem is, I do not have the fla files for any of the external swfs (these are screencam recordings using a software that does not publish .fla) - so I can't put a code at the end of each external swf asking it to not stop.
I am fairly new to AC and have some questions about a project. I am creating a gallery with images tweening from one to the other. I have the animation working but it will not loop as expected.
1) The images are loaded dynamically via the below code.
2) The main stage uses stop(); and all mc's except the gallery mc will loop as expected.[code]...
Is there any way to change a context menu that already has been personalized. I have an small application that I purchased to learn with and also to save some time. When I right click the context menu appears with the other person's information in it. I want to change that information if it is possible to do so. I tried
var my_menu:ContextMenu = new ContextMenu(); my_menu.hideBuiltInItems(); contextMenu = my_menu;
and added my info but the menu will not change from the person I got the app from. Is this considered unethical or illegal? I put so much work into this, I don't want the person to get credit for it.
Im really new to as3, and im just trying out some stuff, but i cant get a shape to refresh and change when i change its variable using a text field.If i change the text fields text before i test it, it works, but while its running it doesnt change it again.Btw, trying to change the stroke size.[code]i just want is so that when i change the strokeSize_txt text box, it will change the stroke for the shape.
I have (what should be) a really simple little piece of code inside a moviclip, trying to get it to fade in and out in a loop. Here's the code (within the movieclip):
I am used to working in Flash MX but now have CS4. You use to be able to just drop an mp3 file onto a layer and it would loop continously now it's not doing that.I need help in a big way to loop this mp3 file in CS4.
I have created a looping movie clip which I want playing in the background of my main movie which has multiple scenes. Obviously I cant drop it on the timeline in each scene as then when it skips scenes the movie reloads and there is a jerk on the screen. Is there a piece of actionscript that I can point to my SWF and just have it looping throughout the whole movie?
Im having trouble getting my head around writing script for looping certain layers of a fla file.I have a project that I urgently need to finish and can't figure out how to achieve what I need.I have an fla file that has several animated layers.I want layer 1 to play once and stop while continuing to be visible (which I have achieved).I then need to play layer 2, layer 3 and layer 4, and loop these layers continuosly without relooping layer 1.
I'm trying to loop a Flash Banner ad. I added the code to the first and last frames on a separate action layer on the main timeline, but it's not working.
I'm using actionscript 2.0/CS4.
I have a stop action on the last frame of the last text movieclip that plays. And it seems to get hung up here. When I remove the stop action it just loops that movieclip and not the whole animation.
This is the code I'm using in the first frame of the main timeline.
> var counter:Number = 0
And this is the code I'm using in the last frame of the main timeline:
> // if its being used on the last frame use a stop(); action on the top line > if (counter < 3) { >counter++ > gotoAndPlay(1) > }
What I have is a sliding menu with buttons - each button calls an external swf - which plays in an empty movie clip. Now, I want the current loaded swf to loop till the time the user clicks on another button. The problem is, I do not have the fla files for any of the external swfs (these are screencam recordings using a software that does not publish .fla) - so I can't put a code at the end of each external swf asking it to not stop.
I'm brand new to flash so cut me a little slack. I'm in the middle of building a website in Flash CS4 in Action Script 3.0 and (according my the tutorial I'm using) I need to access the "parameters" panel. The problem is I don't see it anywhere. I see "properties" and "filters" but to parameters. I've cycled through all the workspace presets but with no luck. How can I bring it up?? Also, even though I used the "stop();" code in the beginning of my actions frame my movie just keeps looping when I test it.