I have many movieclips on stage, let's say 100.Rather than setting onRelease or OnPress function for each one, is there any way of looping through all the movie clips (maybe if they were called MC1 MC2 MC3 MC4 etc etc), using an array, to see which one was pressed and then say what should happen if so and so MC was pressed.
Depending on which MC is pressed a variable will be a different number... e.g. MC1 pressed means variableA = 1, MC1 pressed means variableA = 2, MC1 pressed means variableA = 3 etc
I just thought there would be a more intelligent solution than writing out this 100's of times: MC[numberOfMC].onPress = function() { do something };
I have a movie clip on the main timeline. Within it, are several other movie clipe. I want a looping sound to be triggered when each member is clicked. here is the following code I have, but so far it aint working! I set them all to play initially, so that they are in sync. I imagine this is just a linkage issue of sorts.
I'm trying to create a simple game. Right now I have one button that when clicked moves the character across the screen. My issue is trying to make the player stop looping after I click the button. If I just insert stop for the last frame it will only loop once and stop, but it will not play again after the button is clicked. I've tried using players_turn boolean but couldn't get that to work.
I'm using some modified code from a chapter exercise (from a text book) to play four separate MP3s external to the FLA. Here's an example of what happens when a button is clicked:
On the label 'music1', I have this AS: Code: stop(); song1.onSoundComplete = function() { song1.start(); }
The problem is, there's something of a noticeable stutter when the MP3 reaches the end, just before it starts up again. The first MP3 (contrary to the others), is a seamless ambient sound which ought to sound perfect in the FLA, but doesn't, again, because of the slight stutter in starting it up again. Is there a better way to do this? I thought, perhaps, this would be fixed if I removed the "stop();" line and instead had it play the next frame, which would invariably send it back to the previous one, but this changed nothing. Is there a better method to use? Even with the other three MP3s, which aren't seamless, I want to loop, unless and until the user clicks the 'Mute' button.
I've got an intro for a movie,and a single button appears around frame 58,and I've tried giving it a function so it will skip to fram 478 and play the whole movie from there on:
but it keeps saying "statement must appear within handler" and I've got the same problem when the movie reaches frame 477 I want it to go back to frame 58 and play from there so it would loop all until the button is clicked:
I have 4 navigation button and like home, about us etc.... And i want to disable home when it is click and cannot clicked it until the user click another button first. means if a visitor is at home page then home navigation is disabled, and all other are active, and when they click at aboutus button then the pages goes to the about us page and the about us button is disabled and other get active. I want this solution in AS3 with oop concept.
I've got about 6 buttons laid out, one on top of the other in a list format. In their normal state the buttons are grey in colour, when I rollover them, the buttons flash and turn to orange. Now, what I need to happen is this: I want the buttons to stay orange once clicked and only roll out back to grey when the user has clicked on another button in the list. I've been told that the best way to do this is via adding a listener, however I am a little unsure as to how to go about this. I've checked the flash help file and have a basic understanding of how listeners work...but can't really wrap my head around applying it to this situation. Perhaps I will need to have all the buttons as separate broadcasters?
I have parent movieclip and in that many different children movieclips
What i want to do is when i CLICK, i want to detect which movieclip it has clicked and call corresponding function (defined by onpress event) of that movieclip.
What does the code look like if I want the user to click two specific buttons then go to a new frame. I've been trying different methods, but I am honestly not brilliant with conditional statements. This is what I've got so far...
about_btn.addEventListener(MouseEvent.CLICK, clickAbout); home_btn.addEventListener(MouseEvent.CLICK, clickMain); if (function clickMain(event) && function clickAbout(event))
The issue I am running across is this: I encoded and embedded a movie clip to act as the background. There are other animations that can and will loop, as the movie resets itself. But there are some elements that I only want to run once and not repeat once the embedded movie loops (link introductions, where objects fly in and transition into the button). How can I set the one time animations to fire just once, while keeping the embedded animation on a loop?
I am fairly new to Flash and I am constructing a website. The issue I am running across is this: I encoded and embedded a movie clip to act as the background. There are other animations that can and will loop, as the movie resets itself. But there are some elements that I only want to run once and not repeat once the embedded movie loops (link introductions, where objects fly in and transition into the button). How can I set the one time animations to fire just once, while keeping the embedded animation on a loop?
I haven't been able to find a solution that fits my project. I am working on a 50 state map, where I need each state to stay down once clicked, but go up when any other state is clicked. [code]...
I'm a newbie at Flash...and have a main movie that I would like to load external movies into..for ease of modification of the different areas vice having one large swf.I'm using the loadMovieNum command to load the external swf's just fine. When I play the external swf's by themselves...they play once and stop. When they are loaded into the main movie...they loop.I've placed a "stop();" command at both the frame in the main movie...and also on the line directly after the loadMovideNum line.
I made a basic slideshow it's not interactive it just loops, each time it loops the preloader loops with it so you see it each time. How would I get rid of that preloader looping?
I am adding an 6 minute audio to a flash website and want it to loop. It is a 6,000 kb size file .mp3 audio stream and audio event are set the same at, bit rate of 16kbps mono and a 60 second play time, however it loops after abt 17 seconds. I have set the sync to stream and loop. Code is simply Play(); The timeline is set to 405 frames at 24 fps. I have tested the original and it is fine and plays well when not in flash.
I have four flv videos (video1.flv, video2.flv,video3.flv and video4.flv) and I want to play them one after the other.When video4.flv is finished I need the movie to start playing video1.flv again and the rest after it, an endless loop.I'm using CS3 ,AS2 and Flash Player 9
I've mc contain some animation which is all workin via actionscript. What I want to do is once the animation is complete.......i want a delay of about 10 secs & then I want it to start all over again, so its just a looping animation.
I have a sliding menu with buttons - each button calls an external swf - which plays in an empty movie clip.Now, I want the current loaded swf to loop till the time the user clicks on another button. The problem is, I do not have the fla files for any of the external swfs (these are screencam recordings using a software that does not publish .fla) - so I can't put a code at the end of each external swf asking it to not stop.
I am fairly new to AC and have some questions about a project. I am creating a gallery with images tweening from one to the other. I have the animation working but it will not loop as expected.
1) The images are loaded dynamically via the below code.
2) The main stage uses stop(); and all mc's except the gallery mc will loop as expected.[code]...
I have (what should be) a really simple little piece of code inside a moviclip, trying to get it to fade in and out in a loop. Here's the code (within the movieclip):
I am used to working in Flash MX but now have CS4. You use to be able to just drop an mp3 file onto a layer and it would loop continously now it's not doing that.I need help in a big way to loop this mp3 file in CS4.
I have created a looping movie clip which I want playing in the background of my main movie which has multiple scenes. Obviously I cant drop it on the timeline in each scene as then when it skips scenes the movie reloads and there is a jerk on the screen. Is there a piece of actionscript that I can point to my SWF and just have it looping throughout the whole movie?
Im having trouble getting my head around writing script for looping certain layers of a fla file.I have a project that I urgently need to finish and can't figure out how to achieve what I need.I have an fla file that has several animated layers.I want layer 1 to play once and stop while continuing to be visible (which I have achieved).I then need to play layer 2, layer 3 and layer 4, and loop these layers continuosly without relooping layer 1.
I'm trying to loop a Flash Banner ad. I added the code to the first and last frames on a separate action layer on the main timeline, but it's not working.
I'm using actionscript 2.0/CS4.
I have a stop action on the last frame of the last text movieclip that plays. And it seems to get hung up here. When I remove the stop action it just loops that movieclip and not the whole animation.
This is the code I'm using in the first frame of the main timeline.
> var counter:Number = 0
And this is the code I'm using in the last frame of the main timeline:
> // if its being used on the last frame use a stop(); action on the top line > if (counter < 3) { >counter++ > gotoAndPlay(1) > }
What I have is a sliding menu with buttons - each button calls an external swf - which plays in an empty movie clip. Now, I want the current loaded swf to loop till the time the user clicks on another button. The problem is, I do not have the fla files for any of the external swfs (these are screencam recordings using a software that does not publish .fla) - so I can't put a code at the end of each external swf asking it to not stop.
I'm brand new to flash so cut me a little slack. I'm in the middle of building a website in Flash CS4 in Action Script 3.0 and (according my the tutorial I'm using) I need to access the "parameters" panel. The problem is I don't see it anywhere. I see "properties" and "filters" but to parameters. I've cycled through all the workspace presets but with no luck. How can I bring it up?? Also, even though I used the "stop();" code in the beginning of my actions frame my movie just keeps looping when I test it.