ActionScript 3.0 :: Make Turning Envelope When RollOver?
Dec 25, 2010
I would like to make a turning envelope when the mouse rollOver it, let me explain : when the mouse is away, the user could see the front of the envelope, and when the user move his mouse on the envelope it turns and show its bottom, then propose to open the envelope by clicking and then open it and puts out the letter, if the user does't click and move the mouse away I would like the envelope to turn again to its front...
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Jun 22, 2010
[URL]What i want is, when i move my mouse to square 1, it will go to Services, when i move to square 2 it will go to News etc.i had tried
number1.addEventListener(MouseEvent.CLICK, fl_ClickToGoTonews);
function fl_ClickToGoTonews(event:MouseEvent):void{ MovieClip(this.root).gotoAndStop(1, "news");}
number2.addEventListener(MouseEvent.CLICK, fl_ClickToGoTonews);
[code]....
This code was working, but i could only moved forward, not backward, otherwise Duplicate funtions error (something like that) shows up.
number 1 = Square 1 (Button)
number2 = Square 2 (Button)
news and service = the content i would go to when mouse rollover.
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Jan 5, 2011
I am a Trainee Web Designer. I have done a few major projects for websites and stuff using alot of Adobe Programs but i have this job where i need to make a map of a school with rollover mouse effects. So when the mouse rolls over the Admin Building on the map, a large picture of the Admin Building comes up. Then when the mouse is moved away the images closes. I need to do that with about 8 images. I have one main image which is an arial of the school, then there is different sections that i need to make 'active'
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Jun 25, 2010
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Jun 21, 2011
make the rollover effect on the buttons located here (under Zones):
[URL]
I did this:
ActionScript Code:
function moveX(mc:MovieClip, newX:Number, easeSpeed:Number) {
//trace("moveX Started");
mc.onRollOver = function(){
[code]....
To make a simple rollover with a click to go to another page, I'm thinking there has to be a easier way sticking to coding still. I don't want to place the code on the button but keep it on the timeline like above.
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onClipEvent (enterFrame) {
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this._x = int(Math.random()*550);
this._y = int(Math.random()*400);
}
}
Now, i wanted to put a sound on the rollover, so when it ran away, it would make a noise, so i put an invisible button on the top in each movie-clip.and put a sound on the over state, but, this makes the MC's not run away!So i thought that i could add a on (rollOver), but i dont know the code to load a sound from the library.
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Mar 1, 2009
Whenever I am trying to do, the button rollover work, and put the dynamic text on top of it. The area outside the text is reacting to the rollover, but when I rollover on the text, I lost the rollover effect of the button under.The only way I have found to work around this, is to create another mc, invisible, on top and covering the button and create a script to activate the button rollover effect under... but is it the only way?
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[code].....
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[url]
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2. The title
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[Code]...
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Just started using MX and learning ActionScript. How to make a button rollover/rollout target another movieclip using AS. (Before I was just putting an instance of my _mc on the OVER frame of the button. The problem is, whe I went to the AS menu, I couldn't find tellTarget anywhere. Later I found out its depreciated since v.5. What can I use in MX to substitute for this wonderful function???
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I am using the Button component (the one shipped with CS3) inmany places in my AS3 project. I am coding in .as files, not on thetimeline.I have skinned the Button to use the colors I like. Now Iwish to "skin" it so that all instances generate a rollOver sound,and I'll be darned if I can figure out how.I know I can listen for ROLL_OVER events in each Buttoninstance. But I have many many Buttons and it seems kludgy to addthat same code to every class I have which tracks a Button. I amhoping there is some way I can make *all* instances of Buttonrespond to rollOver the same way. I am hoping it is likesetComponentStyle or changing the skin for the Button; I can do itin one place and it works everywhere.I guess I can listen on the Stage level for bubble-ups ofROLL_OVER, trap those that come from Button instances, and handleit from there, but stagewide listeners also seem a tad kludgy
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