ActionScript 3.0 :: Making Textfield Scroll Up/down With Touchevents?

Mar 27, 2012

Multitouch.inputMode = MultitouchInputMode.GESTURE;
stage.addEventListener (TransformGestureEvent.GESTURE_SWIPE, swipeHandler);
function swipeHandler(event:TransformGestureEvent):void[code]....

How do I make my textfield scroll up/down in as3 for touchevents?

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I've got a flash document using AS3. It dynamically reads data from an XML file, and creates a bunch of single line textFields. Could be like this:

<XMLdata>
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So, for each node, it would create a new TextField, and change the textField.y value so that they are "stacked" on top of each other. All this if fine, except that if you hae so many "lines" (or textfields) that the "stack" is taller than the Flash Document size. What I would like to do is have a scroll bar or something so you can scroll the stack of TextFields. Doesnt' even need to be a scroll bar. Maybe an arrow button at the bottom, and when you click on it, it scrolls down. One for up too.

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[code].....

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[URL]

I want to make the thumbnails scroll left and right when a button the left and right side is clicked instead of the mouseover left/right scrolling. Essentially when the button is release I want the xml images to scrool to the next set. I have experience making that work with images embedded in flash but not with XML feed images.

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I have (yet another...) TextField issue. I have an input textfield that is used both for capturing user input and displaying messages. It's around ten characters wide, single line and not resizable. I have a method that allows you to flash a brief message into the textfield for a couple of seconds before returning it to the state it was in:

ActionScript Code:
public function flashDisplay(alert:String):void
{
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[Code]....

Usually this works fine, but when the user types a long word into the textfield, the text scrolls left and the first letters of the word scroll out of view. This isn't a problem until you try to show an alert and the alert is also scrolled out of view at the beginning - even if it's a short word.

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How to use the mouse scroll to scroll up and down in a dynamic text field.

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i would just like to know the [code] when you scroll up or down a textfield and it starts to ease.

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I have a Sprite and it has a TextField as a child. If that Sprite gets transformed, the TextField does not (at least not how I want it). One way to make it transformable is to turn it into a Bitmap. But when this Bitmap gets transformed, there is no anti-aliasing (or maybe little, it turns out ugly at least). Now I have two questions: is it possible to make it have some anti-aliasing? is there another way to make a TextField transformable?

[Code]...

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What I basically want to do is create a Textfield that takes user input, even if they have clicked somewhere else on the screen.As I understand it, clicking on another object will cause the Textfield to lose focus and no longer take input. Is there a way around this?

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I want to make an imported text from a textfile be bold.ow do I do it?This is what it looks like now:

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[code].....

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I'm working on a simple chat application in Flash / AS3. There's a Chat input box, a Send button, and a TextField where the contents of the chat input box appear after the message has been sent.By default, when you add text to a TextField, the text appears at the top, and works it's way down to the bottom. I would like to do (something close to) the opposite: Have new messages appear at the bottom of the TextField, and old messages move up to the top as new messages are added.

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I'm loading some product names into a textfield and I got few buttons with some of those product names on it.When a product button is clicked, how do I make the textfield scroll automatically and to display that particular item in a specified Y position?

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Actionscript 3 :: Make Scroll Bar React To Dynamic Textfield Movement?

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I've been looking for a tutorial and answer to this for a while but can't find what I'm looking for. I am loading html text into a dynamic textfield, and I have a scrollbar controlling the scroll using the code below. What I want to do is also add scroll up/down buttons and have the scroll bar move in relation to the text scroll. I was just going to use "tracklistingtext.scrollV -- " for the scroll buttons, but right now the scroll bar doesn't recognize the text movement. What do I need to do to get the scroll bar to listen to the text scroll position?

var listTextreq:URLRequest=new URLRequest("tracklist.txt");
var listTextLoader:URLLoader = new URLLoader();
var bounds:Rectangle=new Rectangle(scrollMC.x,scrollMC.y,0,300);

[Code].....

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We are building a flash website with cms at the back end, and we are allowing admin to put anchors inside a content. Later we created a smaller version of the whole content to display just a small part and then [read more] button. Which add a new layer on top of every thing acting like a popup and it is populated with complete content.

Now we would like to scroll that text inside popup to that portion which [read more] button was clicked.

The most common example inside HTMl is go to top link in footer on most of the sites which move the whole document to top.

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recentMsg_bt.addEventListener (MouseEvent.CLICK,resentMsgClick);
var sp:ScrollPane = new ScrollPane();[code].......

Everything works just fine, except for the last msg gets only half displayed as if the scrollpane wouldn't scroll to the end.

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Actionscript 3 :: Making A "Textfield" With ButtonMode And UseHandCursor

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I'm doing a software that is configurable with loaded data from XML. User can define the max "width" of an TextField and the TextFields are multiline and wrapping happens when the text wouldn't fit the width. Text for the TextFields is also loaded from the XML file and the length is arbitrary. Because TextField doesn't have neither buttonMode or useHandCursor properties I made TextFields children of sprites. So for every TextField there is a sprite as a parent.

Then the real problem: ("TextFields" are actually the sprites with a TextField as a child) The "TextFields" should not be clickable outside of the text in them. At the moment it seems like that the sprites extend to the full width of the TextFields and therefore user can actually click the "TextFields" from an area where there is no text. I "tried" to change the size of the sprite, checked the AS3 reference and now I know why everything disappeared after that. So I need a solution in which, the "TextFields" have buttomMode and useHandCursor enabled and the container should be able to cut off the area where there is no text.

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