ActionScript 3.0 :: Math - Smooth Spline From Points?
Jun 18, 2011
Attached is a mockup of what I'm after. Notes:
1. Spline appears smooth
2. Spline does not necessarily go through the points
3. The start and end point of the spline is not important
I'm sure there are ways to calculate this, but without knowing the proper terminology searching isn't turning much up,
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function remap(percentage:Number, keypoints:Array) { ...
The array would start with the minimum and end with the maximum point, with nested key points along the way. For example, I would input something like remap(0.25, [0:0,80:50,100:100] ) and the function would 'imagine' a spline curve graph from (0,0)-(100,100) with a key point of (80,50), then return the y value that is 25% along that graph.
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[Code]...
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Here is the problem:
var p:int = 0;
var n:Number = 0;
n = 32.999999999999999;
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trace(p); // returns 33
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trace(p); // returns 32
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Wat is the diffrence between these two?
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[code].....
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[Code]....
why is it undefined?
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[Code]...
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Set variable as numbers
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1067: Implicit coercion of a value of type String to an unrelated type Number.
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