I am creating a grid of MovieClips through loop [ rows and cols vary as it is user input value ]I want to enter Text along outer movie clips and text between spaces (outside)as rows and cols are dynamically so there can be many rows and cols.Is that possible to add text like in the image at the time of grid creation ?
All I want to make a grid with movieClip. But I can't make no matter how much time I have used exploring and trying. I have 2 movieClips and button 1 - mc_main 2 - Row Both movieClips are linked to classes. mc_main is on stage its a small dot. When I press button a new instance of Row should be attached to mc_main and should append.
PHP Code: package{ import flash.display.MovieClip; import flash.events.*; public class Main extends MovieClip { public function Main(){ [Code] .....
I want to make a grid with movieClip. But I can't make no matter how much time I have used exploring and trying.I have 2 movieClips and button
1 - mc_main
2 - Row
Both movieClips are linked to classes. mc_main is on stage its a small dot.when I press button a new instance of Row should be attached to mc_main and should append. Below is code if anyone tell me how to attachieve this.
I'm trying to place a movieClip on a grid. What I have is a rectangular movieClip called recMc and I would like to create columns and rows based on two numbers that are dynamically generated, for instance if those numbers are 5 and 6, (5 rows and 6 columns) I will end up with 30 movieClips on the stage forming a rectangular shape. Oh, I would like to have some space in between each movieClip.
I think I saw something like this posted on [URL] when I bought the book, but since this site is down most of the time I cannot view it.
Code: var rows:Number = dynamicNum1; var cols:Number = dynamicNum2; for(var i=0; i<rows; i++){ }
I don't think Flash is seeing my movie clip grid that I placed on the GRID Layer. When I check syntax it doesn't find anything wrong, when I go to debug in Flash it shows the grid even though I thought I have it set to visible=false. When I set it to true and debug the code it shows the grid as well. When I try to test it in Scaleform for UDK as well, the cursor acts as it should however the grid is invisible, when I change the code for the grid to be visible it still doesn't show up. I provided a screen shot of the entire screen. with as much information I could think of to show including the entire AS code.
Below is the AS code as well. I am using AS2 code. ActionScript Code: _global.gfxExtensions = true; import flash.external.ExternalInterface; Mouse.hide(); startDrag(cursor, true); var mouseListener:Object = new Object(); [Code] .....
Im looking to move a movieclip through a grid array. I have it so that I can move it along any square but I need to set up a move selection. how can i query the specific grid square from the current placement?
I am dynamically adding a set of grid lines to a movieclip using a for loop. And I was wondering how I go about removing all of them so that I can add another set of grid lines to the same movieclip.This may sound weird but what I am doing is dynamically creating a table from an array and I wanted to dynamically add gridlines in between the table entries depending on how many entries there are in the array. I got this to work fine but when you go from one table with more entries to a table with less then the grid lines from the longer table are still there.Hence I want to be able to remove all the grid line instances before creating the next table.
I'm currently working with the OLAPDataGrid component and got stuck at a relatively simple task: I want to style the last row of the grid differently from the rest, so my cell item renderer needs to know whether he's rendering the last row with content in the overall grid, including those rows currently not rendered because they are outside the visible grid space. AdvancedGridListData's rowIndex property only gets me the row index of the renderer relative to the range of visible grid rows, i.e. when I scroll down the grid, a data item with an index greater than 0 gets the rpw index = 0.
I need to create a simple multiplication grid where children will fill the grid. Its an empty grid at the begining, when they start the time start as well.Its a grid of 10 x 10. when they enter the last number, the grid should show what they did wrong and the time they spend. It's an idea of how it could work but if anyone has something that looks like this.
I want to make a square grid of fixed side length but varying grid number using code.That is, the number of grids should be specified by the user (say 3*3) and after pressing a button, the stage should be broken into 3*3 grids.I don't want any code, just a method on how to do it. I have tried it by using simple loops but the method just fails for no reason I can figure.
Whenever I add paddingRight to a column in the flex grid, it adds the padding to the header as well.Is anyone familiar with how I can add paddingRight just to the column and not to the header? Below is the column code where I was specifying the padding.
what i want to do is the following. 1. add a sprite movie clip i create on top of the thumbnail so i can only see whats in the circle. i have so it is on the first thumbnail, but it doesn't repeat? and its not on top of the thumbnail?
2. add a dynamic text box to either the right or the left side, text comes from the XML file text is coming from the XML i did a trace(), but the box i cant get it attached to it
3. go to a page also driven from the XML file i figured that one out and have it all working!
I have a 100 x 60 rectangle movieclip and I want to duplicate it n times (n is an arbitrary value taken from XML) and place the newly created movieclips in a grid.
The grid will have an arbitrary number of cols / rows, as these values are taken from XML too.
I'm using a for loop to place the movieclips horizontally, but I have no clue how to create a new row once the desired amount of movieclips have been placed horizontally, and so forth until the maximum (n) number of movieclips have been placed on the stage.
Here's my script so far:
ActionScript Code: var n:Number = 28;//Maximum number of movieclips - this value is actually taken from XML
I really like the thumbnail gallery for its simplicity and beauty. But I would like to ad or vertical scroller (I'm unable to find it here too, maybe I'm blind, just I'm more at the end of my seeking options) or a make a grid thumbnails, that will show 2 columns of thumbs and 5 pictures in each columns, then under the 2 columns i would like to ad a sort of arrow or button that if my gallery have more then 10 pictures it will go on the next thumbnail list. I'm not looking for any extra fading effects or special movements. Just would love to have a single thumbnail grid on side, with option to have lists of thumbnails by 10 if there is more then 10 pictures or so.
I'm trying to tile the background of a movieClip with a set of small squares, called grid. However, the script only attaches on instance of grid. I don't understand why this is. Below is my code exert:
adding the grid to a pdf with some other elements on there as well.text is not showing up in some cases. I've tested myself silly on the computers i own but there doesnt seem to be a problem.However, the person i made this for keeps saying text doesnt show up. I've seen the results of his instance of this tool and the keen, trained eye suggests that every row gets stretched out to the bottom (and beyond) of the page. A select all copy paste into plain text app suggests there is no text in the pdf (except for the text that IS showing up)
I want to create a page with art work where images are pulled externally and the items in the grid also have text and are clickable (all taken from XML).I succesfully extracted information from XML and am using a for loop to create my image gird but not sure this is the best method? I have used an XML gallery tutorial from Republic of Code to get me started. Below is the for loop what I am struggling with at the moment is that the product images are not loading into the individual movie clips.Im new to AS3 so sorry if I am doing this all wrong.
Code: function callProductThumbs():void { //Loops through the XML Lists as defined by external Web Service
having a really frustrating problem. I have a file, originally penned by anoother developer in CS3 and resaved as CS4. It uses datagrids extensively. When clicking on a cell in a data grid it now fails to render the font (or a blinking carat for that matter). When you click off and finish the edit the text you enter is there, of course that isn't much use because you can't see what you're typing.I haven't changed how these grids work in anyway, and it was working in CS4 before *mysteriously* stopping.Have tried setting the font to one that is embedded in the setStyle of the custom renderer the cell is using but it makes no difference - everything renders fine when not editing but disappears when editing.
I want to create a page with art work where images are pulled externally and the items in the grid also have text and are clickable (all taken from XML).I succesfully extracted information from XML and am using a for loop to create my image gird but not sure this is the best method? I have used an XML gallery tutorial from Republic of Code to get me started. Below is the for loop what I am struggling with at the moment is that the product images are not loading into the individual movie clips.
Code: function callProductThumbs():void { //Loops through the XML Lists as defined by external Web Service for (var i:Number = 0; i < product_total; i++) {[code].....
I have a mx:Grid component in my flex application. But I would like to resize it by clicking and dragging in the border. This component doesn't allow doing that.I want to put a panel in each gridItem of this Grid component and resize it.
I'm building a small editor that allows users to place electrical components onto a grid so that they can see how electricity works. I have built a grid using an array and for loops and attach movieclips dynamically to that grid. What I want the moviclips to do is to look in the four spaces either side of itself i.e. up, down,left and right.I have managed to pull the grid coordinates out of the grid which enables me to tell the clip which grid space to look at but have been unable to successfully get the code to work.Here is my code:
The app allows the user to drag images from a libray onto a grid and position the elements within the grid. The user can also drag textfields which can be edited and resized.The grid needs to have some sort of snap-to, to make it easier for the user to line up the elements. And then I need to create resize handles around both the editable text fields and the other mc's. Has anyone seen a tutorial or can anyone help me with?
1. Drag and drop with a snap to grid
2. Resize handles for mc's, and inparticular textfields
In the end, I need to be able to track all of the x and y's of the elements on stage and then be able to rebuild their layout when it is loaded in a subsequent session. I'm sure this is going to be difficult.
I'm trying to code the snap to grid functionality. The dragged object should snap to the grid if the distance between the object bounds and a grid line is less than 5px. I found a way to do it if the object's rotation is 0 but it doesn't work if I rotate the object. I need a different approach. Can you point me into the right direction with the algorythm or any source code?
I am trying to create a puzzle like game (a chinese puzzle game called tangram). I am wondering what kind of functions should I use to create a "triangular" grid i.e. something similar to this ?[URL] What should I do to make the movie clips to perform the "snap to grid" effect to this grid?I have tried to draw my own grid and used the "cacheAsBitmap" function to implent it, however it doesnt seems to be working.
I am a newbie in flash and I am trying to create a puzzle like game. I am wondering what kind of functions should I use to create a "triangular" grid i.e. something similar to this ? [url]... What should I do to make the movie clips to perform the "snap to grid" effect to this grid?I have tried to draw my own grid and used the "cacheAsBitmap" function to implent it, however it doesn't seems to be working.
I'm trying to dynamically draw out an isometric grid but I'm hitting a few problems, currently I'm using a matrix transformation to get the grid to look more isometric that tile based but it has it's problems so I want to add the grid with out using the matrix transformations. currently I have..
[Code]....
I tried to draw it out using Sin ,Cos and Tan functions to try to set the coordinates but it didn't behave like I had expected,
I really like the text effect Pom used in the footer contest, and would like to use the same grid-type method of creating mc letters but with a different effect. i understand how to change the parameters and shapes of the letters, but can't seem to figure out which piece of code is purely for the explosion effect. basically, i want the letters but with the 'Repel' effect from[URL] here is Pom's AS:
[AS] cellSize=3; radius=10; damp=.85;
[code]....
and here is the .fla using the repel effect using pre-made mc: