ActionScript 3.0 :: Movieclip Not Responding To Mouse_Wheel Event?
Oct 5, 2010
I'm creating a container as a MovieClip and adding a mousewheel handler, then adding items to it like so:
Code:
container = new MovieClip();
addChild( container );
[code].....
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May 4, 2009
I have a MouseEvent.MOUSE_WHEEL eventlistener setup for a custom scrollbar component that allows the wheel to control the scrolling up or down.Inside the Flash dev environment when I test the flash app it works fine. However, when I test the app inside a web browser ( which has its own vertical scrollbar ) the mouse wheel controls both the scrollbar in my flash app and the scrollbar in the browser.Is there a way to setup the eventlistener on my scrollbar that it prevents the MOUSE_WHEEL event from bubbling up to the browser?
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Jan 14, 2011
I'm debating two approaches to a pretty typical problem: Knowing when an event occurs or responding to it immediately if it already has occurred. In approach one, a user of MyLoader1 adds an event listener which will be fired immediately if the loader is already complete.
class MyLoader1 extends EventDispatcher {
private var _isComplete:Boolean = false;
public override function addEventListener(type:String, listener:Function, useCapture:Boolean=false, priority:int=0, useWeakReference:Boolean=false):void {
super.addEventListener(type, listener, useCapture, priority, useWeakReference);
[Code] .....
What advantages/disadvantages are there to each approach? Is there a design pattern out there that I could/should be using for this situation? I'm leaning towards the first because it requires less knowledge of the Loader class and less code to leverage it. It could potentially create unwanted side effects when there are multiple listeners though, because the event will fire once for each time a listener is added. The second method is understandable and easier to debug, but requires more up front work and seems to break encapsulation of the Loader.
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Sep 13, 2009
When I am pressing a key nothing happens. I have 2 AS files and a Ship object in the library.
1st is Engine.
Code:
package {
import flash.display.MovieClip;
public class Engine extends MovieClip {
private var ourShip:Ship=new Ship();
public function Engine() {
addChild(ourShip);
[Code] .....
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Oct 20, 2004
I have an org chart that looks like this:
click to see
Anyway, there are 130 little boxes on that graphic, each one a movie clip. Because I want the same thing to happen on rollover of each movie clip I have put the following on my main timeline:
Code:
MovieClip.prototype.scale = function(w,h){
this.onEnterFrame = function(){
this._width = w-(w-this._width)/1.2
[Code]....
*edit* Another small problem - since the movie clips aren't all the same size the code MAKES them all the same size if you roll over them in quick succession. How can I prevent this? Is there a better way of capturing a particular movieclip's starting width and height, double it on rollover, and then returning to that on rollout?
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Aug 9, 2009
I'm trying to create a fairly simple website entirely in flash. I have navigation on the left (Home, and Shapes) and when you click on Shapes, two things change: my main content called mcContent (which is a movieClip) changes to its second frame (called shapes) and you see a few shapes. Below the main content is another movieclip called mcBottom which does something similar, goes to it's second frame (called shapes) and you see two shapes, a red and green square.The problem is that I want the user to be able to click the red square and have the red square movieclip called mcRed go to it's second frame (called mcRedContent) but it doesn't work. I believe it has something to do with the hierarchy of my objects but I can't seem to figure it out. The error that I get when compiling is:Code:TypeError: Error #1009: Cannot access a property or method of a null object reference.at trouble_fla::mcBottom_4/frame1()Here is a link to the fla:
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Nov 6, 2010
I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:
//stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);
//stage.addEventListener(MouseEvent.MOUSE_UP, stopDrawing);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);[code]....
However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
}
I then tried adding the event handler for the stage mouse_move again and this gets the mouseover working again but only for 1 more click, after which it stops again:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);
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Aug 15, 2009
Why is working properly in Internet Explorer, but not in FireFox 3.0
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Jun 5, 2011
I am having some trouble with MOUSE_WHEEL delta values. It seems like the event doesn't fire unless I REALLY spin the dammed wheel. Which makes sense because the only values I get range from 3-30. I was hoping to catch 1-3 as well because if I just spin a few notches, nothing triggers and the app feels sluggish.FYI every other program on my machine feels those 1-notch spins just fine so it's not the mouse.Will AS3 not fire if the delta is less than 3?Here is the code
private function handleMouseWheel(e:MouseEvent):void {
trace(e.delta);
// Output is always more/less than +/- 3 [code].....
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Jan 12, 2009
The mouse wheel handler gets fired twice in fire fox and not IE so now when the user scrolls it skips an item.
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Mar 4, 2011
I have the following code:
import flash.events.MouseEvent;
import flash.events.Event;
var mouseWheel_mc:MouseWheel_mc = new MouseWheel_mc();
var over:Boolean=true;
addChild(mouseWheel_mc);
[Code]...
there is a MovieClip named mouseWheel_mc which is being called at runtime from the library with 30 frames in it, sequential animation frames.I would like the MouseWheel motion to play these frames forward or backward depending on which direction the mousewheel is being pulled or pushed.
Everything works just fine, but the problem is that the event won't start until you actually click in the SWF window (inside). I thought I could remedy that by using an Event.INIT or Event.ACTIVATE call but neither of those remedy the situation.
How can I get the event to fire once the SWF is in the browser without having to first click within the SWF?
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Oct 24, 2010
I have movieclip which contains child movieclip. when child movie clip finish to play i want to run a function in a parent movieclip. so I made a custom event dispatcher in the first frame of the child movieclip:
[Code]...
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Mar 4, 2009
i've not tried to do anything odd with eventListeners up until now. i have a movieclip with multiple frames that i use AS to attach a textfield to it. problem is i have a eventlistener for when the mouse rollsover the movieclip to go to frame 3 of the movieclip.
[Code]...
what's causing the textfield to suddenly take precedence and how do i stop it. when i trace the evt.target - it is my movieclip.
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Nov 5, 2010
I have a movieClip button in my library that I dynamically add multiple instances of to the stage using code (so each instance has a unique name). The button has two frames, so it has a basic rollover effect (just changes color. To make the rollover work, I've had to dynamically add an event listener to each new instance of the movieclip, which triggers the rollover function.
I was wondering, instead of adding an event listener each time, can I somehow have an event listener within the movieclip to take care of the rollover? Or will it not make any difference to the number of event listeners, as it will still add a listener with each new instance of the clip?
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Aug 21, 2009
Trying to get my button to go to a particular frame in my timeline with this code:
festive_btn.addEventListener(MouseEvent.CLICK, goback);
function goback(event:MouseEvent):void{
gotoAndPlay("return_normal");
[code].....
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Feb 14, 2010
I'm following a simple tutorial on making a platformer, but I ran into a problem. This is the code I'm using in a player movie clip:
onClipEvent(enterFrame) {
if(this.character.hitTest(_root.bg.ground)==false) {
this._y+=_root.gravity;
[Code]....
When I press the keys, nothing happens, but if I replace the if statement with a 1 then the code executes fine.
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May 10, 2010
A Flash program is connecting to WCF web service hosted on a server without anti-virus and without firewall and windows server 2003 64 bit environment.[code]...
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Jul 23, 2011
I am noob in Flex/Actionscript so I have the code where compiler doesn't show error but code returns nothing.[code]...
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Nov 13, 2004
im using this method to load movies and create transitions between them for my site.. I have read the technique thoroughly and im fairly sure the code and structure I have used is correct however the loadMovie function called from an embedded swf is not doing anything and I cant work out why..on the main timeline there is a container movie that the swf files are loaded into, the intro sequence is loaded through an action on frame 1:
_root.currMovie = "introsection";
container.loadMovie(_root.currMovie+".swf");
this works no worries.. but when the container is targeted from inside the introsection.swf movie nothing happens, this is the code used:_root.container.loadMovie(_root.currMovie+".swf")I have tried variations with this and nothing works.. the container movie has the correct instance name and the code works from the main timeline but not from within another swf.
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Sep 16, 2006
My flv files won't run if I move the folder where I have all the contents. How do I fix this problem so that I can run the flv's no matter where the folder is? I know this isn't exactly an actionscript problem since I imported them directly to the library and from there to the stage,
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Feb 9, 2009
In my main timeline, I have an image fade in and stop on frame 61. On Frame 61, the code below executes;
[AS]stop();
var placesXML:XML =
<places>
[code]....
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Jul 19, 2011
In the keyboardEvent, the ENTER key is not responding.. why?.... any other option is there?
[Code]....
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Dec 13, 2006
I have content in a scrollpane which I would like users to be able to drag (content is larger than the pane). There are also rollover areas in the content that are only accessable when scrolldrag is false (makes sense). So, I've set the scrollpane scrolldrag property to false until the user presses the Ctrl key:
//Listener for Ctrl key to allow drag
createEmptyMovieClip('_keyListener',999);
Key.addListener(_keyListener);
_keyListener.onKeyDown=function(){
if (Key.getCode() == 17) {
[Code]...
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Jul 23, 2011
I have some code that draws a line that follows the mouse and fades away over time, until now it was in the main file of my program but i want to make a class out of it for later use in other programs. I edited the code into a singleton MouseHandler class with one function that registers the mouse up and down events; with trace and 'hasEventListener' I found out that the events are registered but nothing happens when I press my mouse buttons.
Here is the class
package {
import adobe.utils.ProductManager;
import flash.display.DisplayObject;
import flash.display.DisplayObjectContainer;
import flash.display.MovieClip;
import flash.display.Sprite;
[Code] .....
In my main class I just use
MouseHandler.getInstance().startListening(this);
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Oct 25, 2011
I have Adobe AIR application that uses many swc's, i facing a blocker that when user dont interact with my AIR application more then half an hour and when user return back, the application not responding, i aslo try backgroundFramerate=-1, but no avail.
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Feb 2, 2009
How do you set up a funtions to run only when two or more listeners have been activated?For example: if one listener is waiting for a file to be loaded and another one is waiting for a display object to fade out.I want to get the object starting to load but also want to start the image on the stage to fade out at the same time.I want a new image to start to fade in but not before the new image is loaded and the old image has faded.
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Aug 4, 2009
So I usually don't post in forums because I can usually find the answer to my question online. But I have been messing with this for days with no success.
Import AS2 version of swfaddress into flash movie... check. Place SWFAddress.js file into webpage... check. Call SWFAddress.setValue("home")... not check!
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Feb 9, 2010
I'm working with CS4 and AS3 using timeline coding. I have three sets of movie clips in three different arrays. The idea is to have topArray and downArray movies make zeroArray movies visible. For instance, if topArray[0] and downArray[0] are clicked, then r0_0 becomes visible. PROBLEM: r0_0 becomes visible when EITHER topArray or downArray is clicked. How to make r0_0 wait until BOTH top and downArray movies are clicked?
ActionScript Code:
//
//movie clips holdings results -- all invisible
var zeroRow:Array =[r0_0, r0_1, r0_2, r0_3, r0_4, r0_5, r0_6, r0_7, r0_8, r0_9, r0_10];
for (var a:int=0; a<zeroRow.length; a++) {zeroRow[a].visible=false}
[code]....
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Apr 3, 2011
why my Enter_Frame handler is not responding. I want to randomly fade the stars, but this does not happen. File is attached.
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Apr 24, 2011
I'm fairly competent with AS2, and I've been using it to code an interface with in flash CS5 (I know, I need to embrace the AS3, but I don't have the time right now).Anyway, I hit a little snag. I've got a video container symbol, inside which there is a video player, which is animated with a fade in/ fade out animation on the frames of the video container. On the first frame of this symbol there is a "stop();".What I want to be able to do is use different buttons in different symbols and frames around the flash file to set variables, which the video container can then read and fade in appropriately.
I've already got the buttons to set the variables I want it to. Each button will set the contentPath of the actual flvplayer, and set a "vp" variable to 1(_global variable). In the video container's first frame, I've told it to gotoAndPlay frame 2 when _global.vp == 1 - However, the video container won't read the vp variable when it's been stopped.So what am I doing wrong? how am I supposed to get the video to fade in on the click of a button, which will also set the contentPath of the video?
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