ActionScript 3.0 :: MouseEvent.MOUSE_WHEEL Twice In Firefox?
Jan 12, 2009The mouse wheel handler gets fired twice in fire fox and not IE so now when the user scrolls it skips an item.
View 4 RepliesThe mouse wheel handler gets fired twice in fire fox and not IE so now when the user scrolls it skips an item.
View 4 RepliesWhy is working properly in Internet Explorer, but not in FireFox 3.0
View 0 RepliesI have the following code:
import flash.events.MouseEvent;
import flash.events.Event;
var mouseWheel_mc:MouseWheel_mc = new MouseWheel_mc();
var over:Boolean=true;
addChild(mouseWheel_mc);
[Code]...
there is a MovieClip named mouseWheel_mc which is being called at runtime from the library with 30 frames in it, sequential animation frames.I would like the MouseWheel motion to play these frames forward or backward depending on which direction the mousewheel is being pulled or pushed.
Everything works just fine, but the problem is that the event won't start until you actually click in the SWF window (inside). I thought I could remedy that by using an Event.INIT or Event.ACTIVATE call but neither of those remedy the situation.
How can I get the event to fire once the SWF is in the browser without having to first click within the SWF?
I am having some trouble with MOUSE_WHEEL delta values. It seems like the event doesn't fire unless I REALLY spin the dammed wheel. Which makes sense because the only values I get range from 3-30. I was hoping to catch 1-3 as well because if I just spin a few notches, nothing triggers and the app feels sluggish.FYI every other program on my machine feels those 1-notch spins just fine so it's not the mouse.Will AS3 not fire if the delta is less than 3?Here is the code
private function handleMouseWheel(e:MouseEvent):void {
trace(e.delta);
// Output is always more/less than +/- 3 [code].....
I'm creating a container as a MovieClip and adding a mousewheel handler, then adding items to it like so:
Code:
container = new MovieClip();
addChild( container );
[code].....
I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:
//stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);
//stage.addEventListener(MouseEvent.MOUSE_UP, stopDrawing);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);[code]....
However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
}
I then tried adding the event handler for the stage mouse_move again and this gets the mouseover working again but only for 1 more click, after which it stops again:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);
I have a MovieClip (call it base_mc) which is under a bunch of other MovieClips (call them subclips). The MovieClips on top are all mouseEnabled with MOUSE_OVER, CLICK, etc, event handlers. I want to capture the event of MOUSE_OVER (or ROLL_OVER) on the base_mc as well. Any time I am over one of the subclips I am also over the base_mc clip. How can I capture this event?
View 2 RepliesI'd like to know what is the difference between MouseEvent.CLICK & MouseEvent.MOUSE_DOWN. Because when i use MouseEvent.MOUSE_DOWN for a button to set full-screen view its doesn't work, instead of this MouseEvent.CLICK works. So what was the reason.
View 3 RepliesI'm making a button for the first time, and I wanted to use a full click to drive it. However, when I use addEventListener(MouseEvent.CLICK, onClickHandler); nothing happens when I click on it. When I use (with the rest of the code being identical) addEventListener(MouseEvent. MOUSE_ down, onClickHandler); it works like a charm.
View 6 RepliesWhat is the difference between MouseEvent.MOUSE_UP and MouseEvent.CLICK? Why should I use one of these over the other?
Code:myButton_btn.addEventListener(MouseEvent.MOUSE_UP, fNavigate, false, 0, true);
myButton_btn.addEventListener(MouseEvent.CLICK, fNavigate, false, 0, true);
I have a MOUSE_DOWN handler that creates a CLICK event listener on a child object. Naturally, as soon as you release the mouse button, if you happen to be over the child object, the CLICK event fires.I was disappointed to discover that event.stopImmediatePropagation doesn't interrupt the CLICK event from registering the MOUSE_DOWN as part of its detection cycle. It makes sense that it doesn't but still... disappointing.A MouseEvent.CLICK consists of detecting a MOUSE_DOWN on the object and then if it's followed by a MOUSE_UP without leaving the object, he event fires. I had hoped that by cancelling the MOUSE_DOWN event, it would clear that out of the CLICK buffer, but no such potatoes, alas.This could all be handled with a flag and a couple more MOUSE_UP and MOUSE_DOWN handlers, but dang, smacks of effort
View 2 RepliesI have the following:
rwBtn.addEventListener(MouseEvent.MOUSE_OVER, audioOver);
function audioOver(e:MouseEvent):void
{
var thisClip:MovieClip = e.relatedObject;
thisClip.alpha = 0;
}
I would like to change the alpha of the clip that is being rolled over. I don't know how to target the clip that is being rolled over. How do I do that?
I have a MouseEvent.MOUSE_WHEEL eventlistener setup for a custom scrollbar component that allows the wheel to control the scrolling up or down.Inside the Flash dev environment when I test the flash app it works fine. However, when I test the app inside a web browser ( which has its own vertical scrollbar ) the mouse wheel controls both the scrollbar in my flash app and the scrollbar in the browser.Is there a way to setup the eventlistener on my scrollbar that it prevents the MOUSE_WHEEL event from bubbling up to the browser?
View 3 Repliesworks perfect on my macbook pro (safari, firefox, and opera) but when I view the site on Vmare Fusion Windows XP and use IE and FireFox the pages don't load... I don't know what to make of this. Has anyone hear or seen anything like this happen before? BTW the website was created in Adobe Flash CS4/ AS 3.0 and published using Flash Player 10.
View 2 RepliesWhat's difference between "$event:MouseEvent" and "e:MouseEvent". What do they do?
View 4 RepliesWhat does "$" means in actionscript 3? What's the difference between "$event:MouseEvent" and "event=MouseEvent"?
View 2 RepliesI linked a button to a .php file, but now i have the problen that if I try to do it again, I get an error : 1021 Duplicate function definition
ActionScript Code:
myButton.addEventListener(MouseEvent.CLICK, onClick);
function onClick(evt:MouseEvent):void
[code]......
I want to simplify some event handling of an flash app (if that is possible).. so i thought to extend MouseEvent in some way to do it.What i need is OVER, OUT and CLICK callbacks with an extra parameter (an object)... or something like that..I tried:
Code:
package com.ui{
import flash.events.MouseEvent;
[code].....
This is what I used to have in AS2
Code:
on (rollOver) {
gotoAndPlay(2);
[code].....
I've created a function called dragItem() that I call with the MOUSE_DOWN event. I've got it working....kind of. I can access the function when the mouse is clicked and I can even get the name of the instance when the mouse is down. I'm trying to use the same logic to get the single object to allow a drag. see my code below...
function dragItem(event:MouseEvent):void { var instName:String = event.target.name; trace(instName); trace(event.target.width); event.target.startDrag(); event.target.removeEventListener(MouseEvent.MOUSE_DOWN,dropItem); event.target.addEventListener(MouseEvent.MOUSE_UP,dropItem); }
I get this error when I try to drag the item...ReferenceError: Error #1069: Property startDrag not found on flash.display.Loader and there is no default value. at Main/::dragItem()
but1.addEventListener (MouseEvent.CLICK,play1) ;
function play1 (event:MouseEvent) :void{
gotoAndStop("Wales 1") ;
}
This is my code but the MouseEvent is not recognised
I am develop on Air for iPad app, just wonder is TouchEvent more efficient or MouseEevent is doing fine. i am talking about performance wise, things like doing drag and drop and ect...
View 1 RepliesI dynamically create images in a loop (flash builder 4.5) and when I set mouse click event, I'm using this:
image.addEventListener(MouseEvent.CLICK, function(e:MouseEvent):void{fromThumbnail(e,i)});
to pass i. However, when I click on any image, the function thumbnail prints the last i.
Is there solution for this problem?
I have two sprites A and B, both are irreuglar drawn shapes (both with a transparent fill) that overlap certain points. The current result is B on top (though which is on top is not really relevant, as the same problem will exist if A is on top). They are both children of the same UIComponent.
Both are listening for the MouseEvent.MOUSE_MOVE event. It is to occur when a corner on either shape is passed over by the mouse. Though, when the mouse moves over the corner of A and this corner is behind B the MouseEvent is never raised.From my investigation I've found when i turn the fill off on the sprites and just draw the outline of the shape the mouse event will raise, but this is not what is wanted. how can I get *both* the objects listening and responding even when the corners of one is overlapping the other?
I've googled around and seen this topic at a million places but I just don't get the solution![url]...
Like in the image above. My red movieclip is dragable when mouse_down and dropped when mouse_up. At the same time I want the underlying Blue MC to get it's mouseEvents but if the Red MC is overlapping it, it won't react. What do I do to make both active?
Do you have to perform some kind of VooDoo magic to get MouseEvent.DOUBLE_CLICK to workhere's my code:
Code:
import flash.events.*;
box_mc.addEventListener(MouseEvent.DOUBLE_CLICK, openFolder);
[code].....
I'm making a game where you keep a ball in the air by clicking on it, but the mouseevent doesn't always register.
PHP Code:
var debug:Sprite = new Sprite();
var sine:Number = 0;
var cosine:Number = 0;
var hypotenuse:Number = 0;
[code]....
The only thing I have on the stage/library is a circle named 'ball_mc' width origin in the center.
I'm building a grammar excercise where I've got 24 drag'n'drop cards (movieClips), that I can drop into two 'slots' or dropTargets. Each card has its corresponding card, and when the right cards are dropped in the dropTargets, they get a 'well done' message, and a button appears so the user can go on to matching the remaining cards. When the button is clicked, I want the dropped cards to simply disappear.
View 7 RepliesHow can I trigger a MouseEvent from a nested MC?
Basically I have a Sprite that contains a Shape. I'd like that Shape to trigger the listener I've attached to it however, Flash just thinks the container Sprite is being clicked every time.
I currently have an AS3 fla with a couple of mouseEvent functions but now the client wants to add a KeyboardEvent as well to the same exact functions. Can I add another eventListener to that without having to create a second function? It would be a huge waste of code if I did. Here's what I currently have in truncated form:
rightArrow.addEventListener(MouseEvent.CLICK, slide_right);
leftArrow.addEventListener(MouseEvent.CLICK, slide_left);
function slide_right(e:MouseEvent):void {
[code]....