I think it's time I tried making a Flash project where multiple visitors to a website interact with one another. (I think this is called remoting, but I'm really not sure.) I'm currently deep into AS3, but would like to know how to implement an online multiplayer (or multi-user, I guess) system in both AS3 and AS2.
Where's a good place to get started? In particular, what online resources are available for someone interested in these technologies? And how do I test what I create- preferably, on one machine?
I am pretty good with C++, very good with PHP and MySQL, CSS, HTML, and JavaScript.What I want to do is make an online game where 2 people can play against each other online They will be able to pick their uniforms which will be saved to a MySQL database, and the uniforms will show the color they picked when they play online.Now I just want to know where to get started her
I want to make a simple game so that I can play against my friends at school. The school uses macs. Also if you can't make online games with flash what can I use. Also can they be 3-d if I eventually get good at making games?
I have no idea where to get started with Flash. Could someone point me in the right direction? I've found a lot of websites with mini-tutorials, but I can't find out anything about compilers or beginners guides or anything.
I am a web designer and have worked with html, php, javascript and css.I want to try something new and that is have a homepage as flash, on this flash page there will be pictures say like sport, clicking on this sport picture will bring the visitor to the ("normal html") sport page. I may have a few other categories like this.Here is a link to something like what I would like to achieve: URL...I would just like to have something like the above link, of course without all the "About" Contact pages etc, just the center part of the page, with the sport and other links.My question is how do I go about making something like this in adobe flash?
I would like to learn a bit about using actionscript. I currently know zero about flash and such, so I kind of want to learn a bit so I am not so lost when it comes to this subject. Could someone post some really simple tutorials on how to get started. Something as simple as a Hello World would be fine. At this moment I don't even know the difference between Actionscript and flash.
I feel stupid to even ask this question...but how do I get started with AlivePDF? I have downloaded the .zip-file and extracted the files, but what to do next?? I have a .fla-file I want to conect it to.
While we have a dedicated AS3 forum, we know that a lot of Flex 2 users will cross back and forth across forums because while Flex's core scripting is MXML, it fully supports AS3 as well so it's confusing sometimes what forum to post in and who is best suited to offer help. A lot of topics have been covered in the last 6-8 months at a lot of the more well known guru sites and popular blogs and as we get going we will link up anything that might be of use to users in here.Url...
I have a movie clip which is brought on to the stage by a tween function called introTween. After the introTween has finished, it has an eventhandler inside it which calls on 2 new tween functions to start. These are tweenX function which contains the myTweenX tween and tweenY function which contains the myTweenY tween. these functions loop round to keep the movie clip floating along the bottom of the stage. The movie clip can be dragged by the user. The problem I have is that when the user drags the movie clip during the introTween the dragIt function is called (see below) and when called its looking to stop the myTweenX and myTweenY tweens. However, because the introTween function hasn't finished, and thus hasn't called the tweenX and tweenY functions...then the dragIt function can't find myTweenX and myTweenY to stop(). how I would go about solving this problem? Is there some sort of IF condition I can put in the dragIt function which looks at whether the tweenX and tweenY functions have started or even the myTweenX and myTweenY tweens have started?
I am building a new website, which you can see at [URL] The first bit I want to add is an area where business owners can list their business' information, such as the address or contact information. They should also be able to login later to change the information. I assume this will need some sort of database, but don't know where to begin looking.
Second, I wish to add a map that highlights the locations of these businesses.
I want to create flash website, with flex, but i don't really know how it works so can you make it clear for me.
1) First of all i want to know how URL is working with flash, because every time i load new URL will flash website be reloaded? How to solve this problem, if it is problem?
2)I want to use "Swfobject" with my flash website so this website will be Search Engines friendly and does this mean that i can easily use Adsense or Adbrite in my website?
Is flash 2.0 able to access two computers at once? I was thinking of making a system that could work like a text instant messager and the ability to use a very primitive drawing system to send other people pictures. If anyone knows if it can be done could you point me in the direction to start?
What is the shortest path between zero (ie no flash related development software on my computer or information about where to obtain it or get started) to running a "hello world" ActionScript? I'm hoping for an answer that gives step by step instructions about exactly what software is needed to get started, an example of some "hello world" code, and instructions for compiling and running the code. I've spent more time than I think should be necessary researching this question and not found much information. Hopefully this question will be found by programmers like me who want to get started with Flash/Flex/ActionScript (After my morning of researching I still don't even know what terminology to use so I'll just throw it all out there).
I have a movie clip which is brought on to the stage by a tween function called introTween. After the introTween has finished, it has an eventhandler inside it which calls on 2 new tween functions to start. These are tweenX function which contains the myTweenX tween and tweenY function which contains the myTweenY tween. these functions loop round to keep the movie clip floating along the bottom of the stage. The movie clip can be dragged by the user.
The problem I have is that when the user drags the movie clip during the introTween the dragIt function is called (see below) and when called its looking to stop the myTweenX and myTweenY tweens. However, because the introTween function hasn't finished, and thus hasn't called the tweenX and tweenY functions...then the dragIt function can't find myTweenX and myTweenY to stop().
Any ideas how I would go about solving this problem? Is there some sort of IF condition I can put in the dragIt function which looks at whether the tweenX and tweenY functions have started or even the myTweenX and myTweenY tweens have started?
ActionScript Code: private function dragIt(event:MouseEvent):void { this.startDrag(); this.parent.setChildIndex(this, this.parent.numChildren-1);
I'm writing to create a type of blog app that I can keep personal notes in. Ideally, I'd like to be able to open up a form that automatically sticks the date and time in, and allows me to enter a subject and message.When I submit the post, it is written to a local xml file. Once it's been written however, I want the a numeric list to be generated in flash of all the posts within a specified month. I know this is kind of a huge project, but I just don't even know where to start.
I was wondering whether it is possible to start Flash CS4 (or any other Flash version) authoring using a command. The project is related to a virtual supermarket. The client needs to delete existing products (jpg) from its web site and replace them with new ones. Basically I have a swf file which has one jpg file in each keyframe. What I want to do is to start Flash, access some keyframes delete some jpg files and load new ones and generate the new swf file. However, I want to do this automatically, ie; using a scheduler. Would Flex solve this problem?
i cannot get the sound that has started playing to stop.
Code: var EdgenSound= new Edgen(); play_btn.addEventListener(MouseEvent.MOUSE_DOWN, playClick); stop_btn.addEventListener(MouseEvent.MOUSE_DOWN, stopClick);
i've been looking in to making a multiplayer flash game.I downloaded and installed SmartfoxserverPRO with all the example files which are really awesome. I understand the idea/concept for those simple games like tic tac toe.So i'm here looking for information on making savable data to start off simple maybe just being able to save and store records for a tic tac toe game.
I am currently thinking about the best multi-platform language to build a multiplayer app with, and I was just wondering if anyone knows if AIR supports multiplayer locally between devices i.e over a LAN or bluetooth? Would I need to run some aspects of the game via a server?
Not to give too much away (of the game idea) but it would be similar to a "Simon" type game, with the only info being passed to each device either a score/amount of moves to beat or other simple piece of data.
Is there any free Open Source Multiplayer Flash Game (like Happyfarm... in facebook) that I can use and build my own small network?What I'm looking for is the source code of some Multiplayer Flash Game (like http:[url]....for example)I do not know to much thing to talk about it, but if there is some, I hope:
+The game can run without any other system (not a plug-in or mod)
+If there is server-slide script, it should be PHP
Imagine a multiplayer whiteboard where several people can draw at the same time. To keep it simple, lets say there's a single object on the whiteboard which can be moved or deleted by any user. There is no notion of user-owned objects (i.e. it's important that any user be allowed to manipulate any object... it's a free-for-all whiteboard)My problem is this... if two users try to do a different action on the object at the same time, i.e. one deletes it the other moves it, what happens?
Right now- in just letting the messages go through, it gets all out of whack.One idea was to have a serverside control which resolves who has control of the object, and nothing is allowed to happen clientside until that conflict is resolved. Conflict resolution can be based on a first-come, first-serve basis.Even though this can happen very fast, the small delay (~50-300ms) is unacceptable since movement must be instantaneous on the client side. For example, instead of manipulating objects, think of a pen. For there to be a delay till they've already started drawing... not good!
Another idea was to have a "request control" button, which asks the serverside extension for control.... same idea as before, but now they aren't frustrated by the initial delay of pen drawing. This is also not so good though since they must hit that button till they can do anything, and this whiteboard is really meant for kids..
this question has been bugging me for a year. Basically I'm trying to replicate Club Penguin (multi-player game for kids who are their own penguin who play other penguins who are other kids online). So far Ive got it working: [URL]
but it creates a horrendous cache of XML as it simply sends and receives an xml file between players (poleing I believe). I want to convert this to a socket connection. However I really want to know: -do you need your own webserver (I have an old PC I can convert to one fine), but how do I set it up (php, Red5?) -the examples I have refer to old versions of Flah and sometimes use the (legendary Senoculars) class KeyObject.as So ~ I know what I want to do Ive got half way there anybody know the other half?
I am in the progress of making a game....its based off of the TV Show, Charmed. I want to try and make it an online multiplayer game so three people can play online together as a team. Is there any possible way I can do this?
I am in the progress of making a game....its based off of the TV Show, Charmed. I want to try and make it an online multiplayer game so three people can play online together as a team. Is there any possible way I can do this? If there is.