ActionScript 3.0 :: Overlapping Alpha Without Adding?
Feb 11, 2009
I have two sprites with a yellow ring around them, of alpha 0.4. The sprites move around, and when they come in contact with each other, the overlapping portions of the rings gets darker (I guess its alpha 0.8?). Is there a way to prevent this? I would like the overlapping parts to look the same as the rest, ie, alpha 0.4.
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[Code]....
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[Code]...
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ActionScript Code: import caurina.transitions.Tweener;
square.addEventListener(MouseEvent.MOUSE_OVER, RollItIn, false, 0, true);
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function RollItIn(evt:MouseEvent):void {
[Code]....
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