ActionScript 3.0 :: Overlapping Alpha Without Adding?
Feb 11, 2009
I have two sprites with a yellow ring around them, of alpha 0.4. The sprites move around, and when they come in contact with each other, the overlapping portions of the rings gets darker (I guess its alpha 0.8?). Is there a way to prevent this? I would like the overlapping parts to look the same as the rest, ie, alpha 0.4.
I need a way to blend two movieclips each with an alpha between 0% and 100%, and instead of adding the two overlapped parts together, i need the colour to be an average of the two overlapped parts.
Ive been looking for a few different ways to manage this. The reason I need this effect is to do a realistic motion blur for a moving ball (which can be in any direction).
I'm trying to construct an animation illustrating the angle of a circle.The user types in a value and the handle gets rotated on a timer tick. (Press Enter or the ndra-button to see the effect): Example So far so good.Now - my problem is when the rotation gets bigger than 360 degrees. I would like the arc's alpha to get darker, to see it draw upon the "existing" arc line. But I don't know how to do that and I can't find code for doing it, either.[code]The DrawingShapes.drawArc method comes from here.If anyone could point me in the right directon on how graphic updating works. I tried not removing the lineHolder from stage when it's updated, but that just made the line's alpha 1 instantly. I would like it to "gradually" get filled in when the arc exceeds 360 degrees.
I have embedded a font type in my application. Its working fine inside a text area. Now i need to add 60% transparency to it. In fact I need multiple transparency levels. Like -
I have this FLV movie file that's got a premultiplied alpha channel and I want to insert it into a webpage to play as an animation, I imported it into flash and that's where I'm a bit lost as to how to make it appear transparent
The video looks to be inverted so background is black and the animation is white so if I try to publish it like that it just stays the same so it doesn't look right
I have embedded a font type in my application. Its working fine inside a text area. Now i need to add 60% transparency to it. In fact I need multiple transparency levels.
[URL] i want the object to fade out but in the object there's a lot of overlapping pictures and each becomes half transparent. how to make the movieclip to change the alpha as it was without objects?
I have 3 buttons slightly overlapping each other, all on one layer. What i'd like to happen, is for whichever button is rolled over with the mouse to show up on top of the other buttons..
I'm working on a game where clicking an object causes cartoon animals to appear. The animals stick around and do a little animation for about 5 seconds, before disappearing. I'm having a problem where if I click the object before the animal disappears, another appears on top of it.This is my code:
on (release) { i = Math.ceil(Math.random()*3); if (i == 1) {[code]...........
I'm trying to find a way to make it so "on release" is disabled for a set period of time once it executes, enough time to ensure the animal movie clip playing has disappeared.
I am facing the problem in showing Ajax Modal Popup Extender over Flash.when Popup comes out it will overlap by flash(Its giving me problem in IE 8,its work fine with the Firefox).
As far as I know theres in no way to cahnge the alpha of a dynamic text box. I put one in a movie clip and when i try to change the alpha of it everything else in it changes its alpha but the not the DT box. Could someone plz verify for me that u can't change alpha and help me find a component that allows alpha control with a dynamic text box. thx in advance.
I have a movie clip with hit zones over buttons. It looks like a cam corder and when you roll over them a thumb moves to that button and when you click. The thumb presses on the button. That all works great. I want to put buttons in the main scene over top of these that will change things on the screen when you click it. And get urls of the videos that I have on my website. But when I put the hitzones over other hitzones the ones in back dont work. Is there a way to make them both work or am I going to have to make everything contained in the movie clip? So in short can I have two buttons on top of each other that do two different things?
This seems like such an easy thing to do but it's driving me crazy. Sorry if this is a simple question. In a site I am building it is necessary to have a large movieclip overlaid over an image gallery. This movieclip controls scrolling so has a rollover listener attached, but of course the gallery pictures also need to have button actions. I cannot get them both working at the same time. How can I make it so that rolling over a movieclip doesn't disable the rollover for any movieclips underneath it? Here is a very simple example of the problem. Where the two buttons intersect, I want for the rollover to trigger them both: [URL]
I'm using the drawing API features to do the following: I created two different squares and want to use them as two different canvas to draw on, they should be on top of each other so for testing purpose I overlap them partially here, but somehow I'm having trouble when trying to draw on the overlapped areas. Has any one encountered this problem or know how to solve it?
I'm having some performance issues in certain areas of a flash game Im making.
Here's the situation: I have big movieclip containing a map that can be scrolled and scaled. There are some pannels with a bunch of MC buttons, controls, etc. on the right side of the stage. These are seperate from the map and stay in the same place.
Everything runs fine untill the large map is zoomed in and/or scrolled such that the right side buttons and stuff are overlapping them map. Then the framerate jumps down from a nice smooth 30 fps to about 3 fps while the map is moving. There are no issues with the map moving when they don't overlap.
Now the thing is, is that's there's no real interaction between the buttons and the map. No transparency or anything, in fact I'm perfectly happy with the map dissapearing behind a side pannel. There are only about 3 pannels that the screen drawing routine would have to worry about, as all the buttons rest on top of the pannels, so why is my performance taking such a hit?
(Hmmm. Actually I do have a lot of transparency, but each is on top of a solid background, and none interact with the map.)
I wanted to know how to write As3 so that the sound that I place on a timeline doesn't overlap? Or is it best off the timeline? I've tried putting each song into it's own place on the timeline but there are labels and when a new song plays, the old one continues. If I just have one song on the entire timeline, whenever I move across different labels, the song overlaps.
I've created a banner and made the whole area clickable with an invisible button. But there's one small element in that banner I'd like to give a roll over state for extra fun. This element doesn't need a link hooked to it just to change colour when moused over. When I put the invisible button on top, it blocks the element on top the invisible button is not working either. Since it's a banner I have the document set up in as2.
This only happens if I've just launched IE after being restarted and goes away once I refresh the page. I even added a jQuery $(document).ready function that sets a margin between the html and the flash content to add 1px of space when the page is loaded. It's so hard to figure out, because once I refresh the page, it goes away.########### SOLVED ###################### SOLVEDI set the flash output as a javascript var (actually json_encoded PHP output) and on document load inserted the object into the "flashContent" div with the jQuery.(document).ready event.
This doesn't seems to be working cause the amount of it checking whether MC is overlapping is about the amount of MC on stage. how to make it keep checking till everything's fine?
I have a weather widget that is flash and expandable. one of the issues i had is when I expand the widget, it wouldn't expand passed the flash container size, so most of the content is cut up. I increased the size of the flash container and that worked. The problem is that the I have another facebook widget that is below the weather widget and that got pushed a lot. I moved the facebook widget up with a negative margin and now they are aligned fine. BUT i can't interact with the facebook widget. and I think the reason is that it is actually behind the flash container. it works fine on ie but i am trying to get it to work on chrome. I have changed the z-index to make the facebook widget on top of the flash, but the flash started to appear behind the facebook now.[URL]...
I'm trying to develop a textual analysis program that randomly displays words around the canvas. These words are different sizes.
I've been able to randomize the positions of the words around the screen, but often times, they are overlapping each other. I'm stuck on how to check if the words are overlapping, and if they are, to re-randomize again until the textfield square is in an open spot.
Im sure this has been asked a million times, so forgive me but I cannot seem to find an answer or my search query is wrong. I am using Tweener for animation.
I have 2 MC's on my stage. I have an event listener for my main MC (MOUSE_OVER, MOUSE_OUT) that triggers Tweener to animate another MC on top of the main clip. The problem is that when it overlaps the listener no longer works, and tried to execute the MOUSE_OUT. I understand why its not working, I just cant find a solution. Here is the code and a simple FLA.