I have a question about Papervision3D, or perhaps bitmapData, I am unsure where the problem is. I have constructed a program that takes 4 banners and splits them into pieces and then applies those pieces to cubes so that I can make a banner rotator. So after I run my program I have 10 cubes with a piece of a banner on 4 faces(front, top, back, bottom) of each cube. The problem is that some of the faces are oriented incorrectly(spun 180 degrees). Is there a way in Papervision3D to spin a cube face? The other place I think the problem may be is when I create the bitmapData that will be applied to the cube faces.
Does 3d work in flash? If so, links to a quick tutorial? All I want to figure out is how would one draw a block on stage. Bonus points if you can tell me how I can have 6 movieclip on each of the 6 faces on the cube.
I DL the kirupa source code 3D ButtonCube and i am wondering how can add/attach a different link to each faces? Basically i want to make this 3D cube function like a menu.
I followed the following article to deal with ViewExpiredException -
It does what it is supposed to do. But I wanted to have some FacesMessage displayed on view if the user was redirected to it due to ViewExpiredException. So, I added a FacesMessage before redirection using NH.handlenaviage(). But it didn't work, and the reason was that the FacesMessage survived only one Request Processing Cycle.
At first my solution was to save the message in the session and retrieve it before Restore View phase of next cycle.
Even though it worked, I started looking for some standard solution and the first thing that I came across was the following article -
Persist and pass FacesMessages over multiple page redirects
But it didn't work. I think it's because the PhaseListeners are executed before ExceptionHandlers. So, in this case it was useless.[code]...
I've got a game were you click and a plane moves towards that spot, the problem is making it face were you clicked. i can get it so that the plane faces towards the mouse but thats not really what i want.
I downloaded the kirupa source code 3D ButtonCube and I am wondering how can add/attach a different link to each faces? Basically I want to make this 3D cube function like a menu.
The problem relates from trying to create BitmapMaterials from scaled bitmap images. Away3D is being used, but I guess the principles at work are general. The source images are of different sizes and scales. The idea is to map the images onto a 400*300 mesh, adding empty space to the sides of the image when the scales differ - so, for example, an overwide image would be scaled down to have a width of 400, with blank space being used to fill gaps at the top and bottom of the image. An initial function creates a mesh, and adds two faces using the material. This works perfectly. However, a near identical function is used to remove the faces and replace them with new faces using a different image, and this produces an incorrect scale - the faces end up displaying the zoomed center of the source image.
Here's the ActionScript Code: //WIDTH = 400 , HEIGHT = 300 var loadedBitmap:Bitmap = event.currentTarget.content as Bitmap; var newBitmapData:BitmapData = new BitmapData( WIDTH, HEIGHT, true, 0xff ); var targetRect : Rectangle = new Rectangle( 0, 0, loadedBitmap.width, loadedBitmap.height ); [Code] .....
I am trying to create an avatar that faces the position of the cursor and follows a walking loop while it moves towards the mouse click anywhere on the stage. I need certain walking loops that are used by the script when the cursor is either North, Diagnal positions etc. Also I need the same when its idle.
I have recently been developing a sailing game and my boat turns with the arrow keys. On the turn i would like to keep the boat constantly moving forward in the direction it faces. What is the simplest way to do this?
(When i rotate the boat to the right/left, i want the boat to move that direction)
I'm working in Away3d and have hit a road block.I'm creating an abstract primitive (that looks like a pentagon) made from 5 faces, each of which is determined by dynamically generated vertices. I can't just use the regular polygon class because the placement of the object has to be exact.
Here's the issue:I need to 'cover' the abstract primitive in a bitmap.So all five faces need to be covered in one bitmap.But my code (below) results in each face getting covered by its own bitmap.So instead of looking like a pentagon covered with the image, you can see each face individually covered by a different copy of the bitmap.
var ap:AbstractPrimitive = new AbstractPrimitive(); var bmm:BitmapMaterial = new BitmapMaterial(Cast.bitmap("roundDoor")); ap.bothsides = true; [code]....
I'm doing an art project in Flash where I'd like to make realalistic line drawings of girl's faces with lines represing long flowy hair. I want to make the hair appear to be flowing in the air as if a cool breeze is blowing on it.
I tried drawing these lines for the hair flowing in the air frame by frame, but it just doesn't look natural. I was wondering if anyone knows of a solution I should do with Action Script. I have a couple specific questions in addition to my request for an AS solution to create the look of natural looking flowing hair.
1) Can AS create photorealistic natureal looking hair?
2) Can AS creates a natural looking animation of the hair moving in a sequential, breezy flow?
3) If yes and yes, how can the file size be kept low while still maintaining the apperance of a photorealistic drawing?
When I publish the file, I'm getting the following error message in the Output panel:
**Error** Scene=Scene 1, layer=Layer 2, frame=1:Line 7: The class or interface 'BitmapData.loadBitmap' could not be loaded. var plaid:BitmapData.loadBitmap("plaid");
I am trying to use the reflect class from "http://pixelfumes.blogspot.com/2007/03/reflection-class-v3-with-source .html" but I keep getting this error:
ArgumentError: Error #2015: Invalid BitmapData. at flash.display::BitmapData() at Reflect() at Site_fla::GalleryPage_29/loadThumbs() at Site_fla::GalleryPage_29/sortXML()
[Code]...
btw, first I used assigned thumbContainer as the mc argument (outside the loadThumbs() function) and it worked but not exactly what I wanted... because I thought it is supposed to update when the movieclip is animated but it actually didn't... when I use a scroller, only the thumbs that are first loaded to the stage get the reflection..
I've been using BitmapData.copyPixels() to draw graphics onto a canvas (Bitmap).I need to rotate the resulting graphics without the use of draw() because it's vastly slower.How can I rotate the target graphic? I'm assuming that there might be a formula or library that I can use which will first reorganize the pixels that make up a graphic based on an origin (point) and radians.I'm pretty certain that I'm not capable of creating such logic, so if there are any known libraries that do this, that would be awesome.I'd like to achieve something similar to XNA's SpriteBatch.Draw() method, which accepts rotation as its 5th argument.
how to use the bitmapData collision method. Now I'm trying to figure out if there is a way to see at what angle or coordinate of the bitmapData the collision happens? I need it in order to figure the accurate bounce angle after the collision occurs.
I'm currently working on a flash game and I need to know how to addChild a BitmapData or draw a BitmapData to screen. If I can't than how can I give a DisplayObject my BitmapData?
Create new AS3 fla fileIn publish settings, click 'Generate Size report'Put some text on the stage - Classic text, static (Though it doesn't seem to matter)Make sure the font is '_sans' (There is no 'Use device fonts' option for this font choice)Publish the fileNote that _sans is now embedded in the SWF, occupying bytes in the size report. Try the same in CS3, and there is nothing embedded, as you would expect. Unfortunately I can't get my fla loaded into CS3 because CS5 will only allow me to export as CS4.
Similarly, change the font to something specific, like Verdana, and set it to use device fonts and it still embeds font data (We're talking about 3 or 4k) but doesn't list any glyphs. Occasionally though, by screwing around, it doesn't embed anything. Then nudge some text in some magical way and it's back to embedding redundant data.
I have an html text field that displays content from an xml file, and a class that determines whether or not to show a scrollbar.The code that determines this is as straightforward as
if (field.maxScrollV>1){ showscrollbars() }
And 9 times out of ten it is working. Sometimes - it seems when the html contains <li> - maxScrollV is reporting '2' and the scrollbars are showing, even though all text is visible onscreen and it will not actually scroll at all.
I have a project with flash, php and mysql. We have a form for notes, that sends and stores a note, and then we have some other forms, and the other makes a query on a database to know what equipment some employee has. They are different swf movies loaded in another one. The issue is that whenever you make a query for an employee, there is a blank note saved. I already tried to trace something but nothing shows up. The code for notes is NEVER executed on the list change action, but still blank notes are added to the database. Here are the flash codes:
does anybody know about any good open source xml framework for actionscript? I find the one that comes with actionscript is quite cumbersome and unintuitive so I was wondering if anyone there is a framework that loads xml files into objects in actionscript 2.0 if you know of any such framework
I've been working with a marginally subclassed form of a TextField, which I need to display with embedded fonts. I'm noticing some surprising behaviour with the width property when embedded fonts are enabled, which is causing me trouble further on in my code.Due to the way I am animating text, I am displaying each word in a separate TextField (or Word object, as I've subclassed it). I then reassemble a line of text with even spacing, and to that I need to know the width of each word, so that following words will begin at the correct x-position. Before I began to use embedded fonts, the width was reported accurately, as expected, but once I enable embedding, the width property is reported as a much lower valueI've included the constructor for my Word object, which shows some traces for debugging
PHP Code: public function Word(wText:String, partOfSpeech:String, chunkTag:String) { text = wText;
the loader class isnt loading images to their correct scales.they are always stoo short in width. is there a work around for this? it may be a common issue. im using AS3 for this.
I'm trying to load some jpeg's into my movieclips. They are loading, but my height is displaying wrong. The image is 64x100px. I'm changing my movieclip to show the same size, but the display of the image is stretched.Doing a Debug of the movie, the movieclips show the correct dimensions, but the images are still stretched vertically somehow. My _xscale and _yscale are both at 100.
This is in actionscript 2.0. I've ran this file on both MX2004 and CS3, with the same result. The images aren't progressive,
I'm pulling text from an XML file that was created throug Filemaker. Some of the text has special characters like ampersands or quotes etc. In the XML file those characters look like they would look in a regular HTML file (& or ") But once it's imported into the textfield in Flash it still only shows the long form (&) instead of the character. In the Property Inspector I clicked on "Render Text as HTML" but it doesn't make a different.
I recently purchased a flash template and after a lot of configuration and tailoring to my own requirements, I have the website look and feel exactly how I want it. I then proceeded to upload the site into cPanel and more specifically Apache, and unfortunately the display within the flash has now gone completely wrong. There are extra spaces in sentences where there were previously none and numerous images and text titles do not display any longer.his occurs in all browsers when viewed live but when viewed from my local computer via my hard drive all browsers display the content as normal??I am more of a Cisco/Network consultant therefore my knowledge in this area stretches a very small amount. I have added the Apache Handlers for .swf, .xml and the image formats but that's about as much as I know
I'm having trouble with a spark CurrencyFormatter, which is failing to format the value 0 correctly.All other values are formatted fine.I'm using Flex 4.5Here's an example:
I'm using a Movie Clip (mc1) as a button and for it to be able to function with a mouse click, I placed a Button symbol (b1) inside of the Movie Clip and put some ActionScript onto the nested Button symbol:
Code: on (release) { _parent.attachMovie("mc2_id", "dot", 100); dot._x=150; dot._y=100; }
As you can see, I'm trying to get another Movie Clip (mc2) onto the stage and that part works fine, but for some reason it keeps ending up at the top-left corner of the stage even though my code says otherwise. What am I missing? I'm including the .fla if anyone would be kind enough to look at it.
Also, when I was setting the linkage properties for the clip to be attached, I had to enable the "Export in first frame" function just so it would work (I normally don't since I was told it would kill a preloader if I had one); how would you export things without having this box checked if you normally don't do that sort of thing because of a preloader?
I am having a rather annoying problem!! Basically my code is triggering the event when it definitely should not be...Here is my layout:
Node container - holds all my Sprites and has a MOUSE_OVER (<works fine) and a MOUSE_OUT / ROLL_OUT (<neither of which work) Sprites in Node container - contain text + images but have a Shape hitbox on the top layer meaning there should be no confusion!Basically, I check to see if anything rolls over my node container with MOUSE_OVER which triggers correctly and allows me to target which sprite the user has rolled over.
However, when you move the mouse over the sprites (but not outside!) if constantly triggers my MOUSE_OUT and ROLL_OUT events, it makes no difference which one I use...This is is really frustrating and I can not think of even an ugly work around in my code to solve this, it would be nice to fix it and add it to my knowledge later.
EDIT : Actually the MOUSE_OVER triggers as soon as the OUT event has triggered incorrectly.
EDIT 2 :Basically I have a custom cursor and this is the root of the problem, it thinks I am rolling over the cursor and then out constantly.. OK so how can I Ignore my mouse cursor image? So it doesn't think I am rolling out all the time..?