ActionScript 3.0 :: Pie Slices Are "bleeding" - Lines Too Thick
Jan 25, 2010
See the attached screenshot for what is happening (which I knew is what would happen) When the line thickness get's thick, you start noticing that it overwrites the lines for the other slices.
Here is what I could do:Make the line thickness twice as big. When I'm done drawing the graphic, I could draw a second shape after the one I just drew, but this one whithout any line thickness, and use this one as a mask for my original pie slice.But obviously that is not worth the speed or hassle. Also, I don't have access to the Mask of the object, only the Graphics class.
I have a django site where I'm thinking about making a rich/thick client app to allow the user to do operations that would otherwise be really difficult to otherwise. some of the requirements would be things like importing xls, csv documents being able to manipulate data from the site and/or from the imported xls in a drag and drop fashion (e.g. put a bunch of users in groups, etc)etc It seems the rich client choices out there seem to be
silverlight flex HTML5 + whatever.
and thick client
.NET Java
I'm not crazy about making a thick client because (desktop/laptop) platform independence would be nice.HTML5 would allow me to offer stuff to users on tablets i suppose,... but it's a luxury and doesn't really fit the main use case anyway.If there is a service provider out there that has a platform for doing things like this that i can just leverage, well that would be awesome too.
Check out "Attach Files".. I want to make a cube motion where my hairline will stay skinny.. (left cube) but if I change movie clip height for more then 220 my hairline gets thick! (right cube)
Have a video in a lightbox on a page that has some other Flash content (banners, animation, etc. in SWFObject). I guess Flash has it's own window that's essentially on top of the document window (although I'm not sure I understand this in it's entirety). Tried setting wmode to transparent, and also tried several lightbox libraries (JQuery and also MooTools based, but NOT prototype yet). For now, we've resorted to temporarily opening in another tab which sucks!
I have been working on a map viewer based blitting technique. As part of the map I need to draw approximately 50000 lines and performance is currently really poor.
My code is on the main timeline.I call a function loop to draw lines between them.The lines are drawing between the right x, y values BUT between those values on the main stage, not those values within the kite.For example, dot1_mc is at x100, y0 inside kite. the line that should go from its center, draws from stage x100, 0.How do I draw the lines inside kite so that they draw between the dots?Heres my code that draws the linesPHP Code:
function loop():void{ lineDrawing.graphics.clear(); var a:Point = new Point(kite_mc.dot1_mc.x, kite_mc.dot1_mc.y); var b:Point = new Point(kite_mc.dot2_mc.x, kite_mc.dot2_mc.y); var c:Point = new
Finding the intersection point of 2 line segments is easy enough.
But now I need to test wether a line with thickness intersects another (non-thick) line.
My idea is to actually perform 2 tests, one at the top and bottom of the thickness of the line. Does that make sense? Is there a better way to do it? I dont need the intersection point, just a boolean yes or no.
I am trying to create a mindmap where the user can drag points about the screen. I have gotten as far as drawing the line via actionscript, and drag+drop the points (defined as movie clips on stage). This is the existing script - I don't know how to get the lines to follow the points. Something to do with ENTER_FRAME or updateAfterEvent?
var line:MovieClip = new MovieClip(); line.graphics.lineStyle(1,1); line.graphics.moveTo(ptOne.x,ptOne.y);
I have two lines. One is straight and one is curved. Both were created with the Flash Graphics interface. How would I compare the different Y value for the curved line for any given X. In other words, how do I find a point on curve if I used the CurveTo method.
I have a function ( basically its the click on a reset buttons ) that sets back quite a loooooot of variables and text boxes. But after ( I think 200 lines ) , actionscript simply stops with that particular function and doesnt even give me an error.So it looks like there is a lines per function limit or something like that.I also tried it with an external .as but its the same.Creating functions for all these commands didnt work either.The only thing I can do is move a few lines up so that they get processed earlier.... ( but the last few still don't work )I even tried to make a function with 300 lines of myTextField.text = "hello"and a line: myTextField.text = "how are you" at the endDidnt work... it stayed at hello.
I am wondering about making lines with a corner radius. It seems that the smaller the scale, the corners sort of distort, and end up looking jaggy. Maybe its just the way it is, but is there any remedy? I tried shifting the registration points, etc, but still the only way it looks smooth is when enlarged.
I'm quiet new to Flash and I'm trying to make some lines grow. I have lines that cross each other and how to get this to work. I want the lines to start with nothing and then grow. [URL]
I use cs4 flash 9 I use a css stylesheet I set margins with it and they work fine. I read that leading is supported byt when I try it it doesn't work. Could someone show ne a simple stylesheet that implements leading?
I'm stumbling my way through designing my first Flex app, using Flex Builder 4 Beta 2. I'm trying to use a ComboBox, but they always seem to have lines around it and I can't figure out how to get rid of them. The ComboBox looks like this: [URL] All I did was drag the ComboBox from the Controls section in the Design section of the UI onto the screen. I haven't changed any settings, no special css, just used the default ComboBox and this is what I get.
Is there a tool that calculates various LOC statistics? It would have to support popular languages like C++, C#, Python, PHP, JavaScript, ActionScript, etc and interpret code accordingly.
An example of the statistics I'm looking for: 350 Physical lines of code -- including braces 200 Logical lines of code -- actual code 190 Comment lines 68 Variables 28 Methods/Functions 5 Classes 3 Namespaces
I'm trying to create something similar (and w/fewer lines) to what is on this site[url]...
I've done plenty of searching and have found some good stuff, but what i'm having trouble finding is how to incorporate random motion/bending of the lines.
I am trying to have a line draw in my movie with actionScript...
have made three lines.
if I want line 1 to draw.... then..... line 2.... then line 3
do I put the script on three separate frames ?
and.... right now... they are just there...
how do I make it like an animation where the line starts at the edge of my movie draws line 2 changes direction draws line 2 changes direction draws line 3 then stops.
I was wondering if anyone knew the code to count how many lines are being used by the text. And yes the above example has 3 lines (dont know why u said this).
Just opened flash for the first time to find that the pen tool will only draw straight lines.It can still plot points and the lines will join up but curves are impossible.Is there some setting that disable drawing curves? I haven't found anything in the annoyingly-online files.
I need to translate this AS2 code into AS3 ASAP! how to translate a few lines from AS2 to AS3 [URL]I was supposed to make a flash 9.0 cs3 menu with buttons that stay down until another button is clicked.I've found an example of this on the net, one that is perfect in every way for what I need to have done.However, as always, there's a catch. The code on that site is written in AS2, which doesn't work for me because I'm using some functions which are incompatible with it (I suppose they're AS3 supported only, e.g. loaderComplete)
I am facing a curious issue. Generally when we draw lines in Flash either vertically or horizontally or through exact 45 degrees on either of the sides, they come out as straight and anti-aliased. While if they are drawn deviated from either 0 or 45 degrees, they come out as jagged. I want that to be anti-aliased too
I've been working on a banner for a website where I want to have wavy lines moving slowly in the background. I found a script that does exactly what I want and works great, the only problem is that the wavy lines the script is drawing are always on top of my buttons and images I'm using in the banners. What I need help with is getting them to display behind my buttons rather than on top of them. I have the actionscript on a separate layer from everything else, but regardless of the layer being above or below the content layer the lines still appear on top. How would I go about accomplishing what this? here is the code
Code: /* set up vars p = number of points along the line; more = smoother curve[code]....
I hope I can explain this well enough. I have these four lines of code
Code: if (ChPoint >= 3){CdefRan = 1;} if (CaPoint >= 3){CdefRan = 2;} if (CbPoint >= 3){CdefRan = 3;} if (ClPoint >= 3){CdefRan = 4;}
The contents of each line must always match: So ChPoint must always result in CdefRan being 1 But I want the order of the four lines to be random, as it is, if ClPoint is 3 then CdefRan will always be 4 even if ChPoint becomes 3. I suppose I basically want the script to choose which order they're in when the parent function is called. I'm trying to figure out the best way to be able to randomise the lines. There are 24 possible variations of the four lines and I could just create an outer IF with a random(24) like so: