ActionScript 3.0 :: Play And Reset Button Code Wanted?
May 4, 2011
create buttons for play and reset to frame1 that will allow all movie clips within movie clips to play.tests now show my current code causes problems. I can simplify the issue. I currently am finding that the following code works first time but then stops MC2, MC3, MC4 (in that order on separate layers) sitting within MC1 from playing when reset and play are selected. It just plays the last frame of MC1 which sees just MC4 play. The MC1 travels across the scene ok, guide path etc working.
I am using Flash CS3 and ActionScript 2.0. I have a flash timeline that shows 4 tabs and cycles through them. There is also a play/pause button. My issue is that when you click one of the tabs, you start the timeline up again, but the play/pause button doesn't reset. I have the full Flash file, as well, if needed. [URL] Attachments: TabbedFlash10.swf (52.7 K)
What would i put instead of UP if i wanted say the letter 'a' to be the button?
and
What would i put if i wanted a button when pressed to refresh the game or page...
one more thing...im making a simple race car game and i wanna make it so when it passes the start line it adds 1 to the score...how can i do this...
ive got _root.score += 1; to show the score but how would i make it so when the car moves over a certain co-ordinate or something...the score would rise one...would i be able to put some MC as the start line and have it so when it passes over that MC it would add 1 to the score
Just new in forum and just new in as3 programming. All i want to do is to make some physics simulations (i'm physics teacher...). So i made my first sim with the following code, just to simulate a simple motion with constant velocity. It works ok, except the part i need to reset the display by the means to start the motion all over again (reset button). Then the motion starts but the traces of the previous motion remains on stage. I tried the null command (sp=null) but the sim could not start again because the sp nedded to be non-null...
I have an issue with adding a reset button to my drag and drop movie clips.The problem is, if a student drags a movie clip to a wrong location on the SWF file I want them to be able to hit a reset button that would take them the same SWF that they opened and what would showup would a clear page for them to restart their drag and drop exercise.I know how to make the button for this just want the proper action script to be able for user to start over with no movie clip symbols on the page.
Can a button play a movieclip if it lives within another movieclip? Let me explain: Buttons in a map key ran route animations on the map. Code for button (accessed by selecting button and F9) ..reads : on (release) { gotoAndPlay("BusRoute_375");}
[Code]...
All layers and consequently all route movieClips that relate to the map as well as the stop codes for the individual route animations now reside within that MovieClip which sits on a new layer above the map key layer. However, the key buttons no longer run the route animations. What should be done so that when clicked they still play the route MovieClips. Its like the button code cant see the layers it once refered to, now that they are in a movieclip.
i'm currently working on a drop and drag dress a doll game...at the same time i've created diffrent layers for some animations that can be done in frames...my problem now is that...how am i supposed to reset the game and return each pieces i've used on to their proper places?
i need the exact actionscript...ive even tried adding the same scene.but then it doesn't work.the scene doesn't stop looping...
I'm doing an assignment for university where I have to draw a chart having nodes (circles), each node having a number on it (text field)... ie the first node drawn would have "1" in it, the second "2" and so on... then these nodes will be connected to each other using drawn lines .... I'm using object oriented programming (my first try at OOP with Flash) and have an array which stores the details of nodes....
my problem is that when i put the first node the number in it is "1" ok, but as soon as i put the second node the numbers in both nodes turn to "2" and then "3" when the third node is drawn... which results in a whole mess!!! i don't know what can i do with the variables so as not to have the text fields updated everytime but only create the new node.
I think that the problem might be with the attachMovie part, but i have no idea.
I hope that this is clear enough! if it's not just ask me and i'll explain better. anyway the source file is attached (just click to add a node). I really hope that you can help me, or at least help me find a way how to figure it out.
I have tried this about 24 different ways now.Within main movie there lies a movie clip called soundcontrols_mc. Within this i am creating a emptyMovieClip via actionscript seen below:[code]Now all this code lies within soundcontrols_mc and I have tried rewritting it many ways for navigational control and also placing it within the pt_mc but when I do that all songs restart everytime animation happens.Things I have tried (just started learning action script from AS, The definitive Guide).So I have altered _parent, _root swapping all types and degrees of them and cant get a response from my handlers.
I made some buttons and I wanted to make them go to the different scenes. I made 5 different scenes and I made the first scene my Main Menu scene and I got the first button to go to the first scene. But when I click on the second button (while im in the Main Menu) it wont go to the next scene,
On rollout I need the already ongoing movieclip to keep playing until hitting the wanted frame. Upon which the timeline will continue from another specific frame. And this, to prevent my animation from glitching between start, hold and finish while quickly hoovering the mouse over the whole thing.
When you click on the reset button, this error below comes up. If you can't find the button it is the navy colored rectangular thing in the lower left corner of page.[code]
I'm building a photogallery base on this tutorial http:[url]....I'm trying to add a play button, so the gallery would play the pictures onRelease of the button at interval of 3s.It's not working. my code is:
I am working on a flash site that was done by someone else. I have never used actionscript before so I am sooo new at this. There is a reset button on the form so when people accidentally type in something, they can just click on the "reset" button and it clears all fields. The problem is that it's not clearing.This is what I have in the code for the button:
The three (fullName, address and message) are the names of my variable when you select each input field. Where am I going wrong with this? Nothing happens when I click it.
I've been making this animation for a Uni project but i've come across some really annoying bugs which are stopping me from getting the top marks and I was hoping someone here could help!
-Cant reset score with button
-Can't move to next Scene
I wasn't sure where the best place was to upload the .fla so I picked mediafire.so far in my attempts to fix the reset score i've tried adding.[code]
I am working on making a drag and drop activity. In Flash CS4 using ActionScript 3.0. It is essentially functional, but I would like to add a reset button to return all objects to their original positions.[code]...
I'm very new to actionscript and I managed to recreate the activity on this page successfully with different objects and 6 options instead of 4. [URL]However, I need to get a reset button in there so the student can retry when they come to the end of one cycle.
The reset button on this file doesn't work. In fact I was puzzled about why it had disappeared and it is there but the wrong size (see large navy blue shape in the lower right hand corner of the stage?) When you click this shape you get this error:
ArgumentError: Error #1063: Argument count mismatch on AddATree2/onReset(). Expected 0, got 1.Not sure what that means because I can't find any arguments in this function.This should work so that the text and polygons disappear when the reset button is clicked so you can do this again.Here is the code and the fla is attached. (There are three files inline: Reset.as Tree.as and AddATree.as. See attached .fla AddATreePrototype.fla)
I'm trying to get this reset button to work. I used to use this code in Flash MX but it doesn't work in AS2.... Code: on (press) { _root.playb.onRelease = function() { _root.gotoAndStop(1); }}
I also tried: Code: loadMovieNum("YourFile.SWF", 0); But the code doesn't work after I export the .swf to my web server and view it on the internet.. (it just disappears when the button is pressed). Code: gotoandplay("start") Doesn't work because I need to reload the code....
I've designed a drag and drop game and I would like to add a button that resets both the draggable objects and the counter so that the game starts fresh and can be replayed.
Also, I would like the button to appear after all the draggable objects have been placed on their corresponding targets.
I recently made a flash banner that changes frames when you click the next frame and last frame buttons, and it also goes to the next frame on a timer. The thing is, I need the timer to go back to it's starting point when you click one of the buttons, so you don't end up seeing a frame for 2 seconds. Initially, the timer starts at 7 seconds, and when you click a button, I'd like it to go back to 7 seconds. Here's my .FLA file:[URL]
Also, whenever the banner goes through all of the frames and comes back to the first frame with the buttons, the first frame next_btn stops working for some reason.
Frame one has three draggable movie clips and three finishing locations (one clip per location), it also has one a button (Check answer)A user can drag any of the three clips to any location and then click Check Answer.Check answer then runs an action that if the clips are in the right places, it goes to frame 2, if they are not, it goes to frame three where a Reset button is provided. In either case, a message is displayed.
On frame 3, I want people to be able to change the positions of the clips and select Check answer and have it check the answer again. Currently it's letting me move the clips, but even when I put them in the right places, it still tells me it's wrong.[code]...
I want to load and unload the swf file, swf first. I want to move movie? How do I make the reset button all the actionscript so that when the file ends it resets all the variables and code to the standard run-time code?
I've designed a drag and drop game and I would like to add a button that resets both the draggable objects and the counter so that the game starts fresh and can be replayed.Also, I would like the button to appear after all the draggable objects have been placed on their corresponding targets.Here's a link to the FLA:Below is the AS2 scripting:
// Drag and Drop // Original by Alex Fish. Modified by Stewart McCoy. var allCorrect = 0;
Developing an iPhone version of my flash "dressup" style character maker. I'm using a custom color picker, following this tutorial, and I need to add in a reset button.
The only problem is, when I add any more frames to the timeline, the color picker stops working. Here's the swf:[URL]... I'm not that great with actionscript so I don't really know why it's breaking.