ActionScript 3.0 :: Receiving An Error In Random Frame Array
Sep 6, 2011I have a simple scrip that seems to be pulling a blank screen and an error every now and then .[code]...
View 9 RepliesI have a simple scrip that seems to be pulling a blank screen and an error every now and then .[code]...
View 9 RepliesI searched the forums for the error, but the methods they used couldn't help my program, it's an Actionsctipt file in AS3 with CS4.
I am receiving error 1158: Syntax error: missing left brace ({) before the function body.Source: public function DirectBlock (e:Event) extends MovieClip :void{ //DirectBlock[code].....
I'm having some issues with AS3. I have a slide show as a header for a website all of my pictures are set in the timeline with transitions. What i'm trying to do is have my slideshow goto a random frame onload to ensure a new look to the wbsite on every visit. So here is what I have so far Array for specific random frames
[Code]...
Alright. I have been over every inch of the web to find something that works, and nothing seems to. So let me see if I can't explain this as best I can.
I have a simple flash movie with six images in the timeline. One image shows up for a few seconds, then fades into another image. These images are NOT embedded in a movie clip, they are just in the main timeline.
The frames where these images start are at 2, 110, 220, 330, 440 and 550.
When someone first browses to the website, I want the movie to start at one of those frame numbers and then continue to loop through the rest. So if the movie randomly begins at 330, it will then proceed normally to 440, 550 and restart at 2 and continue.
Obviously the code will go into frame 1, but every code I try, the movie will always start at 2 when the person first goes to the site. If the person selects another link on the website, and then goes BACK to the homepage, THEN the movie will pick one of those numbers, but not on the first visit.
Any idea why this is happening? I can only think because the movie hasn't loaded every frame yet.
i have an array containing the frame numbers and i would like to add an onload event so a random frame from this array would be played on load
View 7 RepliesSo I've been messing around with some code to see if I can get a button to play a random sound from an array by using a function. However, I keep getting the error
TypeError: Error #1007: Instantiation attempted on a non-constructor.
at Untitled_fla::MainTimeline/ClickHandler()
Here's my code:
Code:
//-----------------------------------------------------------------
import flash.media.Sound;
import flash.media.SoundChannel;
[Code]....
Random number is of course a random number no higher than the array length.
However, Chosen sound is always "null". Should I worry here?
I am building sort of a slideshow that features a counter. Everytime the countdown gets to 0 it should go to another frame RANDOMLY and start itself again. So far, I was successful at that using a Math function [i.e. gotoAndStop(Math.round(Math.random() * 5)+1);]. However, i needed the random function to include UNIQUE instances, so that it would not go twice to a same frame. Everywhere I looked for I was told that the way of doing that was creating an Array.
However, it all worked with the Math function and now that I have an array not only it doesnt work but I get a runtime error, an ArgumentError: Error #2109: Frame label 0,2,3,1 not found in scene Scene 1. It's like it cannot find the source of the randomiser function. How did this happen and, how can I make it work and still obtain a unique randomised order?
[Code]...
I am trying to populate a combobox component with XML, but getting an error when publishing which is "accessof unknown property comboXML".The AS3 code looks like this.
Code:
/*populates the combo box with XML*/
comboXML = new XML();
[code].....
After filling and sending the contact form, I am receiving their email but the sender sees "Failed! Your message cannot sent."
This is the code I'm using:
contact_name.text = contact_email.text = contact_subject.text =
contact_message.text = message_status.text = "";
send_button.addEventListener(MouseEvent.CLICK, submit);
reset_button.addEventListener(MouseEvent.CLICK, reset);
var timer:Timer;
[Code] .....
Code: I have a very simple flash video, with a strange problem that I understand how to resolve normally, but not when it pops up on the second run. Basically I have a scrolling banner with 4 panels that all link to different site. The panels scroll across the stage, then move out, and the next banner comes across and so on. Not complicated at all. But all of the sudden I'm getting:
[Code]....
I am attempting to dispatch an event on the click of any of the buttons in a button array in the document class of my application. The intent is to have an external object receive this dispatch so as to remove a listener for the EnterFrame event in this class.
Here is the Main.as code (document class):
Code:
package {
import flash.display.*;
import flash.events.*;
public class Main extends Sprite {
private var one:MovieClip;
[Code] .....
I am trying to load an external text file but keep receiving the following error message:
Code: Select allTypeError: Error #2007: Parameter url must be non-null.
at flash.net::URLStream/load()
at flash.net::URLLoader/load()
at lee.dataload::TextLoader()
this is the code i'm using, i'm very new to actionscript so it's probably loaded with errors:
[Code]....
I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.
While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.
I've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.
Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded
I want to make a button that makes you got to a random frame within a certain range (eg frame 41-50) when you press it. I have tried various codes but so far no luck. Im using AS 2
and the button is within a couple of movie clips, but you can still click it when you test
This is something I used to know how to do in the first versions of actionscript, but I've been away from flash for a few years and am utterly lost. What I want to do is to get the movie to display random images (from a selection) for random amounts of time (subject to minimum and maximum times).
View 2 Replieswhen all my script code is in the first frame everything working fine, but when I put some code in second frame, i've got the error:
Code:TypeError: Error #1009: Cannot access a property or method of a null object reference.at khekhe_fla::MainTimeline/frame1()[code]....
in the second frame i've receive the error i wrote about in the beginning. (i click btn_training, script sends me to the second frame, and when i click btn_back i receive the error).
The first 2 loops set the textfields just fine. But the next 2 give me the error Error #1010: A term is undefined and has no properties. Something is NULL, but what? Can't figure out :(
[Code]...
I have a tic-tac-toe game. Where the user would which spot they would want to put their X or O in and then they would go to a random question. That's where my problem starts. How do I get it to go to a random question?[code]This is what I tried using. It works, but it only goes to QuestionOne. I tried putting a comma to seperate the labels, but that just makes it play the whole movie.
View 2 Repliesi have 5 different movieclips in flash library (mc1 / mc2 / mc3 / mc4 / mc5).And i have a master movieclip (master).How to make randomly load one of movieclips onto master movie clip?
View 2 RepliesI'm making a slideshow that plays the different slides at random. I have a movieclip named products that will have a different image on each of the 19 frames, and a code on the main timeline that changes the frames of the movie clip. I'm having a little issue with this code. At first I used:
[Code]....
i need to know how to get a random frame on range frames
for example
on press the button go to a random frames but on range :
from (frame 10 to frame 20 only)
how to do it ? ?
i'm just trying to do something really basic and I'm stumped.all i want to do is create a radom number onEnterFrameits to go at the end of a game i've made and the score will be radom at the end screenso far I have this below but it will not stop it just keeps going and going i've put stop(); in but that does not seem to work. I know its simple but I just can't see it.
this.onEnterFrame = function() {
display = Math.round (Math.random (10)*9)+1;
}
After clicking this button i go to a random frame from frame 1-5 .. something like that.If i ever click this button this goes me to a frame ranging from frame 1 up to frame 5LOl does this make sense.. .XD just answer me i'm going nuts lewl )How do i make a numerical stepper like thisSTR : 1/10AGI : 1/10LUK : 1/10 STATS AVAILABLE : 20I made the limit for each stats but it stills doesn't reduce the stats nor go to the limit of 20 instead they go like thisSTR : 10/10AGI : 10/10LUK : 10/10 STATS AVAILABLE : 20
View 2 RepliesHow do i make a button that goes to a random frame but only with the range of
20-50 frames
EDIT:so the 1-19 frames doesn't include in the randomness XD
I have a simple Flash movie with a series of still pics fading from one to the next.I want to use it in a web page masthead and I would like the movie to start on a random frame.Is there some simple AS3 code I could use in the first frame that directs the movie to immediately jump to a random starting point within the 220 frames contained in the movie?
View 6 RepliesI'm trying to start an animated loop from one of the defined frame labels. My code on frame 1 is:
[Code]...
Unfortunately, it's not working and the animation plays through normally. At the end I have a gotoAndPlay(2); command so it doesn't reread the code again.
I have the code below on my mc, i would like it to gotoandPlay a random frame instead of a specific frame, as I have it set up now. I would like it not to go to the same frame twice.
on (release) {
_root.circle_mc._visible = false;
//Movieclip GotoAndPlay Behavior
[Code].....
i simply want the button to random between frame 2-53! not 1-53..can u make it work : )here is my code:
slump_btn.addEventListener (MouseEvent.CLICK, slumpa);
function slumpa(event:MouseEvent):void {
var faktanr : Number = 53;[code].........
In .fla file are 3 frames (in each different picture), and I would like to open a random frame each opening. Can I get this effect?
View 3 Replies