ActionScript 3.0 :: Registering Multiple Rotations Of Wheel

Dec 11, 2009

I am making a simulation with a rotation button. When you click the button, and move around the middlepoint of this movieclip, it rotates along with the mouse. What i want to do is control a 'radio tuner' with this rotation. So for example, when the wheel rotates 60 degrees, the radiotuner moves 10 pixels on the x-axis.

The problem i have is as following. When you just say radiotuner.x = rotation, the radiotuner will jump back when you finish the circle (because after 360 deg it jumps back to 0). So what I want to do is register how many times the circle went round.

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I have some code where there are 3 objects on the screen and i want it to highlight them in orange when you mouse over them, and when you click on one to select it, it highlights it in yellow.

to do this, im registering a roll_over, roll_out, and click event but for some reason it seems like all i am getting is the roll_over event.

Something strange is that in the code below i only ever seem to get roll_over events but if i only register the click event instead of all 3, i get the click event. It seems like the 3 events are somehow conflicting or something :/

You can also see an example of what im talking about at:

[URL]

click play to get to the screen where this problem is.

ActionScript Code:
package
{
import flash.display.*;

[Code].....

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[Code]...

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[Code]...

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[code]....

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[Code].....

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