ActionScript 3.0 :: Retrieve Pixel Colour Of Off Screen Graphics?

Jul 5, 2011

I have a sprite which is 125px by 125px.A circle is drawn using the graphics object of this sprite. The circles midpoint is 0,0 of the sprite. When the user clicks the sprite an event is fired. How do I retrieve the colour of the pixel that the user clicked on the sprite?

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ActionScript 3.0 :: Retrieve Pixel Colour Of Off Screen Graphics

Jul 5, 2011

I have a sprite which is 125px by 125px. A circle is drawn using the graphics object of this sprite. The circles midpoint is 0,0 of the sprite. When the user clicks the sprite an event is fired. How do I retrieve the colour of the pixel that the user clicked on the sprite?

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[Code]...

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ActionScript 3.0 :: 1119: Access Of Possibly Undefined Property Graphics Through A Reference With Static Type Flash.display:Graphics.

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[code]...

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ActionScript 3.0 :: Divinding Vector Graphics Into Vector Graphics

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I have a large vector drawing (imagine 5000x5000) that i want to break up into separate pieces. I know that I can convert this vector drawing into a bitmap and then use the copyPixels method to create many separate bitmaps of the different regions of the original vector drawing, but is there any way to subdivide it into movieclips that just contain vector graphics instead of a bitmap?The reason im dividing a big chunk of vector graphics into smaller pieces is for performance reasons, so flash would only render a small part of this big chunk at a time (only certain regions/voxels/subdivisions are rendered at a time). But bitmaps apparently take up a lot of memory and the system im using would take much less memory if these subdivisions could be preserved in their original vector graphics form.

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[Code]....

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[Code]...

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I have an AIR application that will go full screen when the application starts:
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Code:
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{
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[Code]....

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