ActionScript 3.0 :: Rotating Image Loaded With CameraRoll?
Oct 3, 2011
how to rotate an image loaded using CameraRoll on an AIR for iOS app. This code below works fine (displayImage() is called when CameraRolls media event returns completed, and imageArea is the scrollPane where the image is shown.
function displayImage():void
{
var image:Bitmap = Bitmap(imageLoader.content);
[Code].....
With the second version the image seems to load because the scroll bars expand to the size of the image I choose, but I don't see anything on the stage.
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Nov 10, 2010
I got an error saying "Attempted access of inaccessible method rotation through a reference with static type flash.display:Sprite.ssd.rotation(90)}" I just want to know how to rotate my image by 90degrees when I double click on it.
var shootingstar:Loader = new Loader();
shootingstar.load(new URLRequest("http://i51.tinypic.com/m8jp7m.png"));
shootingstar.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadingComplete);
var ssd:Sprite = new Sprite();
[Code].....
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Mar 23, 2007
how to rotate about the center an image loaded dynamically through AS? I've already asked this question, no one answered, I searched, searched some more, looked through my fairly voluminous collection of example flas and have come up with nothing.The following code does rotate a mc about its center, but only (apparently) if the mc contains something when the swf loads.
Code:
onClipEvent(load){
this.rotation_speed = 2;
function origin(){[code].....
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Oct 3, 2011
I have made a simple app in Flash CS5.5 and am publishing it with AIR for iOS. I am trying to get an image from the iPhone cameraRoll to load to a scrollPane on the stage using this code (I don't need to save the image anywhere, just display it on the stag). The scrollPane is called 'imageArea' and the button to initiate cameraRoll.browseForImage(); is called select_btn.I've tried this both in the main timeline on frame 1 and also as a class of it's own, either way I get the same error:1119: Access of possibly undefined property SELECT through a reference with static type Class which points to this line:mediaSource.addEvent Listener(MediaEvent.SELECT,imageSelected );[code]
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Oct 21, 2010
Is there a way I can find out all the classes that are related specifically to the iphone in CS5? (ie Accelerometer, Gestures...ec)
What I want to do specifically is try to access the camera and then if there is none (say it is an old ipod touch) then go to a photos/camera roll folder and show those. Apparently in the help files, in the Air 2.5 runtime there is a "browseForImage" function that allows you to go to said cameraRoll but it will not compile if I publish under the iphone OS option (does not have specific stuff I am importing from an example flash.media.MediaType, flash.events.MediaEvent, flash.media.MediaPromise). Upon looking up the errors, there is no mention whether it is for a specific device.
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Jan 27, 2006
I have spent hours trying to figure out how i could rotate a loaded movie through the centre axis rather than the set point set by flash in the left corner.
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Jul 16, 2011
Background info: I am using ActionScript 2.0 and Flash CS5I was working on a game and I used photoshop to save a little gif image. I imported it into flash, "broke it apart", turned it into a movie clip, and put this bit of code on it. It rotates the image when the mouse is moved around it.
Code:
onClipEvent (enterFrame) {
// find x and y differences
[code]........
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Mar 24, 2011
I have a disc I am rotating with the mouse with event.MOUSE_MOVE, like a jog wheel on some audio equipment. Everything almost works as expected, but the problem I am experiencing is that the disc always jumps to the point where the user clicks on the disc. I need the point on the disc that the user clicks on to remain under the mouse while the user spins the disc but I can't seem to come up with the correct math to make it happen. Here's the code i am using:
var xd = (_knob.x - _stageRef.stage.mouseX);
var yd = (_knob.y - _stageRef.stage.mouseY);
var radAngle = Math.atan2(yd, xd);
_knob.rotation = int(radAngle * 360/(Math.PI * 2) - 90);
_knob is a vector circle wrapped in a movieclip, with the circle centered on the movieclip's reg point. _stageRef represents the main stage.
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Dec 30, 2011
I found this code online and he achieved a particular movement I want to use. Unfortunately, he's using numerical values instead of text. I followed all of his instructions, but I tried to replace the Vector with an array, and received an error. The error I have been receiving is "1199:type parameters with a non-parameterized type." That's because I added an array value instead of an vector, which this guy has done. What he has in his tutorial is correct with numerical values. Also he created a .as class called Item.as. Here is the AS code that is in the main timeline in a new layer called actions of my .fla file called rotate.fla:
//Save the center coordinates of the stage
var centerX:Number=stage.stageWidth/2;
var centerY:Number=stage.stageHeight/2;
[code].....
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Sep 6, 2011
I want to put rotating logo in my website. I mean it should be continuously rotating.
But i do not know how exactly do this. I dont even know much about actionscript.
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Apr 9, 2004
I am designing an image gallery to show project screenshots for a portfolio. The horizontally scrolling screenshots technique is nice, but I want to do something similar in 3D space.
When the user clicks on the screenshot buttons for the selected project, I want the appropriate image to rotate around an imaginary center, increase in scale, and fade in to full opacity.
At the same time, the other images need to rotate around the same center point and scale down while the alpha decreases. The Screenshot furthest away from the viewer would have the smallest size and lowest alpha setting. Here's a couple things that might throw a wrench into the works. I need to keep all the images facing forward (instead of rotating as if they were on a cyllinder). Also, not all of my projects have the same number of screenshots. Can I do all this with actionscript?
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Apr 9, 2004
I am designing an image gallery to show project screenshots for a portfolio.The horizontally scrolling screenshots technique is nice, but I want to do something similar in 3D space.When the user clicks on the screenshot buttons for the selected project, I want the appropriate image to rotate around an imaginary center, increase in scale, and fade in to full opacity.At the same time, the other images need to rotate around the same center point and scale down while the alpha decreases. The Screenshot furthest away from the viewer would have the smallest size and lowest alpha setting. Here's a couple things that might throw a wrench into the works. I need to keep all the images facing forward (instead of rotating as if they were on a cyllinder). Also, not all of my projects have the same number of screenshots. Can I do all this with actionscript?
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Jun 8, 2011
I have 2 images, a base and a top. I want the top to rotate to face an object but the base to remain constant. I can get close but when the top rotates it is rotating around the corner of the rectangle it is placed inside of rather than the center. Here's the AS code for the object.....but the important elements are bolded.
public class Turret extends MovieClip{
private var _root:MovieClip;
[Embed(source='mortarbase.png')]
private var mortarBase:Class;
private var mbase:Bitmap = new mortarBase();
[Code] .....
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Feb 21, 2011
I am in the midst of finishing up a design application where you can upload images and colors. I use the greensock transform manager. I am taking anything a user does and recording it so I can recreate what they made on larger scale behind the scenes (to be exported for printing purposes)
The problem I am running into is with rotation and moving x and y values. The transform manager does everything relative to a center point, but when i recreate the image object the registration point is at the top left. I have found how to rotate around the center of the object using the transform matrix, but I can't seem to move the x and y correctly because these values change when you rotate. I want to just move the image to the left or right relative to the center. How could I go about doing this.
Here is how I rotate.
private function rotateAroundCenter (ob:*, angleDegrees:Number, ptRotationPoint:Point) {
var m:Matrix=ob.transform.matrix;
m.tx -= ptRotationPoint.x;
[Code]....
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Dec 14, 2010
I am having a quality issue when rotating images dynamically loaded into movieclips. I am not resizing them. I am only rotating them. I have tried applying smoothing to the bitmaps, but that has not helped.
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May 16, 2010
It seems that after sometime working on this i have been able to come up with something which works the way i want it too, however there's this small problem. When i hover really fast over my buttons, it feels like flash just has a meltdown and stops running the function i have inside my button onRollOut.
So i got 5 frames with names "marine", "architectural", etc
In the first frame "marine" there is the following code (i've only included 1 of the buttons, but there another 4 with identical code where appropriate):
Code:
stop();
//enter current[] and goto[]
//current[marine][2] -> next[architectural][3]
[Code].....
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Jan 12, 2011
I have the 3D rotating cube. Each panel of the cube is an image pulled in through actionscript. When you click on one of the panels, the cube straightens itself to show only the face you've clicked on. This is all great. However, I want to be able to click on that face again and have it link to a URL. This is where I get lost.
I feel like I'm ALMOST there - I've gotten it to work so that I can click the panel and it links to a URL, but right now every panel links to the same link. I haven't figured out how to make each panel link to its own separate URL. Here is the portion of code in my .FLA where I've added the linking action:
Code:
setupFaceAction = function (cube) {
for (var i = 0; i<cube.faceArray.length; i++) {
var face = cube.faceArray[i];
face.onPress = function() {
if (!cube.fading) {
[Code] .....
This is the line I added to make it link when you click the panel after it's facing forward:
Code:
cube.getURL("[URL]", "_self");}
So I assume I need to set up some sort of array so I can have multiple links that correlate with the appropriate image. To make it clearer, I've attached all of my files, so you can see all the code. You'll find actionscript in the .FLA and two external actionscript files. I think "cube.as" may be where I need to do the work.
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May 16, 2010
EDIT: It seems that after sometime working on this i have been able to come up with something which works the way i want it too, however there's this small problem. When i hover really fast over my buttons, it feels like flash just has a meltdown and stops running the function i have inside my button onRollOut.
So i got 5 frames with names "marine", "architectural", etc
In the first frame "marine" there is the following code (i've only included 1 of the buttons, but there another 4 with identical code where appropriate):
Code:
stop();
//enter current[] and goto[]
//current[marine][2] -> next[architectural][3]
[Code]....
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Oct 13, 2011
I'm making a small Flash game, which is rotating rings in an image to create a coherent picture. Think of the puzzles in Assassins Creed.I have three scenes set up, one with the puzzle, one with a fade to white transition, and one with a congratulatory screen.
I have this code to check if the orientation of the rings match, but I'm really new to actionscript so I'm not sure if it's right or not.
function orientationCheck()
{
if (center.orientation == 0 && ring1.orientation == 0 && ring2.orientation == 0 && ring3.orientation == 0 && ring4.orientation == 0)
[code]....
Unfortunately it keeps playing through the movie and not giving the player time to solve the puzzle.
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Nov 1, 2005
I have a rotating menu that sets the selected button to the 3:00 position once clicked. I need the labels for the buttons to stay in the upright position as they rotate with the button. I have attached an image. Anyone know of an action script that would keep the labels upright?
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Dec 13, 2007
Some images I load dynamically are too big so I would like to scale them to fit the stage.
[Code]...
this returns 0. Why does it return 0 when the image loaded is obviously much larger then 0 pixels. How do I change the width and height of imgCont to a specified dimension.
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Jul 28, 2011
I have my main swf (swf1), that loads another swf(swf2). At some point, swf2 loads an external image. What's the best way for swf1 to align the loaded image from swf2??
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Oct 2, 2009
How should I go about cloning an image loaded form the server and adding it to the end of the first image loaded? Would I use bitmap clone? My attempts with this failed[URL]
Code:
//Creates new image loader
var imageLoader:Loader;
[code].....
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Feb 29, 2012
want to get the loaded image path location,how to get the path
<mx:Image source="@Embed('assets/image001.png')" x="240" y="41" width="148" height="118" id="img"/>
i need to get this address source="@Embed('assets/image001.png')" how?
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Jun 10, 2009
I am trying to replace some code which loaded an external image and triggered and function once completed with code that uses and embedded image. The relevant code looks like this.
Code:
[Embed(source='globe.png')]
public function Globe()
{
var imageLoader:Loader = new Loader();
[code]....
The commented out section is where it used to take the loaded image and apply it to a texturemap.I need to replace the lines of code in the first function with something that calls the second function correctly.
I have tried using function imageLoadComplete (e:Event = null)and calling it with imageLoadComplete(); in the first function but although it compile and runs without error, the program does not work properly. I suspect this is to do with the dispatchEvent(); line which I do not understand.
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Jun 1, 2009
I've having a weird issue with images being cut off when i load them into flash... I'd like to load in a "strip" that i made in photoshop. This strip can be as long on a 3600+ pixels wide. I'm completely confused on this as i made a file successfully loading a strip image in and it works great. So, i COPY the file and change the image to a new on...and it gets cut off. Same code, same everything, but EVERY (including the one that successfully loads) gets cut off in any new file i make. I DON'T think it's the code as it's worked once, but something with settings maybe?
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Mar 27, 2010
The images only loads into the last MC, how to make it load into each MC?
private function imageHandler():void {
imageBox=new MovieClip();
imageBox.graphics.lineStyle(5, 0xFFFFFF);
imageBox.graphics.beginFill(0xFF0000);
[Code].....
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Feb 7, 2009
i know this has proberbly been covered before, but how do i do this:i want my script to run a function only after an image has loaded using loadMovie
is that possible?
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Nov 9, 2011
I have loaded an external image into a movieclip (say mcA) using MovieClipLoader.
In AS3, we can use addChild to add a movieclip into another movieclip or sprite, but in AS2, we have to use attachMovie to attach the movieclip from the Library. Since this is an external file on server, I cannot use attachMovie.
I need to add the content of mcA, i.e. the image, to another movieclip (say mcB) so that both mcA and mcB contains the same image.
How can I do this in AS2 without loading again the image from the server?
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Jun 10, 2010
I load many images simultaneously with different Loader class. When loaded I add content of loaders to the movieclips which are child of some other movieclip which is child other... I check that images are loaded addChild method is called, but loaded images cannot be seen on the screen.
Actually, sometimes images can be seen, but sometimes cannot be seen.
Do I need to rerender some DisplayObject? Something similar...
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