ActionScript 3.0 :: Rotating Image Loaded With CameraRoll?

Oct 3, 2011

how to rotate an image loaded using CameraRoll on an AIR for iOS app. This code below works fine (displayImage() is called when CameraRolls media event returns completed, and imageArea is the scrollPane where the image is shown.
 
function displayImage():void
{
var image:Bitmap = Bitmap(imageLoader.content);

[Code].....
 
With the second version the image seems to load because the scroll bars expand to the size of the image I choose, but I don't see anything on the stage.

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I found this code online and he achieved a particular movement I want to use. Unfortunately, he's using numerical values instead of text. I followed all of his instructions, but I tried to replace the Vector with an array, and received an error. The error I have been receiving is "1199:type parameters with a non-parameterized type." That's because I added an array value instead of an vector, which this guy has done. What he has in his tutorial is correct with numerical values. Also he created a .as class called Item.as. Here is the AS code that is in the main timeline in a new layer called actions of my .fla file called rotate.fla:

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I am designing an image gallery to show project screenshots for a portfolio. The horizontally scrolling screenshots technique is nice, but I want to do something similar in 3D space.

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[Code]....

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I am having a quality issue when rotating images dynamically loaded into movieclips. I am not resizing them. I am only rotating them. I have tried applying smoothing to the bitmaps, but that has not helped.

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EDIT: It seems that after sometime working on this i have been able to come up with something which works the way i want it too, however there's this small problem. When i hover really fast over my buttons, it feels like flash just has a meltdown and stops running the function i have inside my button onRollOut.

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[code]....
 
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Some images I load dynamically are too big so I would like to scale them to fit the stage.

[Code]...

this returns 0. Why does it return 0 when the image loaded is obviously much larger then 0 pixels. How do I change the width and height of imgCont to a specified dimension.

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[code].....

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[code]....

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[Code].....

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I have loaded an external image into a movieclip (say mcA)  using  MovieClipLoader.
 
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I load many images simultaneously with different Loader class. When loaded I add content of loaders to the movieclips which are child of some other movieclip which is child other... I check that images are loaded addChild method is called, but loaded images cannot be seen on the screen.

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