ActionScript 3.0 :: Same Base Class For Two Different Child Classes In Different Swfs?

Jun 25, 2010

Following is my code of base class :

Code:
public class Application extends Sprite
{

[code].....

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ActionScript 3.0 :: Overlapping Classes In Main Swf And Child Swfs

Dec 20, 2011

I have a project which has a main swf file that is compiled with a bunch of classes. The main swf also loads in other child swf objects, created in the flash IDE, that happen to reference some of the same classes.

It seems redundant to have the child swfs include the main swfs classes, especially if I update the classes which means I have to recompile all the child swfs, not just the main swf.

Im using FlashDevelop 4.0 RC3 with Flex 4.6/AIR 3.1 to code the main swf, and the child swfs are flas made in CS5.

I was thinking of using SWC's, but I'm not sure how to incorporate that into FlashDevelops workflow. I tried the SWC export plugin but that doesnt seem to work very well, it attempts to export everything in the project and doesnt seem to offer me an option to be specific...

Surely there is a way to compile flas from the IDE and allow for classes to be used for compile type checking etc, but not actually include them in the compiled swf? I know with the flex command line compiler you can generate a link-report xml from the main swf then use that xml file to exlude classes from the compile of the child swfs, but I cant see how to do something like that when exporting swfs from the flash IDE.

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ActionScript 3.0 :: Multiple Buttons To Open Child Swfs Then Be Able To Close The Child From Within The Child?

Mar 25, 2009

I have a picture on the stage that has multiple items that have hotspots/links over them that should open a child swf on top of the background and show details about the items. then have a button in the child swf itself that removes the child from over the background so the user can click on another item etc.I found this code in someone's post and I am trying to modify it so that works for multiple swf files...it currently works for a single swf.I wan to pass the name of the button in front of the .swf in the URLRequest to have the same name as the instance name of the referring button. But I can't figure it out. Here is the code I am using on the stage

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ActionScript 3.0 :: Custom Base Classes And Custom Classes

Jun 25, 2009

I've created a base class to house some basic functions I'd like to have across several movie clips in a game I'm making, however, when I link a custom class to the same movie clip I get the message; "The base class will not be used because the class specified is already defined and extends its own subclass. If you wish to use the base class, specify a class name in the Class field that will be auto-generated or enter the default base class 'flash.display.MovieClip' in the Base Class field." I removed the 'extends MovieClip' inside the Class but it still shows the message. Does this mean that I cannot use a custom class and a custom base class on a movie clip?

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Actionscript 3 :: Link Library Symbols In Flash CS4 To Base Classes From An External .swc (rsl)?

Jan 27, 2010

This question stems from this question that I asked yesterday.I've followed Theo's advice and created a .swc with all the common classes and added the .swc as an external library to my module .swf. This all seems to have worked smoothly--I don't get TypeErrors and my classes are all present in the catalog.xml of the .swc file when I unzip it--but now I've encountered a new problem: when I try to link a symbol in the module .fla's library to a base class from my .swc rsl, it says the base class definition can't be found in the classpath. The whole reason I want to use rsls is so I can do this,If I now include the project's source path or the .swc in the normal (not external) library path, will that cancel the sharing benefits of the rsl, or will the compiler still know not to compile the shared classes into the module .swf?

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IDE :: Acesssing Derived Class Children (stage Instances) From Base Class?

Jul 16, 2009

I'm slightly new to Flash CS3 + AS3 combo, so its more of a lack of practice question. My question stems from the problem described here http:[url].... . Note, its not the same problem, its a new one.The Problem ,So I have multiple library assets (which are on teh stage) and I want to assign similar functionality to all of them.

Attempt 1: So I create the n assets, create a custom class in AS3, link them to Flash CS3 and obviously enough it gives me the error that multiple assets can't be linked to the same class.Obvious enough to understand (well not completely, because from a programmers background it doesn't make sense).

Attempt 2: Same as attempt 1, but instead of linking all the assets to the same class I make the base class the same class, and let the derived class be dynamically created by Flash on compile time.So the linking works, but the problem is, in my base class I have a method which does something (say an tween) on a child of the library asset. So if the assets on the stage/library are called asset1, asset2, asset3 (same name for asset name, class name, id name), each of them has a sub-movieclip called ... say 'foo'. now if I manually wrote a class for each asset, I could do 'this.foo' to play with the sub-movieclip. However since this functionality is in the parent class, I'm unable to do it.

P.S. If you're form a programming/OOP background, its basically a abstract class problem. My Base class knows how to doSomething(), but it needs aSomething, which is defined in the Derived classes. However I found out that AS3 classes don't support virtual(C++ )/abstract (Java) in the true sense of the word (unless I missed some obvious documentation).

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ActionScript 3.0 :: Extended Class Doesn't Inherit Base Class Imports?

Sep 29, 2011

Let's say Class A has the flash.events.Event imported. Now let's say Class B extends Class A. Why in the hell do i need to import flash.events.Event in Class B? It makes no sens at all to me.

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ActionScript 3.0 :: Creating A New Instance Fails When Base Class Is Assigned To An External Class File?

Jul 22, 2009

I'm trying to create a new instance of a MovieClip when the original one has been used. Would sound easy enough. Just use: var

instanceName:ClassName = new ClassName();

the class name/mc in the library im trying to duplicate is MCg1 so

var instanceName:MCg1 = new MCg1(); right?

However, the particular object in the library i'm trying to duplicate has a base class that is an external class file (just to control it's drag drop functionality)... i.e baseclass is not set to the standard flash.display.MovieClip, or whatever the case maybe. So i end out with a: TypeError: Error #1009: Cannot access a property or method of a null object reference.

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Professional :: Flash Caches The Base Class Of A Linkaged Class?

Jun 22, 2010

I have this Fla which contains a symbol that is linkaged to a certain class that is in my project. That class inherites a base class named CMovieClip which resides in one of the libraries that is in the class path (and inherites from MovieClip).Of some reason, every change that I do in the base class doesn't seem to influence the resulting linkaged class, much as if this library is cached somewhere that I can't feagure out.I tried to create the same conditions in a separate Fla but it does not repeat the issue.I tried to duplicate the symbol but the issue isn't solved that way.

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ActionScript 3.0 :: Passing Data From Document Class To Base Class?

Mar 1, 2011

I created a movieclip with a star. Then, I creates a document class and I named it as Main.as.

In that document class I wrote:
package
{
import flash.display.*;
public class Main extends MovieClip

[Code]....

I´m not posting here all the code, but you can easily see that I´m using x_origin and y_origin variables to keep the original position of the movie clip. I will use them to move the star back to the original position.
 
The problem is that instead of being 20 and 30 respectively, tracing them I see that they are both ZERO. So when I drop the star, instead of going to x=20,y=30 it moves back to x=0 and y=0. I´ve to get the star position relative to stage, but I can´t find anyway!

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Flex :: Binding To A Base Class Property With Class Inheritance?

Feb 9, 2010

say that i have a base class called Base, that is Bindable and has a String property like this:

[Bindable]
public class Base
{
public var msg:String;

[Code]......

where msg is some textInput field. I am getting a message from the compiler that....

Data binding will not be able to detect assignments to "msg"

is there a limitation with data binding to a base class?

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ActionScript 3.0 :: Declaring Variables In A Sub Class But Using Them In The Base Class Constructor?

Sep 20, 2009

I am creating a Weapon class for a game and the weapons itself will be the sub classes. The sub classes will hard code some values (such as max ammo and the weapon name).

I trying to access this declared data in the base class constructor, at the moment it's not outputting the values. Is this possible?

I've broken my Weapon class for simplicity:

ActionScript Code:
package
{
import flash.display.MovieClip;

[Code]....

My current workaround is creating a protected method in the base class to trace the information and calling that method in the sub class's constructor, this works fine but this doesn't seem like the most efficient technique?

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ActionScript 3.0 :: Class And Base Class In Properties Panel?

Jul 6, 2011

I have an mc called sunny. In the properties panel I export her for actionscript. I put Sunny in the main class and Drag in the base class. The reason for this is that I want her to be draggable. I can't use Drag in the main class as another object is using that name. The Drag.as has the drag functionality. Why can't I drag her. I already have a solution - I wrote a specific class for her and extended the Drag class. However, if I have 10 mcs I'm not going to write specific classes for all of them. Summing up: Using the base class Drag in properties panel - why isn't she draggable?

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Flash - Class In Loaded SWF Cannot Use Base Class In Loading SWF

Sep 17, 2010

I have two SWF files which I shall call container and slave. The slave file contains a movieclip that extends from a class I shall call base. base extends MovieClip and is compiled into an SWC. slave includes this SWC as a runtime library, while container includes it as merged (and does reference it so it should be compiled into the container SWF).

The container loads the slave like so:

bgURLRequest = new URLRequest(slaveUrl);
var context:LoaderContext = new LoaderContext(false, new ApplicationDomain( null ), SecurityDomain.currentDomain);
bgLoader.load(bgURLRequest, context);

When this loading happens, I get the error that class base was not found. I suspect this has something to do with the presence of the ApplicationDomain in there. I'm not sure what it does exactly, since I didn't write this loading code myself (but I do know that it's there for a reason so it can't be simply removed).

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Actionscript 3 :: Flash Call Function In One Child Class From Another Child Class?

Dec 1, 2011

I'm trying to call a function in one child class (Circle.as) from another child class (Wedge.as). Circle.as is instantiated by the document class (Tree.as), and Wedge.as is instantiated by Circle.as. How do I do this? This is my code:

Tree.as
package com.treediagram
{
public class Tree extends MovieClip
{

[code]....

How to call a function in a Class from another Class?but it was a bit hard to follow as it relates to my problem. One of the solutions worked, but was commented as being bad form, and another did not work, so I want to make sure I structure my code properly.

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AS3 :: Flash - Find The Base Class Of A Sub Class?

Apr 14, 2011

I have a program where I have multiple classes derived from a base class. I want to take all instances of the different subclasses and put them into an array. Is there a way I can search for anything derived from the base class?For example, right now a get the number of children, then see what they are, so:

for (var i = 0; i < this.getNumChildren(); i++)
{
if (i is "type")

[code].....

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ActionScript 3.0 :: Import Other Classes Into Main Class Or Extend Other Classes To Main Class?

Aug 1, 2011

how to get a Class file up and going in Flash and that works fine but say I want to import other classes. I try "import testCass" above in my import statements section of my as file and that doesn't work. What do I have to do to get that to work?

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ActionScript 3.0 :: Flex - Construct A Derived Class Instance From An Existing Base Class Instance?

Jan 22, 2010

I have a base class which is being created via remote_object [RemoteClass alias] from the server.I have other specialized classes that are derived from this baseclass, but serialization with the server always happens with the base class.The base class has meta data that defines what the derived class is, for example

[RemoteClass (alias="com.myco...')]
public Class Base
{

[code]....

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ActionScript 3.0 :: Get The Base Class Of An Object?

Feb 20, 2009

get the base class of an object ?

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ActionScript 3.0 :: Get A Variable From Base Class?

Feb 22, 2009

How do I pass a variable to the subclass? [code]...

When I run this, I get back. Access of underfined property. How I get the subclass inherit the variables from the base class?

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ActionScript 3.0 :: Conflict On Using The Same Base Class

Mar 30, 2010

I'm creating an application with an animated kid figure. All the kid symbols sit in a kidLibrary.Fla file, Each of these symbols have a class named "Kid" linked to it on its Properties >Base Class. This Kid class is responsible for setting the right color and hair type for each kid symbol instance. Every time i need to include one of these kid symbols i drag it to the current .fla file I'm working on. If I place only one kid symbol in the library of the file I'm working on, everything works fine!

Now here is the problem: When i place more than one kid symbol in the library, and then drag it to the stage, then one of the symbols works fine while the other one doesn't seem to access all the properties of the Kid base-class. The result is that only one symbol act perfect while the other one(s) not.

[Code].....

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ActionScript 3.0 :: Base Class Does Not See Stage Instances

Apr 1, 2010

I'm writing a series of Search windows for an application. I create the FLA files on the stage, each has 3 simple buttons: next_btn, prev_btn, and close_btn. Those all have event listeners which call findNext(), findPrev() and closeWin() respectively. Each search window looks for different things, some with a text box and some with a combo, etc.
 
So I have a base class com.search that extends Sprite and adds the eventListeners at startup (actually, on addedToStage). Like this:
 
function isAddedToStage(evt:Event){
next_btn.addEventListener("click",findNext);   prev_btn.addEventListener("click",findPrev);   close_btn.addEventListener("click",closeWin);}

[Code]....
 
If I add the event listeners in the derived class rather than the base, it works fine. But that seems to defeat the purpose of inheritance, plus it infers that I won't be able to derive new classes/swfs from those derived classes.
 
how does one reference objects created on the stage from a base class of that document's class?

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Professional :: Symbols + Base-Class Workflow?

Nov 8, 2010

I frequently create a lot of Library Symbols, export for Actionscript, letting Flash auto-generate the Class & extending a custom base-class in order to give them all custom functionality w/out having to create a Class for each, and/or without having to create a FactoryClass for instantiating X number of ClassObjects for each Symbol to be added to.It's really fast for prototyping, and with this workflow I've only hit a few obstacles.  Those are: 

1 - If the Symbol has children you cannot give the children instance-names, else the compiler gives an error related to automatically declaring stage instances. Two workarounds for this are that you can uncheck automatically declare stage instances, and do it manually in your base-class.  or you can avoid using instance-names, and use getChildAt().

2 - If the Symbol is a MovieClip, the timeline doesn't inherit the base-classes imports.  I don't have a workaround for this.are these limitations that could be addressed by Adobe's Flash team, or are they limitations that are unavoidable without altering the workflow?

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ActionScript 3.0 :: How To Override Base Class Events

Nov 28, 2010

That is i have called one AA class in to stage. AA class is extends from BB class. BB class extends from CC class.CC class extends MovieClip.  In CC class i have given CLICK event trace("this is CC class"). i am also given for AA class CLICK event ("this is AA class ").When I Click the AA in out put panel "this is CC class" ,"this is AA class ") i want to stop CC Class mouseEvents.

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Flex :: Base Class For Custom Components

Dec 9, 2009

In my flex app I have various custom components done with mxml or actionscript.I want all of them to extend a base-class where I can define properties/event listeners etc.Can someone give me an example how to create that base class and how I can extend it in mxml and actionscript components?

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Flex :: UIComponent Base Class Not Working

Jan 4, 2010

I have a BaseComponentClass that I am using as the class that all my custom components extend.For some reason, none of my custom components show up at runtime. I am not getting any compile or runtime errors either.I am implementing all the protected UIComponent methods.[code]The Button never shows up at runtime.

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Flash :: MovieClip Can't See Base Class Methods?

Aug 12, 2010

I have this base class

package sevengames.miranda.front.res {
import flash.display.MovieClip;
import flash.text.TextField;

[Code].....

I then, in the Flash document, create a movie clip which has this class set as the "Base class" in the properties. However, if I then do this.updateText(); in the movie clip's frame script, it complains

TypeError: Error #1006: updateText is not a function.
at miranda_fla::MenuButton_3/frame1()

Why doesn't it work? I know the class is read and compiled, because I had an error there which was reported.

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Flash :: Specify A Base Class In The Symbol Properties?

Mar 10, 2011

If I've already specified in the symbol's package which class the symbol's class extends, do I still need to specify the base class in the symbol properties dialog?

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Actionscript 3 :: Declare A Variable In My Base Class?

Mar 22, 2012

In AS3, is there a way to declare a variable in my base class and be able to access it in all other classes in the program?

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ActionScript 3.0 :: Base Class On MovieClip Isn't Found

Jul 6, 2010

I have a Actionscript base class already created but when i type in the location for it i get back the file cant be found error.This is the url for my code

gamegamesmygameutilitykeybinderChanger

Now i have tried it without the as3 format but it just seem to find this file.

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