ActionScript 3.0 :: Screen Resolution For Wallpaper Download
Sep 2, 2011
Any script or flash component exists which would allow me to have the users resolution detected and have the wallpaper download be the exact size of the resolution. I would envision that I have several different versions of the same wallpaper and once it detects the users resolution, it downloads the appropriate resolution wallpaper.
The problem that I'm facing is in regards to the width of a sliding menu that I've created. The menu slides based on mouse x position and width of the movie. I would like the menu to fit to the entire screen regardless of the users resolution. I wanted to know if there's a way to detect a users screen width and then adjust the variable for screen width within my actionscript .fla if necessary.
Regarding System.capabilities.screenResolutionX in FMX, how would I achieve a movie clip on my stage to automatically alight to the left of the screen/browser depending on the viewers screen resolution?
Is there a way that I can find out the screen resolution of a users screen? I want to add scroll bars for users with a resolution lower than 1440X900 and if u have 1440x900 or greater it wont show the scroll bars.
I have researched this and found lots of information but I am fairly new to actionscript and scripting in general. Here is what I am trying to do. I am working on a site that is already setup and ready to go. What I am creating is a very basic 15 second flash intro/flyer that will show up and eventually redirect to the main site. Like I said this is a very basic flash with basic tweening however my main issue is that we want this one picture to fill up the entire browser window without getting cut off no matter what resolution. I don't care how it is accomplished whether it is actionscript, java,
I'd like to know where to look for documentation on how to make elements that adjust to the site resolution, or what this technique is called.
Like in here (the floating clip on the left upper corner, there is a menu divided into 2 parts like float:left and :right (like I would make this in css))
[URL]
Basically I'd need a menu always aligned to the bottom-center of the page that won't change the size, but the background always stretched proportionally to the width of the page upon resizing.
I have published my Flash site to the web server but I notice that it doesn't display correctly in smaller resolutions (I think the smallest it looks best in is 1024 x 768)... the bottom keeps getting cut off when viewed in any small resolution. I figure this is something that can be corrected in the HTML file so if someone can show me what exactly I need to put into that file, that would be great. My site is here if you need to reference it:[URL]..
how do you get actionscript to scale an swf so that its size is an equivalent ratio to the users computers screen resolution.i didnt really think flash and html worked like that.thought it was best to design with the size of users screen resolution inmind as well as boarders of whatever it is ur building
I am trying to figure out how to detect screen resolution through Flash.For example i want to move a "movieclip" to a specific point if the height of the screen resolution is smaller than 768.
I'm working on a flash site, but I want the site to resize to the user's screen resolution...I'm new at actionscript and flash, but what is the most efficient way to accomplish this?
I want to know which is the best stage size for a 1024 x 768 screen resolution.i see site for example in thefwa.com that are full screen in any resolution, but the need to set a stage size for their app.
How do I avoid changes in the appearance of my movie at different screen resolution? For example, how do I avoid having my circles become ovals at different screen resolutions?
i was wondering how others have designed applications, such as photo galleries, that automatically adjust to the resolution of the screen on which it's being viewed, as opposed to adding or removing scroll bars to view just a standard, presized bg image, as in HTML.
I assume this is a certain line of ActionScript, but like I said
I have several components who's screen position depends on the resolution of the monitor on which the browser lives.The problem I'm encountering is that the flash.system.Capabilities method pulls the resolution of the primary monitor attached to the computer. In most situations this isn't a problem but on one of my computers, I have a 1680x1050 and a 1440x900. At work, I have a 1920x1200 and a 1680x1050, so if I open the page in a browser on the smaller monitor, things are not centered and my tools panel is completely off to the right of the screen.
I have a block of javascript that I've tried, both in html and through php but the problem is that if I use either httpRequest or urlLoader to grab the html file, I get the source of html and if I try the php script, I get a script block that is attempting to write a cookie. If that page has not been visited prior to loading the flash site, or if cookies are disabled, it never gets written and I'm nowhere.Is there a method that I can use, that doesn't rely on cookies, to detect the resolution of the monitor that the browser is actually on, and not just the resolution of the first monitor?
I want to make an application with an image that only bounces to the users screen resolution. How can I go by detecting the users screen resolution in flex 4? (If you can that is.)
I want to create a flash flip-book.How do i set the flash size to be according to screen resolution?Because i want to strech an image to fill the entire sreen.
i would like to create some Flex Desktop Application that will be always in front of other applications (appWindow.alwaysInFront = true). It should looks like tiny bar at the top of the screen (eg. width = screenWidth, height = 50px). I know how to do that. But I have problem with other applications - when i maximize them, they are under my application. Is there any way how to say to the system, that maximized resolution for other apps is other than default?
how can i detect the change in screen resolution inside my Action Script 3 code and could do anything i want after detecting the desired resolution(i-e 800x600)?
My move is getting dynamically resized to whatever the computer's screen resolution is set. I'm placing a button in the lower left hand corner that always needs to be flush left and bottom. Now on my computer, I can get it there just by putting in ActionScript Code: minimizebtn.y=(stage.stageHeight)-220-(minimizebtn.height);
Clearly, this bit of code will only work for my computer's resolution: 1440x900. I've tested it on other machines and if they, too, have 8:5 ratio like mine, they look pretty good. Not so much on a say, 4:3 ratio display. I know I need to get the aspect ratio and then place my minimize btn's y coordinate.
One thing I'm not clear on: why I set my button to x=0; and it will sit flush left, but won't place my button in the right spot with: ActionScript Code: (stage.stageHeight)-(minimizebtn.height); Currently stage.stageWidth=Capabilities.screenResolutionX; and stage.stageHeight=Capabilities.screenResolutionY;
I have been playing with this code for a couple of days and I am getting "decent" results but not consistent. Basically I want to get the users resolution and divide it by the optimum resolution and scale the page. What I am trying to attempt is that items stay the same size regardless of resolution. I realize that I will get some distortion but when testing the distortion doesn't seem to effect the overall look of the page. If I stay away from really small fonts I seem ok. Regardless you get some distortion in lower resolution anyways.
Here is the code. var userResX:Number = System.capabilities.screenResolutionX; var noXScaleRes:Number = 1440; var swfXSize:Number = 1000;//stage width var thisXRes:Number = ((userResX / noXScaleRes) * 100); var xCntr:Number = (swfXSize / 2) - (((thisXRes * swfXSize) / 100) / 2); [Code] .....
Now when I test on resolutions with similar aspect ratios 1.7 as the optimum resolution the content scales to respectable "result". But when the aspect ratio is closer to 1 to 1 I don't it squares my content. Since I am handling the x and y separate I am not sure why it would?
i have this code that loads my large images on my site but it does not reduce them it shows the image with original resol only so if the user looks an image that's resol is 1600*1200 and their own screen resol is 1024*768 then they cannot see the images all part. so what i want is to implement a "reduce to best fit if their screen resol is lesser then the image resol" feature for this code. this is the code that loads the large movieclip
Code: var mcl2:MovieClipLoader = new MovieClipLoader(); var mcl_listener2:Object = new Object(); mcl2.addListener(mcl_listener2);
I make flash util with as3. Utility like paint program and export png file your draw shape. Our users put anything on own screen and shape frame this thing with mouse. Then send me exported png. I want equal users drawn shape and png shape sizes. But users screen resolution different. I want all screen resolution my flash stage same size on screen. How can do this?