I thought I'd have a mess with the 3D stuff in CS4 as it's not something I generally have to go anywhere near. I decided to make a dice, so 6 nice and easy square sides with obvious numbers on.
As I like to keep things simple I thought I'd go for a container movieclip and stick the 6 sides in that, rotated and positioned, to form the cube in the container. All I'd then have to do is spin the container and it would look perfect. Well the first part was easy, but when I rotate the container the Z order of the sides goes funky, they maintain the Z position they in effect got when added to the container, so side 6 is always on top of side 1 etc.
This obviously struck me as a bit mental and I'm sure others must have come across this before, any immediate thoughts? I was thinking about maybe just doing some back face culling but then my brain froze a bit about trying to figure the windings out of the faces within the container and translating those to a global co-ordinate space.
I want to load a completely different .swf into a 50 *50 Red cube which is called a.swf.However i want the newly loaded .swf which is called b.swf to appear in a.swf as its background only so you can still see the red cube .When i try to do this all i get is that the new b.swf completely replaces the old a.swf which becomes completely invisible.I have tried using masks and also holders for the new b.swf but still can not acheive my goal.
I got the nice 3d cube from eric Lin. [URL]It would be very cool if the cube can build itself, before it starts rotating. So that 6 faces(left on the stage) transform to one cube(right on the stage).
A cube that will rotate automatically .Images from XML will be shown to each side of the cube and each side to have a url so when you click on it to redirect you to a website.More specific, something like this might help you understand more clearly.. 3D Cube Banner Rotator in the activeden(I can't post a URL yet).Without texts,shadows etc.
I'm new to 3D in Flash, I've worked for a while with basic CS4 3D functions (rotation flat objects basically).
Now, I want to create a cube dynamically and start working with it.Since I don't want to start messing around with Papervision or Away3D for a basic cube.
I wanted to know how I can create a cube using AS3 in CS4?
I need to make a 3D cube menu. All 6 faces should be a link to another scene (or basically just a link to anything). For rotation wise, it should turn towards the left when the user click and drag the cursor from left to right.[URL]
I want to make a rotating cube with rounded edges.I already saw lots of cube sources, but i need one with rounded edges.My maths actionscript is not so good.
I'm trying to use startDrag with a movie clip that contains a 3D cube (comprised of 3D planes). It only moves the face of the cube, but not the other sides. Can one use startDrag in 3D space, or is there another method?
I've got a 3d cube that rotates but when the the front side of the cube is in the back during the rotation, it blocks the view of the back side because it's child index is still higher. Is there anyways around it, I tried detecting the sides coordinates by using globalToLocal3D but the z property is always 0. below is my code, just copy and paste if and you'll see what I mean
var cube:Sprite; var frontSide:Shape; var rightSide:Shape; var leftSide:Shape;
I created a rotating cube using the below code and add bitmaps as sides of the cube. I was wondering if it's possibly to assign movie clips as sides of the cube so I can have some interaction with them.
I'm trying to create a Rubik's Cube in Flash & Papervision and i'm really stuck here. I'm up to the point where i can rotate any plane of cubes once, but after that...it's messed up because all local coordinate systems are messy.I dont really know where to go from here, can anybody give any advice on what do do? I'm not looking for 'read about transformation matrices', i know i should (and i am doing that), but i'm not really sure what to look for.My idea is that, after each rotation, i should fix each coordinate system of each cube again, but i have no idea how. Any hints on what i want to achieve (in words)
when I try to render a cube using Away3D + Molehill, I only get a white default screen, I followed the instructions here: hhe only thing I did not do, was the part that talks about the patch, cuz If I do that I get errors like when I try to import the Sprite class, for example.Im using FB 4.5.!
I'm trying to build game like [url]... in actionscript 3 (flash builder).I am able to create an array of bricks (that are visible on game start), but I have no idea how to find a group of bricks in array.[code]...
I got a problem with a nice rotating cube(from ericlin) on the mac. This is the link: [URL] When i click outside the swf movie(in html) the cube becomes nuts and rotates very very fast. I only have problem on mac. I already tried things like this, but no succes
I am building a 3D cube everything its fine.. but this code, loads the cube again the container. It must leave the cube alone, (the cube its on holderMC container). The content of my page its going to be in holderMContent container:
function faceClick(e:MouseEvent):void{ var loadit = new Loader(); holderMContent.addChild(loadit); loadit.load(new URLRequest("contacto.swf")); }
I need contacto.swf to loads over my main.swf its almost done, but why it loads the cube in that container.
I want to pot a movie on a moving 3d Cube. A want tha same movie on all faces. I've imported the movie... but the I do not know how can I put it on the faces of the cube. _cube = new Cube(new MaterialsList({all:_mov}), 40, 0, 40); But I think is not a MaterialsList.... or what?
Does 3d work in flash? If so, links to a quick tutorial? All I want to figure out is how would one draw a block on stage. Bonus points if you can tell me how I can have 6 movieclip on each of the 6 faces on the cube.
I'm following the tutorial "PAPERVISION3D Basics Tutorial". I'm developing on mac and i've setup the global class path in the ActionScript 3.0 settings in the preferences panel like this:
I"m trying to reload all the sides of cube on the fly. I'm using an example I found on here and just modifying it. I've tried a couple different ways, but it seems each time after I load the material it will no longer spin how initial one did and leftovers of the old one remain and keep spinning. This is my first time playing with papervision so I'm sure it's somehting simple I'm doing wrong. I've attached the .fla file, it's saved for CS5
i've been working with Senocular's tutorial for 3D scripting : [URL] //great work, by the way I made a drag function for it .. My question is how to change the code to actualy rotate on the z axis of the cube... In his tutorial the cube rotates around the z axis of the stage no matter how other axis are rotated. I think the part of the code that needs to be changed in order to simulate a more realistic rotation on z axis is :
I want to make a rotating cube with rounded edges. I already saw lots of cube sources, but i need one with rounded edges. My maths actionscript is not so good.
Flash is not in my toolset, but I am an old Director jock and have spent some hours dipping my head into the Flash manual. I suppose that makes me a promising beginner-level poster. I'm working in CS5.
I need to make a simple Flash-based sound player for a website for a newly-released novel (http://www.bearriverbooks.com/index.html). I want the user to click on what appears to be an icon (or image), which kicks open a simple controller and starts playing a sound file (a radio interview, which I will probably export using Flash's voice compression). Nothing fancy. Just want the visitor to hear the sound and be able to apply simple controls (stop/start/rewind/volume).
I can learn ActionScript, I suppose, since I used to dream in Lingo, but my life would be a lot simpler if I could just publish a controller without having to roll my own. I'd like to think there's a magic button somewhere that can do this, but I haven't found it yet.