ActionScript 3.0 :: Slice / Break Circle Into Pieces In Actionscript?
May 10, 2010
I'm looking into building a navigation system that revolves around the shape of a circle and each link is a slice of that circle. I could build it graphically and/or in the timeline, but the thing is that I'll have the links pulled from an XML file so it can be 3 or 6, or 9..So any ideas on how to dynamically create a circle and slice it up depending on the number of arguments on an XML file?No need to add the XML part and all that. That I know. I could just use help with the "Create the Sliced Circle" part!
View 1 Replies
Similar Posts:
May 10, 2010
I'm looking into building a navigation system that revolves around the shape of a circle and each link is a slice of that circle. I could build it graphically and/or in the timeline, but the thing is that I'll have the links pulled from an XML file so it can be 3 or 6, or 9... Example: how to dynamically create a circle and slice it up depending on the number of arguments on an XML file? No need to add the XML part and all that.
View 2 Replies
May 11, 2010
I'm looking into building a navigation system that revolves around the shape of a circle and each link is a slice of that circle. I could build it graphically and/or in the timeline, but the thing is that I'll have the links pulled from an XML file so it can be 3 or 6, or 9...
how to dynamically create a circle and slice it up depending on the number of arguments on an XML file? No need to add the XML part and all that. That I know. I could just use help with the "Create the Sliced Circle" part!
View 3 Replies
Jun 11, 2009
How to slice a circle into same radius wedges, like so[url]...
View 2 Replies
Apr 11, 2007
I have recently designed a children's educational game that is completed, however; it is a puzzle and the puzzle pieces can be dropped on top of each other and they hide behind eachother which I do not want to happen. I would like the game pieces to automatically get pushed off to the side of the other puzzle pieces that are in use...not stacked on top of each other. The game is complete except for this one problem.
View 1 Replies
Mar 8, 2005
I'm developing a game atm, and I need some help on the mathematics/coding of colliding circles (and their change in x/y speed). What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision
If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled. Does anyone here have any insight, links or tips on how I can du this?
View 6 Replies
Sep 30, 2005
i want to make one circle follow the mouse cursor, inside another circle. Similar to an eye looking at the cursor. Ive attached an example.
View 4 Replies
Nov 5, 2008
I have text in a dynamic field showing up as circle. I want to say if circle shows up change it to cercle (french).
[Code]...
View 1 Replies
Mar 8, 2005
What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision.If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled.
View 6 Replies
Aug 24, 2009
I`m working on a app that you can draw lines.....like circles, rectangles... my problem is when a user draw a circle for example....i wanna be able to paint (change color) inside of this circle. I`ve tried working on Shapes with cacheAsBitmap = true and Bitmaps with BitmapData but it doesn`t seens to work.
View 4 Replies
Mar 16, 2012
I want to create circle, and put 8 points on it. So, user can drag each point in order to change it's shape.
Is there any way to do this in flash?
I have some following code:
Ref. - How to draw a continuous curved line from 3 given points at a time
package{import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.geom.Point;
[Code].....
So, can anyone convert these three point curve line to 8 points circle?
View 1 Replies
Oct 6, 2009
I have to draw a circle using action script. The Circle Diameter has to be controlled by a button.
View 0 Replies
Apr 10, 2010
Trying to do circle circle collisions via math which I'm really having trouble with. One circle (player) just moves from keyboard. The ball reacts to the player. All the code shown is in my players class and I passed in a reference to the ball.
On my enterframe I have:
Code:
var xmov1 = xSpeed;
var ymov1 = ySpeed;
var xmov2 = ballRef.xSpeed;
var ymov2 = ballRef.ySpeed;
[code]....
Perhaps I'll go with a box2d equivalent instead of trying out my own physics shenanigans.
View 2 Replies
Sep 19, 2004
Here I what i need is : Start drawing first circle and when first circle is on half way, Start second circle.same way second and third circles. and after completing 3 circles, just gotoAndPlay 2nd Frame .
View 3 Replies
Feb 18, 2010
I have a simple three ring animation where the three rings fade in and out.On the stage the rings are a perfect circle, in the publish preview they look fine, but once I publish the SWF, all of the sudden the rings are not perfectly round anymore.
They are almost perfect but right at the top and bottom there is just a small portion which has sort of "flattened out"...
View 2 Replies
Apr 26, 2011
I bought a Flash video tutorial online for Animating and the FIRST step is to create a circle with the circle tool, and the guy does it online, and it fills itself in. I repeat his actions exactly and I cannot get the same result at all. I just get a circle.
View 5 Replies
Apr 5, 2007
I have two MC's, circular in shape. One of the circles is stationary and you can drag the other. I'm trying to get the moveable circle to be able to move around the circumference of the stationary circle, but not overlap. I'm able to detect when they overlap, not using hittest. I just can't figure out how to code it so that the draggable circle can't be moved over the stationary circle.
View 4 Replies
Jul 5, 2010
Does anyone know of any tutorial or code example that deals with resolving circle-circle collisions including rotation?
View 2 Replies
Jan 6, 2012
I have been trying to get this right for hours now it cant be as hard as I am finding it! but basically I have a circle and in that circle is a circle and all I want is for the inner circle to not be able to leave its parent. that's it but I just cant get it to work.
View 1 Replies
Jul 3, 2009
I'd like to make a circle slide ( Slider that on the shape of circle instead of vertical and horizontal Slider) like this one:
[URL]
Is there a ready Component on the web.
View 0 Replies
May 14, 2011
how to cut a bitmap image in particular pieces specified by user. I want to create this in as3.
View 2 Replies
May 25, 2009
I am trying to use .slice() to copy an Array of Loaders (each with a jpg loaded in it), as follows:
newArray = oldArray.slice();
and it works, but the problem is, any changes I apply to one Array applies to both, as though .slice() had just copied a pointer to the same Array, but I was specifically told that .slice() would not exhibit that pblm. Before I just go back to loading the same images twice, is there something special about Arrays of Loaders or something else I might be missing?
View 5 Replies
Oct 12, 2010
I am trying to use slice to remove an element of an array and it does not seem to be working.I have an array in a class called singleton. It is global and persistent and once instantiated I just get the instance of it
_singletonInstance = Singleton.getInstance();
I also have another class I instantiate when I need to add or remove an element from that array in the singleton object.I can add to the array when I call this function:
public function add():void
{
_singletonInstance.noDropList.push(_elementToAdd);[code]....
Since the TimeCell0_mc_25 is index 4 it should be removed in the second list after add. but as you can see it is still there.
View 2 Replies
Oct 21, 2011
This may be a bit of an easy question for some, but I'm having difficulty understanding what mc.name.slice(5,9) does. What is this name slice bit about?
View 5 Replies
May 9, 2011
How do I remove the last 4 characters in a string?
'abcdefghijklmnopqrstuvwxyz'to'abcdefghijklmnopqrstuv'
Answer: slice(0,-4)
View 1 Replies
Mar 9, 2011
I'm trying to cut up a bitmap image into pieces, and then tween each piece away sequentially. Cutting up the pieces and placing those pieces in an array is where I'm at. But to tween each piece on a timer is where I'm stuck; here's the code:
package
{
import flash.display.*;
[code]....
View 6 Replies
Aug 14, 2006
I'm having a big issue getting a string to split into two pieces, and I can't for the life of me work out why. This is a function that is run, with the midText var, being a number between 0-100, spat out from a loader. I've traced it, and it seems fine, but my splitter function just wont work! The function works fine if you simple define a var in the code
[Code]...
View 2 Replies
Aug 25, 2003
I am trying to create a puzzle made up of nine pieces each named piece1, piece2 etc. each is a movie clip with an imbedded button. I am trying to make the pieces scramble upon load and be dragable, but I want to have them return to their original x and y coordinates when the viewer presses a button.
View 2 Replies
May 12, 2010
Here's the code:
Code:
button1.addEventListener(MouseEvent.MOUSE_DOWN, pressButton1);
function pressButton1(event:MouseEvent):void {
(xml stuff)
[Code]....
Since the xmlData is within a function, I assume I can't access xmlData from the button. How would I go about reading the xml with the button?
View 1 Replies
May 14, 2011
how to cut a bitmap image in particular pieces specified by user. I want to create this in as3.
View 4 Replies