ActionScript 3.0 :: Understanding Mc.name.slice(5 - 9)
Oct 21, 2011This may be a bit of an easy question for some, but I'm having difficulty understanding what mc.name.slice(5,9) does. What is this name slice bit about?
View 5 RepliesThis may be a bit of an easy question for some, but I'm having difficulty understanding what mc.name.slice(5,9) does. What is this name slice bit about?
View 5 RepliesHow come every time I run this script:[code]Where does the Undefined come into things? I have only asked the script to fire 3 times so the first time through the text in position [0] in the script Carp should be printed out?
View 2 RepliesOne of my testers is asking me about an AMF polling that we do in our app:[code]They are seeing values of 0 and 5.
View 1 RepliesSpecifically, I have a demo of a flash game (sort of super mario style). In it I have two types of weapon - a simple fire and big fireball. I reviewed the code in order to learn flash better [I am very new - since around monday this week].
I saw that the program has a variable that keeps track of the number of uses I have left in each weapon. I tried to review all the places this variable was used but I couldn't find where it affects the drawing onto the screen.
I even tried removing the variable declaration and then testing it - so I may find all references to the variable -- By the way any convinient way of finding all references to a variable/method/class [I am using ADOBE FLASH CS5.5]?
Also, I tried changing the variables starting value to "12" and I noticed that when I test the game, the weapon has 12 uses indeed.
So my problem:1. It seems that this variable is somehow affecting the drawing. Yet, I don't know how it does so since all the code I have found that uses this variable has nothing to do with drawing. It is all, logic, like
if(var <= 0){
var--;
} else{
return false;
}
Where is this influence coming from?get all references to a variable[like in eclipse ctrl+shift+g]?
For a long time I've been puzzled by the new System.totalMemory variable. Whenever I make an AS3 project, I try using the following code:
Code:
package whatever {
import flash.system.System;
[code].....
I've been using arrays and for loops in flash for some time now. Mostly successfully.But I'm missing some important understanding of how they really work. Here's the simple code that turns my head around and makes me realize I know nothing.[code]When I trace _root.term_array later in the code, it gives me the list of words and then a ton of 'undefined's. When I trace _root.term_array.length it says it's got 130 items. In my mind it should only have 13.
View 3 Repliesso I'm still learning the basic concepts. Attached to a movieclip used as a button I have this actionscript:
[Code]...
Which basically causes the movieclips 'leaf1' to shrink, 'vinefade' to go to its first frame, 'artween_mc' to unload, and for all other commands on this button to be disabled. I also want it to check another movieclip called 'leaf9', and see if it's current frame is at less than a particular frame number (73), because if so I want it to start playing forward. Once it reaches this frame number (73), I want to cause linkstween_mc to become visible and hit9button (also a movieclip) to become enabled. My current script does absolutely nothing to leaf9
I started out learning AS3 on my own a while ago without any programming experience whatsoever. I'm still in my diapers, but slowly progressing. Currently I'm working on a short animation with some code involved. Part of the animation is a herd of cows grazing in a pasture. I have a class called Cow which extends MovieClip and on the Cow timeline I have the walk cycle and other cow movements animated. When a cow is walking it slowly moves horizontally, along the x axis. I want the cows, when walking to also randomly move up and down (along the y axis) which would basically look as though the cow is moving further away or moving closer towards us. I'll be resizing each cow, according to its y position to create the effect of perspective (near and far).
What I'm trying to figure out is how to make the cow move either up or down the y axis in a somewhat random way. By "somewhat random" I mean that I don't want the cow to switch directions every second, but rather something like: 5 seconds moving up the y axis, then maybe 8 seconds moving down, then possibly 4 up, then 11 down, etc. It would be super if I could also have a velocity factor involved, meaning that when changing directions - from up to down, or down to up - I prefer that the change is smooth, like as in a ease out and then ease in.
[Code]...
I am trying to understand what part of AS3 script says loop through(create a continues 360 loop of objects) the images from an XML file, does this make any sense.[code]is this the part that says loop the images/objects.this is a little more to the script including the above to maybe understand better?[code]
View 40 RepliesI'm currently reading the book Learning ActionScript 3.0 and have dificulties understanding some programing basics due to my total lack of prior programing knowledge.For example now I'm looking at this script from the book that traces a list of all display objects on the stage and their children:[code]I understand everything except one thing. When there is an object with children (DisplayObjectContainer), the function traces the object but doesn't proceed and calls itself starting all over again this time analyzing the first child of the object. And if the child also have children itself the list will branch out until there is an object without children.What I don't understand is how the function at this point knows how to return to the last parent object and continue to analyzes its other children if any.For example when the function analyzes the stage of a scene with the following content how does the function know to continue analyzing child0. To me, looking at the code, I would expect the function to exit after listing [object StaticText]. I have hard time understanding what makes the function go back to largeContainer and continues with its child0 and so on.[code]This all what the book says regarding this which is not enough for me to understand this process:the function calls itself again. passing in the object currentlybeing inspected. This concept is called recursion. A function calling itself mayseem redundant, but it can be very useful. In this case, each time the functionis called, it receives a new display object to analyze, so the function reportsthe contents of that specific display object. The result is a complete walkthroughof all display objects, no matter how many children each may have.
View 5 RepliesI have 2 questions about remote shared objects in Flex/ActionScript3:1) If I connect to a remote shared objects, but do not handle the SYNC event, will the shared object still receive data from the server? ie. will the server still broadcast data to this client ? This is what I expect
View 2 RepliesI'm trying to understand how packages and dependencies work with Adobe Flash Builder 4. I've copied an example here and put it in a .as file called DependencyGraph. However I get the error message:
A file found in a source-path must have the same package structure '',
as the definition's package, 'DependencyGraph'.
I understand that the original file has a package name called package flare.apps. What should I change to enable this to run?
I'm editing the MotionPath LinePath2D by Greensock to make it become LinePath3D. However I'm stuck in editing this method:
[Code]....
I don't get the operations Greensock does to find the y and x inside the atan2. Why does he multiply xChange (which is a scalar and it should be the delta-x of the Line segment [IMG]) to the b component of the matrix and then sum it to the other thing?
[Code]....
fix a counter on one of the flash applets he hired someone to make for him. It's AS2 and done in Flash 8.
http:[url]....
It pulls from the current time on the system clock.Essentially it's counting 4 times too slow. I am awful with even reading AS let alone trying to find the equation running this. what I need to edit in the AS to speed this up?
My problem is understanding the load/unload event. What I have at the moment is a test file. There is one button that loads an external swf (carnival.swf). This seems to work ok as far as i can tell, although I think the way I have hidden the button once the SWF loads is wrong....anyway... On the carnival.swf there would be a "back to main page" button that would simply remove the carnival.swf from the stage and reactivate the button on the main swf, which in the future would have other buttons that would load other swf's on to the stage.
View 2 RepliesSay I have 3 fla files, each with it's own document class. I want to define some unique variables in each of those 3 files.Now once the variables (unique to each fla) are set, I want to call the same function - setting up the files. I want this function in a separate as file so i only have to make changes in one spot.How do I link the 1 .as file to each of the 3 doc class files and have it's function called in the constructor of each on
View 2 RepliesI am trying to understand what is going on in a SWC that I am importing from Flash CS4 into Flex Builder 3. Specifically I am using a SWC supplied by a Designer as the animation for a custom preloader (a subclassed DownloadProgressBar).The issue I am trying to understand is, once the FlexEvent.INIT_COMPLETE is fired, I cleanup by removing the swc by running this [code]though even after I have removed this (which is successful, as I have checked by comparing this.numChildren before and after the call) the key framed animation still continues to run (not visibly). This has been detected by the Designer placing a trace in the time line of the animation (in Flash). Can anyone tell me why is it, that even after I have removed the animation from the subclassed DownloadProgressBar, it still keeps running ? Also, is it standard practice when importing SWCs to manage the cleanup of resources from the Flash side of things (much like releasing memory in obj-c). I find it counter intuitive that removing the child from the Flex side does not stop the animation.
View 1 RepliesI need to dynamically bind properties of components created at runtime. In this particular case please assume I need to use bindProperty. I don't quite understand why the following simplistic test is failing (see code). When I click the button, the label text does not change. I realize that there are simpler ways to go about this particular example using traditional non-dynamic binding, but I need to understand it in terms of using bindProperty.
[Code]...
I am trying to use .slice() to copy an Array of Loaders (each with a jpg loaded in it), as follows:
newArray = oldArray.slice();
and it works, but the problem is, any changes I apply to one Array applies to both, as though .slice() had just copied a pointer to the same Array, but I was specifically told that .slice() would not exhibit that pblm. Before I just go back to loading the same images twice, is there something special about Arrays of Loaders or something else I might be missing?
I am trying to use slice to remove an element of an array and it does not seem to be working.I have an array in a class called singleton. It is global and persistent and once instantiated I just get the instance of it
_singletonInstance = Singleton.getInstance();
I also have another class I instantiate when I need to add or remove an element from that array in the singleton object.I can add to the array when I call this function:
public function add():void
{
_singletonInstance.noDropList.push(_elementToAdd);[code]....
Since the TimeCell0_mc_25 is index 4 it should be removed in the second list after add. but as you can see it is still there.
How do I remove the last 4 characters in a string?
'abcdefghijklmnopqrstuvwxyz'to'abcdefghijklmnopqrstuv'
Answer: slice(0,-4)
I've made a rounded rectangle with a gradient fill and another rounded rectangle over it with a transparency to create kind of a glossy effect. Both objects are part of a symbol in the library of the FLA file. Then, I activated the checkbox to create a scale-9 grid, and the Export for Actionscript checkbox in order to add this symbol from AS3. Next I made sure that every rounded corner was completely included in the slices on the edges of the grid. Well, no matter what, the object is scaled as a normal graph: the rounded corners appear bigger and deformed.
View 4 RepliesIt seems 9-slice scaling in Flash CS5 is a little half-baked. If you create a symbol containing text and vector graphics, only the vector graphics is scaled according to the 9-slice scaling contract. For example, consider the following symbol:
Sure, the vector graphics are scaled according to the 9-slice contract, but what are we supposed to do about text? And just in case you're thinking "convert the text to vectors/raster"... unfortunately no... I don't have the option of converting the text to a set of vectors or a raster because its content will have to be dynamic.
How would I get a range of items from my xmllist similar to the slice method for an array?
slice(startIndex,endIndex);
I am trying something like this:
var tempXMLList:XMLList = new XMLList();
[code].....
When I trace the variable it comes out fine. But when I try to toggle the visibility with it, it doesn't work. I can toggle visibility when I manually type the path name. What am I missing?
PHP Code:
tempHolder.onRelease = function() {
arrowName = "arrow"+this._name.slice(5);
[code].....
I have a mask with a MC with 9ss and for some reason when I resize that MC it doesnt use the 9ss. Does anyone have a fix for this?
View 12 RepliesWhen I trace the variable it comes out fine. But when I try to toggle the visibility with it, it doesn't work. I can toggle visibility when I manually type the path name. What am I missing?
[Code]...
1: I have a pie chart which takes values from xml and as per the xml data draw pie chart.
2: I need to add images to some or all pie slices.
3: If I am going clockwise direction and I have reached slice number 3 ,then the image to be added to that slice have similar orientation to that pie slice.
4: I have loaded the pie images and made its bitmaps and then added it to some array say pieBitmapArr.
5: Now I need to add this bitmaps to individual pies.
6: Further the overall dimension of pie image and pie drawn doesn't match.
7: And when I use addChild method to individual slice ,all the picture arrange themselves at the top left i.e. 0,0 position of the stage.
8: I want the image to exaclty fit on pie drawn but I am not able to do it.
9: Further I have used slice.graphics.beginBitmapFill(bitmapData) but also it doesn't yield anything,just blank pie.
I have made a circular pie chart which is dyanamic i.e. created at run time.It takes input from external xml file which contains -color for individual pie slice
[Code]...
How to slice a circle into same radius wedges, like so[url]...
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