MX04 Understanding 'for' Loop Iterations

Mar 25, 2009

How come every time I run this script:[code]Where does the Undefined come into things? I have only asked the script to fire 3 times so the first time through the text in position [0] in the script Carp should be printed out?

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ActionScript 3.0 :: Checking All Iterations In A For Loop?

Jul 5, 2010

I'm trying to write a script to make iterations of a imported class file through a for loop. Currently, my menu buttons work for revealing themselves when clicked, but I want to make it so that if I click another button, the previous button collapses (or generally, all buttons except for the one that's clicked get collapsed).Here's the section of code:

ActionScript Code:
var ColorArray_arr:Array = new Array(DarkBlue,MidBlue,LightBlue,Gray,OffWhite,Goldenrod);
var ButtonLabels_arr:Array = new Array("menu one","menu two","menu three","menu four");
var ButtonArray_arr:Array = new Array();

[code]....

Is there something I can add to my event handler to make it so that anything that's not the target equals true? If so, would I have to put it in the for loop as well?

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MX04 Loop A Pre-existing FLV?

Jul 22, 2010

I have been asked to loop an existing FLV file that someone else created. I do not know what version of Flash was used to create this file, however I do have an older version 7.2 Flash MX Pro. Currently the FLV starts automatically and stops and the end of the movie. The owner of the site would like the movie to start over with a continuous loop. I'm pretty much of a rookie with Flash and with HTML5 coming out soon, I don't think I'll get a chance to become a pro at this.

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ActionScript 3.0 :: Flash Optimizing Code For High Number Of Iterations

Jun 4, 2010

I'm posting regarding a small app I'm working on that basically allows a grid of particles to be manipulated based on the mouse position. It is fairly primitive in its ideas, but I thought it would be a good test of my newly acquired actionscripting knowledge! It runs on the basic idea that (when clicked) a force is applied to a particle (movieclip instance). The force is inversely proportional to it's distance.

A loop goes through all the particles in the grid (a 1 dimensional array) and calculates this force, changes the velocity, and then the position. This happens every frame for every particle. At about 10,000 particles however I notice a huge decrease in fps. I know what you're thinking, its because of the amount of particles! However, I thought that the performance of the app would be directly affected by the processing power. Considering my itouch can easily handle about 8000 particles I'm guessing my pc should be able to handle 10000 particles a lot better.

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ActionScript 3.0 :: Understanding Mc.name.slice(5 - 9)

Oct 21, 2011

This may be a bit of an easy question for some, but I'm having difficulty understanding what mc.name.slice(5,9) does. What is this name slice bit about?

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One of my testers is asking me about an AMF polling that we do in our app:[code]They are seeing values of 0 and 5.

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Flash: Understanding Program Flow?

Mar 9, 2012

Specifically, I have a demo of a flash game (sort of super mario style). In it I have two types of weapon - a simple fire and big fireball. I reviewed the code in order to learn flash better [I am very new - since around monday this week].

I saw that the program has a variable that keeps track of the number of uses I have left in each weapon. I tried to review all the places this variable was used but I couldn't find where it affects the drawing onto the screen.

I even tried removing the variable declaration and then testing it - so I may find all references to the variable -- By the way any convinient way of finding all references to a variable/method/class [I am using ADOBE FLASH CS5.5]?
Also, I tried changing the variables starting value to "12" and I noticed that when I test the game, the weapon has 12 uses indeed.

So my problem:1. It seems that this variable is somehow affecting the drawing. Yet, I don't know how it does so since all the code I have found that uses this variable has nothing to do with drawing. It is all, logic, like

if(var <= 0){
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Where is this influence coming from?get all references to a variable[like in eclipse ctrl+shift+g]?

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Mar 17, 2007

For a long time I've been puzzled by the new System.totalMemory variable. Whenever I make an AS3 project, I try using the following code:

Code:
package whatever {
import flash.system.System;

[code].....

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ActionScript 2.0 :: Missing Key Understanding About Arrays

Dec 19, 2009

I've been using arrays and for loops in flash for some time now. Mostly successfully.But I'm missing some important understanding of how they really work. Here's the simple code that turns my head around and makes me realize I know nothing.[code]When I trace _root.term_array later in the code, it gives me the list of words and then a ton of 'undefined's. When I trace _root.term_array.length it says it's got 130 items. In my mind it should only have 13.

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ActionScript 2.0 :: Understanding The Currentframe Concept

May 19, 2005

so I'm still learning the basic concepts. Attached to a movieclip used as a button I have this actionscript:

[Code]...

Which basically causes the movieclips 'leaf1' to shrink, 'vinefade' to go to its first frame, 'artween_mc' to unload, and for all other commands on this button to be disabled. I also want it to check another movieclip called 'leaf9', and see if it's current frame is at less than a particular frame number (73), because if so I want it to start playing forward. Once it reaches this frame number (73), I want to cause linkstween_mc to become visible and hit9button (also a movieclip) to become enabled. My current script does absolutely nothing to leaf9

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ActionScript 3.0 :: Understanding Basics Of Random Motion

Apr 15, 2011

I started out learning AS3 on my own a while ago without any programming experience whatsoever. I'm still in my diapers, but slowly progressing. Currently I'm working on a short animation with some code involved. Part of the animation is a herd of cows grazing in a pasture. I have a class called Cow which extends MovieClip and on the Cow timeline I have the walk cycle and other cow movements animated. When a cow is walking it slowly moves horizontally, along the x axis. I want the cows, when walking to also randomly move up and down (along the y axis) which would basically look as though the cow is moving further away or moving closer towards us. I'll be resizing each cow, according to its y position to create the effect of perspective (near and far).

What I'm trying to figure out is how to make the cow move either up or down the y axis in a somewhat random way. By "somewhat random" I mean that I don't want the cow to switch directions every second, but rather something like: 5 seconds moving up the y axis, then maybe 8 seconds moving down, then possibly 4 up, then 11 down, etc. It would be super if I could also have a velocity factor involved, meaning that when changing directions - from up to down, or down to up - I prefer that the change is smooth, like as in a ease out and then ease in.

[Code]...

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ActionScript 3.0 :: Understanding Script For Rotating Objects

Aug 13, 2009

I am trying to understand what part of AS3 script says loop through(create a continues 360 loop of objects) the images from an XML file, does this make any sense.[code]is this the part that says loop the images/objects.this is a little more to the script including the above to maybe understand better?[code]

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ActionScript 3.0 :: Understanding A Basic Scripting Concept

Jan 16, 2010

I'm currently reading the book Learning ActionScript 3.0 and have dificulties understanding some programing basics due to my total lack of prior programing knowledge.For example now I'm looking at this script from the book that traces a list of all display objects on the stage and their children:[code]I understand everything except one thing. When there is an object with children (DisplayObjectContainer), the function traces the object but doesn't proceed and calls itself starting all over again this time analyzing the first child of the object. And if the child also have children itself the list will branch out until there is an object without children.What I don't understand is how the function at this point knows how to return to the last parent object and continue to analyzes its other children if any.For example when the function analyzes the stage of a scene with the following content how does the function know to continue analyzing child0. To me, looking at the code, I would expect the function to exit after listing [object StaticText]. I have hard time understanding what makes the function go back to largeContainer and continues with its child0 and so on.[code]This all what the book says regarding this which is not enough for me to understand this process:the function calls itself again. passing in the object currentlybeing inspected. This concept is called recursion. A function calling itself mayseem redundant, but it can be very useful. In this case, each time the functionis called, it receives a new display object to analyze, so the function reportsthe contents of that specific display object. The result is a complete walkthroughof all display objects, no matter how many children each may have.

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Flex :: Understanding Remote Shared Objects?

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I have 2 questions about remote shared objects in Flex/ActionScript3:1) If I connect to a remote shared objects, but do not handle the SYNC event, will the shared object still receive data from the server? ie. will the server still broadcast data to this client ? This is what I expect

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Flex4 - Understanding Flash Packages And Dependencies

Sep 13, 2010

I'm trying to understand how packages and dependencies work with Adobe Flash Builder 4. I've copied an example here and put it in a .as file called DependencyGraph. However I get the error message:
A file found in a source-path must have the same package structure '',
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I'm editing the MotionPath LinePath2D by Greensock to make it become LinePath3D. However I'm stuck in editing this method:

[Code]....

I don't get the operations Greensock does to find the y and x inside the atan2. Why does he multiply xChange (which is a scalar and it should be the delta-x of the Line segment [IMG]) to the b component of the matrix and then sum it to the other thing?

[Code]....

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ActionScript 2.0 :: Modifying/Understanding Flash Counter?

Jul 2, 2008

fix a counter on one of the flash applets he hired someone to make for him. It's AS2 and done in Flash 8.

http:[url]....

It pulls from the current time on the system clock.Essentially it's counting 4 times too slow. I am awful with even reading AS let alone trying to find the equation running this. what I need to edit in the AS to speed this up?

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ActionScript 3.0 :: Understanding The Load / Unload Event

Jul 20, 2009

My problem is understanding the load/unload event. What I have at the moment is a test file. There is one button that loads an external swf (carnival.swf). This seems to work ok as far as i can tell, although I think the way I have hidden the button once the SWF loads is wrong....anyway... On the carnival.swf there would be a "back to main page" button that would simply remove the carnival.swf from the stage and reactivate the button on the main swf, which in the future would have other buttons that would load other swf's on to the stage.

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ActionScript 3.0 :: Understanding Doc Class And Adding Functions Via External .as File?

Sep 9, 2010

Say I have 3 fla files, each with it's own document class. I want to define some unique variables in each of those 3 files.Now once the variables (unique to each fla) are set, I want to call the same function - setting up the files. I want this function in a separate as file so i only have to make changes in one spot.How do I link the 1 .as file to each of the 3 doc class files and have it's function called in the constructor of each on

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Understanding Flash SWC's Imported Into Flex Builder 3 And Key Framed Animation

Mar 25, 2010

I am trying to understand what is going on in a SWC that I am importing from Flash CS4 into Flex Builder 3. Specifically I am using a SWC supplied by a Designer as the animation for a custom preloader (a subclassed DownloadProgressBar).The issue I am trying to understand is, once the FlexEvent.INIT_COMPLETE is fired, I cleanup by removing the swc by running this [code]though even after I have removed this (which is successful, as I have checked by comparing this.numChildren before and after the call) the key framed animation still continues to run (not visibly). This has been detected by the Designer placing a trace in the time line of the animation (in Flash). Can anyone tell me why is it, that even after I have removed the animation from the subclassed DownloadProgressBar, it still keeps running ? Also, is it standard practice when importing SWCs to manage the cleanup of resources from the Flash side of things (much like releasing memory in obj-c). I find it counter intuitive that removing the child from the Flex side does not stop the animation.

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Actionscript 3 :: Not Understanding Basics Of Dynamic DataBinding (bindPropety) In Flex

Jun 6, 2010

I need to dynamically bind properties of components created at runtime. In this particular case please assume I need to use bindProperty. I don't quite understand why the following simplistic test is failing (see code). When I click the button, the label text does not change. I realize that there are simpler ways to go about this particular example using traditional non-dynamic binding, but I need to understand it in terms of using bindProperty.

[Code]...

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Understanding The "Instantiation" Of Actionscript/Flash Objects?

Jul 28, 2009

clarify the different logical instantiations of objects in actionscript?So far it seems there are 3 layers of instantiations, for lack of a better term.The first one is declaring a variable/type.Next is instantiating that variable with something solid in the code, like a method or function? Is this just a way to glue things together? Then after that you instantiate it on the stage, is this something you have to do explicitly, or is it a side effect? Is this "3 layer" concept the correct way of looking at it, kind of like the MVC for flash app logic?

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Flash :: Not Understanding A "term Is Undefined" Error

Jul 24, 2011

Here is an example of the code I'm working on:

[Code]...

Note that I do have auto declare enabled in my script settings. How should I fix this?

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MX04 Interactive Map Project

Apr 20, 2009

I am not exactly new to Flash in that I can do several things with it. However, I am not anywhere near expert status. I am working on an interactive map of a college campus for my employer. I am employing buttons that, when moused over, display a large image of each campus building. The question is this: is there a way to also have maybe an actionscript that would center that image automatically?

In other words, if the building I want to show is on the right hand side of an internet explorer window and I mouse over it, is there a way to have the map auto scroll the window to center the image that pops up on mouse over?

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MX04 Images In An Array?

Sep 19, 2009

Can images be stored in some sort of array and then called to the stage ramdomly?

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MX04 Basic Countup With Intervals?

May 1, 2009

basically what im trying to do is have a basic countup timer that goes in intervals of three. (3,6,9,12,15,ETC.) but it has to run with a 12 fps and not stop. also this cannot be 1000 frames long .

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MX04 : Making A Preloader/LoadBar?

May 4, 2009

Im trying to make a preloader. this is my first attempt and from a tutorial and some minor adjustments on my part this is what ive come up with. i was wondering if there was a way to add a percent, and also why this doesnt disapear after its done loading. it remains on the stage throughout the loaded swf.

PHP Code:

siteLoader.loadMovie("Population.swf");
loadingBar._xscale = 1;
loadingBar.onEnterFrame = function() {

[code]....

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MX04 Moving An Action Frame

Sep 30, 2009

my flash tutor is on vacation and I need to work on a project. How do I move an action from from 246 to 271?? I've tried Copy/Paste and it's not working.

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MX04 Blur Effect Won't Play?

Jan 16, 2010

I've put a blur effect on the hit state of a button, but the script for the button is On Release Go to and Play the scene I wan't it to skip to. So as soon as the button is clicked it does what it's told and the blur effect (16 frames long) doesn't get to play.

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MX04 Pressing A Button While Movie Is Going?

Mar 27, 2010

On to the problem: I have a very simple flash, basically just a photo slideshow. The issue I'm having is this: I have a bunch of photos on the timeline, but I have a button on top of everything, just to give viewers the option to skip that particular scene. The button works, but only when the video timeline has reached the very end of the scene. It won't work before the end of the scene. The button actionscript is the most basic of basic:

on (release) {
gotoAndPlay(scene1)
}

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