ActionScript 3.0 :: Slider: Can't Remove Child And Dragging Occurs Outside MC?
Aug 16, 2009
I'm creating an AS3 slider where the idea is if the y axis of the slider reaches a certain area, the movie clip 'numbers' disappears and a trace statement is executed. However, that's not happening at all. Not to mention when I scroll the arrow movie clip outside of its' area, the movie clip continues to slide up and down even though it shouldn't. I've attached the .fla and the AS3 code is below.
import flash.display.Sprite;import flash.display.DisplayObject;import flash.events.MouseEvent;
var arrow_mc:MovieClip = new arrow();addChild(arrow_mc);arrow_mc.x = 110;arrow_mc.y = 316;
[code].....
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Similar Posts:
Apr 13, 2009
Code:
import fl.controls.Slider;
import fl.events.SliderEvent;
var gallery_xml:XML;[code]....
Basically, this loads a bunch of images from XML and builds a slider. You slide from left to right and it changes the image in the "imgLoader" loader.However, I notice after sliding back and forth quite a few times, it starts to lag a lot. I'm thinking it's because it keeps building an imgLoader everytime the slideValue changes and doesn't remove the old one.I know I can use removeChild(imgLoader); but I'm really not sure how to implement it.
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Jan 15, 2010
I am trying to create a simple Music player has play/pause button and an HSlider that shows the position of the song as it is playing using a custom SliderThumbClass. I would like allow the user to drag/drop the sliderthumb or click on the sliderbar to change the position of the song currently playing.
With the code I have below, if I use the sliderThumb to change the position of the currently playing song, it works great. But I if I click directly on the slidertrack to jump ahead/back, the current position doesnt move and there is some flashing of the current position, but it jumps back to where it was and continues playing the song. This does work if I am in the paused state.
As expected, thumbDrag/Press/Release events are not triggered when the user clicks on the sliderTrack - What events should I be subscribing for to handle this case?
<mx:Canvas>
<mx:Script>
<![CDATA[
[code]....
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Mar 10, 2005
In my flash application I want to slide a button on the y-axis of a kind of thermometer, but I want to establish fixed slider positions so you can only move the slider up and down from fixed position to fixed position.
I already use this bit of code with startDrag and stopDrag behaviours:
Code:
on (press) {
startDrag ("_root.schuif",true ,245 ,190 ,245 , 480)
var h
[Code]....
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Mar 10, 2005
In my flash application I want to slide a button on the y-axis of a kind of thermometer, but I want to establish fixed slider positions so you can only move the slider up and down from fixed position to fixed position.
[Code]...
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Dec 14, 2010
i'm new to AS3 and i was wondering what is the best way to remove a child at a point. i tried Holder.removeChild(Holder.getObjectsUnderPoint(new Point(exampleX, exampleY))[0]); however that returned ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
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Aug 21, 2010
I have an issue where removechild won't infact remove a child. I think its something to do with my dropTarget.parent issues. The concept of the code is that you drag a source onto a destination. When you drop the source onto the destination you will get a text field that says "Hello" or "Goodbye". The objective i want to achive is that once i drop a source onto the destination, removechild will remove any previouse textfields added. This is proving difficult.
[Code].....
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Feb 19, 2010
public function GlobalSolutions()
{
Navigation(' Home ', 'index', 235, 0x97F9EC);
Navigation(' Office Supplies ', 'Office_Supplies', 295, 0x97F9EC);
[code]....
I want to remove the appropriate child (e.currentTarget) and create a new child in its place with the next line, but it doesn't work. What do?
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Jan 8, 2009
do to the lack of good on Kongregate, I have come here =D
if(_root.row2.block1._x == _root.row1.block1._x)
{
_root.row2.block1.removeMovieClip();
[code]....
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May 25, 2011
I've got a grid of images which are added to a imagecontainer(Sprite) in a class. When I click a button, the imagecontainer gets tweened(scaled) to 0.2 Now I would like to start dragging around the images. on mouse-down I add an enterFrame Event:
[Code]...
Unfortunately the image is never on the mouseposition but has a increasing/decreasing offset to the mouse pointer.The alternative, startDrag/stopDrag works perfectly, but I stll need the mouseX/mouseY for placing the image on a grid.I tried also parent.mouseX, no luck with that.Why is this happening? I thought mouseX/mouseY is always depending on the stage-dimension.
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Aug 19, 2009
how to remove all child of a movieclip if no of child are not known
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Sep 1, 2009
so I have a movieclip on the stage(lets call that selection movieclip) that once a button is clicked is going to open another movieclip(call this slideshow) I am trying to remove the selection movieclip when you launch the slideshow movieclip.
[Code]...
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Dec 14, 2011
this is the script i am using
[Code]...
the problem is that when i click on first button the Movie Clip does load ok but when i click on second button the first movie cliip is visible, i have try everything i have read here but no luck, i want to learn how to remove first child and allow only the second child to show up, i am looking forward to add more buttons so the remove child should be for multiple buttons, i am learning and so far did purchase a online tutorial but did not help me with this situation,
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Feb 21, 2011
all I'm trying to do is set up dragging for my movie clips, but I keep getting this error:The supplied DisplayObject must be a child of the caller.This is my code:
projectThumb.addEventListener( MouseEvent.MOUSE_DOWN, onThumbPress );
projectThumb.addEventListener( MouseEvent.MOUSE_UP, onThumbRelease );
function onThumbPress( e:MouseEvent ):void
[code].....
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Apr 6, 2011
by default the flash slider component can be manipulated with the keyboard. Is there a way to disable this behavior so that users can only drag the slider component with their mouse?
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Jan 16, 2011
Here's the class
[Code]....
when i do this it does remove the child BUT i get the old "The supplied DisplayObject must be a child of the caller." business. How would i do this properly?????
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Jan 14, 2010
flash and am trying to create a vending machine game but I seem to have come unstuck. The coin_slot that I have added doesn't seem to remove from the stage after frame3. I have included colour to the the event triggers to allow me to see what is happening at the moment the coin_slot image that I add does seem to remove from the stae but there still seems to be something hidden within the stage. This is still in really rough stage of development I just need to figure out the code at the moment.
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Nov 30, 2011
Why doesn't this code work?[code]I'm getting this error: Error #2007: Parameter child must be non-null.
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Feb 5, 2010
I have this function[code]...
none of it worked, It's just a minor cleanup really. Whenever you click a new picture you can see all the ones underneath it during the load so I just want to clear out those items or rather clear the loader before it loads something new.
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May 9, 2010
I have a missile which gets fired once the mouse button is down. The main class snippet is:
ActionScript Code:
public function moveTheBullet(event:Event):void
{
if(buttonDown)
[code]....
The bullet is now flying across the screen thanks to the Rock class which control its velocity and direction. When the missile is off the screen, however, I'd like to remove it, so it doesnt eat up memory. This is how I'm trying to accomplish that (the code's in the Rock class):
ActionScript Code:
public function moveIt(event:Event):void
{
if(this.x > 200)
[code]....
But yeah, its not working at all. I'm getting the error: Error #2025: The supplied DisplayObject must be a child of the caller. how to remove the bullets.
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May 12, 2011
I am making a game (surprise, surprise). In the game there are things to collect, possibly lives. I can add them to the screen but removing them is an issue. The best way I have worked out is to create a sprite called livesContainer, add all the lives to that, then, if the user returns to the main menu, I can remove all of the lives by removing that one container. Here's how I create all of the lives and add them to the stage. This all works and you don't really need to read all of it.[code]...
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Jan 10, 2011
Main.swf creates a new instance of the SuperMan Class. I'm trying to get the SuperMan class to remove itself when you push a button that the class creates. I'm using:removeChild(this);However I am getting the error:ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
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Oct 21, 2011
I added the child each and Every time,once the child is added,when i add the next child the previous child is deleted this is my goal. am trying to remove the Child ,But Nothing Displayed in my screen. here my coding
[Code]...
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May 5, 2009
I have the following function to add movie clips to the stage...I assume it is the correct way to add movieclips to the stage becuase it works.
function attachMovieClips(){for (var i=0; i<list_array.length; i++){var mySelectFile:selectFile = new selectFile();mySelectFile.name = "mySelectFile"+i;mySelectFile.y = (mySelectFile.height + 10)*i;addChild(mySelectFile);}}
attachMovieClips();
i need a function to remove all the attached movie clips...I assume i need to use removeChild however everything i've tried hasn't worked...
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May 5, 2009
This is just an example.. however i am trying to attach a M.C to attachHere. This is fine. However the following code is thn meant to remove 2 of the attached M.C's but i dont know how to reference it so that it removes the clips that are attached to attachHere...it works fine if i just attach the M.c's to the stage...
[Code]...
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May 15, 2009
i am trying to use remove child i get the following error in the output panel
Hide video and learn buttonsremoved videoArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() at DSE_MAIN_dizzy3_fla::MainTimeline/removeMedia() at DSE_MAIN_dizzy3_fla::MainTimeline/setNewMedia() at DSE_MAIN_dizzy3_fla::MainTimeline/onIntroClick()
i think the function thats causing the error is called removeMedia()this function is called from another function which is called by a buttonpress
[Code]...
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Jun 28, 2009
I have made an xml object and add few children to it. I use appendChild() to add a child to the XML. But if i want to remove one, what should i do? I tried to search in the reference but I cant find a remove function.
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Sep 19, 2010
I have a children tail_3, tail_4,tail_5....tail_10 of class Tail, How can I remove them dynamically? I tried the below code but isn't working, help me rectify
fo(var m:uint=1;m<10;m++)
{
var tempChildTail:Tail=new Tail();
[Code]....
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Feb 2, 2011
Before i ask what im sure will be a very silly question, let me say that i am a total beginner at Action Script. I am trying my best to make a simple game for University, and i have tried, but cant figure it out.
Anyway, the game is basically Breakout, where you control a Paddle, and try to hit a ball towards blocks.I cant figure out how to remove the blocks when the ball hits them.[code]...
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May 26, 2011
Does anyone know the actionscript 3.0 parameters in removing the child within a movieclip? This is my scenario:
1. I have two (2) languages which play on the main timeline. Each languages are movieclips.
2. I have a movieclip which has buttons. These buttons are added dynamically using "stage.addChild(main_menu)"
3. I have a go back button together with the main timeline. How can remove a child on a timeline? For example when I choose the language A: it will play through by a movieclip and the buttons will be added dynamically [the dynamically added buttons are inside this movieclip; also the AS3 is inside that movieclip]. I wanted to remove the added child when the go back button is pressed and return to certain frame on the main timeline. The go back button is not included in the said movieclip--it is within the same timeline of languages and I wanted the script to be on the main timeline.
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