The following code dynamically creates a movieclip "button". I also create a mask and a UILoader inside the original button to house an image. Works great. Unfortunately, the UILoader hinders the operation the the "button" mouseEventListener. How can I avoid thisHere's the code
var button:MovieClip = new MovieClip();
button.graphics.beginFill(rssXMLSettings.backgroundcolor); button.graphics.drawRoundRect(0, 0,100,100,25,25); button.graphics.endFill(); button.filters = [glow];button.y = 460;button.x
I have a flash nav in my xhtml, and I use the object code in FF and it works great. When I load in IE I am forced to click to activiate the nav - how to I fix this?I thought there used to be a .js file that was published that you could use with the .swf to get past this click to activate crap, but when I publish out of CS4 I don't get any .js anymore.
I'm using Flash CS4 and have wasted--over the course of the past 18 months--at least three days of work time trying, in vain, to make Flash fonts work completely consistently. Problems:1) Fonts don't appear after FontAgent activation (must copy to Adobe/Fonts folder), 2) Bits of styled type totally disappear on compile (haven't figured this one out and try to avoid certain faces), 3) and most recently, totally bizarre font display (looks like egg thrown against the wall), which, despite verifying the fonts, replacing them (even though they checked out fine), cleaning the font caches (with Font Finagler, nee Font Cache Cleaner), doing a million restarts and praying, are still screwed up.
One possible common thread is that these seems to be OpenType fonts. But the errors are totally inconsistent -- for example, the font with #3 above had worked fine for nearly a year before becoming hopelessly destroyed in the past five hours, and only *some* characters in #2 disappear.I'm posting here mostly out of frustration, since previous posts on similar issues haven't yielded decent (working) solutions and Googling these problems (ad nauseam) mostly shows people using either different font managers (or none at all) or working with dynamic text. (Mine is static text.)But perhaps someone has a definitive resource/recipe for troubleshooting and solving these font problems?Or perhaps someone could shed some light on why Adobe uses separate font folders and caches?
does anyone know how to remove that 'box' that appears everytime.I enter my online flash content. It simply gets on my nervs to click it once for activation and then start using my flash!
Do anyone know of a way, or a site that mentions how to make a quiz in flash, or time activation in flash. .For instance if the xml says that something starts at 6 o clock and ends 12 o clock. and then something else starts after that. How do you do something like that in flash?
I have inherited some code which is a matrix of buttons which give a score of 1-7 depending on which button is pressed. The matrix consist of 6 rows and 7 buttons and once all rows have a button pressed the final score is calculated and a submit button becomes activated (it is de-active until all rows have a score). This works fine, but I have added a function in which you can press a button which de-activates one row and activated another, so there are now 8 rows instead of 7, even though I want the total score to still calculate when there are 7 scores to tally up the total. The code I have now works with the first 7 scores, but when you add the 8th row it won't tally up the score, and activate the submit button. I am attaching the code I currently have to do this.
I made a panorama (panorama_mc) with nested movieclips that I'm making behave as buttons. All works well in the panorama file, but not when I load it into a container in a different .fla file. I'm getting Error 1010 on the lines about the buttonMode and also just the EventListeners for the buttons.
Here's the code for the swf I'm loading into the other file:
close_btn.visible=false; //defines measurements, in pixels const PANWIDTH:Number=10061 const STAGEWIDTH:Number=650
I could make mouse_click events etc on a loader object..(loading an image)but how do I makeit do the pointer finger thing..I know its .buttonModebut.. I triedtheLoader.buttonMode = true;and that throws an error "Cannot create property buttonMode on flash.display.Loader"
I'm loading an icon from an XML file, then attaching that loaded icon into a dynamic sprite, adding it to the stage and trying to use the buttonMode method on it. For some reason I can't get the buttonMode to work. Here is my code:
ActionScript Code: var forumHolder:Sprite = new Sprite(); //creates new sprite addChild(forumHolder); //adds it to the stage var XMLForumIconLoader = introLoader.image.(@name == "iconTwo"); //loads image from the xml files[code]........
I have a dynamically created MovieClip that contains both graphics-drawn elements and TextFields. When I set this MC's buttonMode to true the mouse will only change over the graphics-part of the MC although I have set the selectable-attribute of the TextField to false. I also tried adding a invisible Rectangle on top, but it didn't work either
I am trying to apply buttonMode to a movie clip like this: pathToThumb.getChildAt(i).buttonMode = false;
and am getting the following error. 1119: Access of possibly undefined property buttonMode through a reference with static type flash.display:DisplayObject.
I am trying to apply buttonMode to a movie clip like this:pathToThumb.getChildAt(i).buttonMode = false;
and am getting the following error.1119: Access of possibly undefined property buttonMode through a reference with static type flash.display:DisplayObject.
I just started fiddling with loading external swfs. I wanted to load a swf then add a mouse event to it. All worked fine, I can talk to the swf and rotate it and add the mouse event and it works. But when I tried to set the buttonMode to true I got an error
var loadedSwf1:Loader = new Loader(); var loadedSwf1URL:URLRequest = new URLRequest("mySwf1.swf");loadedSwf1.load(url); addChild(loadedSwf1);
is there an easy way to set the buttonMode to true to all my buttons in my application? I thought to create a custom component which extends the s:Button and set there buttonMode to true but I wonder if there is an easier way like with CSS.
Is there an easy way to read when buttonMode gets enabled?I want my custom cursor to change to a separate image, like the normal cursor does, for buttonMode enabled objects.
I'm a newbie to ActionScript3. I'm tryig to create a basic slideshow in which the viewer uses buttons to advance through the slides/images. After testing my movie, I get the following error messages:Error message 1"1119: Access of possibly undefined property buttonMode through a reference with static type flash.display:SimpleButton" When I double-click on the error message, it highlights this code:
I don't know how to add buttonMode true in my gallery and somehow it doesn't loop for all the images in XML. it starts not from first image, it starts from secondI used a snorklTV tutorial (Bullet-Proof TimelineMax Transitions) for my gallery animation.Code is in class "main"
i know that an image isn't a button by definition and there are button classes for this, but can anyone maybe clarify if this is expected behaviour or is there something general i am missing here?
what could cause buttonMode to 'not' work properly?? the clip has MouseEvent listeners. I set the buttonMode to true. I have a trace statement inside the roll over event showing that buttonMode is set to true, but for some reason its not showing the hand cursor. the rollover,out, and click events fire as they should too..and i have other objects that work perfectly fine with buttonMode.
I've built a simple little XML gallery. Features I need to add.
1) ButtonMode when hovering over the the thumbnails. I get "1119: Access of possibly undefined property buttonMode through a reference with static type flash.display:Loader." when I add it in.
2) One of the images loaded in is actually a SWF with a video that auto plays when the thumbnail is clicked. It play fine but when you click on a different thumbnail, you can still hear the video playing in the background. How to I property unload it. You can also see the last image behind the video player so unloading those would be great too.
3) As you can see in my code below, when you roll over or out of the thumbnails their alpha property changes. I want to make it so that when you click on a thumbnail it's alpha will remain 1 until another thumbnail is clicked and then it's alpha will change to 1.
4) Now this is the tricky part. I need to put an invisible "next" button over the large image that when clicked will load the next image or swf. It will also need to change the alpha property of the corresponding thumbnail to 1 so its matches.
I am having a really strange issue where I can't get any hand cursors to come up in Flash Builder. Anybody else have this problem. I ran into a situation where I've had to convert a ton of Flash Builder projects just to get the hand cursors to come up. Weird this is if I open the swf's in Flash the hand cursors will show up. Once they get on the web though, though don't work. It's almost as if the buttonMode property will not work in swf's compiled in Flash Builder. I've tried with Flash Builder 4 and 4.5 and no luck. I told a friend, and he didn't believe me. So I asked him to just do a simple test in Flash Builder to create a Sprite and add it to the stage, add a click listener, and set it's buttonMode to true. He has the same problem, no hand cursor. I've even tried to set useHandCursor true with buttonMode, etc.
Basically I have an up and active state, and when the visitor clicks on a button and navigates that section of the site, I want the button to remain highlighted. In the AS2 days I would use gotoAndStop to jump to a frame labeled that area of the site. It worked fine, but using the same technique in AS3 causes an issue with buttons no longer activating as buttons.
Below is a brief example of my simple code. When the gotoAndStop jumps to the new section, I do replace the the up movie clip (such as people_mc in the example below) with another movie clip (such as peopleACTIVE_mc).
In this case if I had four buttons and clicked on the second button, the gotoAndStop would run as expected but the first button would no longer be an active button. If I hit the third button, then the first and second button are no longer active. And so on. What's odd is every button above the button being hit, such as button four, would still be recognized as a button.
If I set the properties of "buttonMode" and "useHandCursor" to true in DataGrid, it does not work as I expect. Only if I move the cursor to the edge between two rows, the hand cursor displayes.
What I expect is that no matter where the cursor is moved, it should always show hand cursor.
Does anyone know why I can get a handcursor over a clip with graphics, but as soon as the mouse goes over a textfield it reverts to a pointer?[code]I have to set mouseChildren = false in order to get the finger pointer to come up over the entire clip:[code]I have to disable mouse interaction in order for buttonmode to be respected mouseChildren = false;Is there some property of the TextField I can set in order to have it react to mouse events but not affect the cursor?Or is the only solution to set mouseEnabled to false, or to place the textfield in an intermediate Sprite?