I have a flash nav in my xhtml, and I use the object code in FF and it works great. When I load in IE I am forced to click to activiate the nav - how to I fix this?I thought there used to be a .js file that was published that you could use with the .swf to get past this click to activate crap, but when I publish out of CS4 I don't get any .js anymore.
The following code dynamically creates a movieclip "button". I also create a mask and a UILoader inside the original button to house an image. Works great. Unfortunately, the UILoader hinders the operation the the "button" mouseEventListener. How can I avoid thisHere's the code
var button:MovieClip = new MovieClip(); button.graphics.beginFill(rssXMLSettings.backgroundcolor); button.graphics.drawRoundRect(0, 0,100,100,25,25); button.graphics.endFill(); button.filters = [glow];button.y = 460;button.x
I'm using Flash CS4 and have wasted--over the course of the past 18 months--at least three days of work time trying, in vain, to make Flash fonts work completely consistently. Problems:1) Fonts don't appear after FontAgent activation (must copy to Adobe/Fonts folder), 2) Bits of styled type totally disappear on compile (haven't figured this one out and try to avoid certain faces), 3) and most recently, totally bizarre font display (looks like egg thrown against the wall), which, despite verifying the fonts, replacing them (even though they checked out fine), cleaning the font caches (with Font Finagler, nee Font Cache Cleaner), doing a million restarts and praying, are still screwed up.
One possible common thread is that these seems to be OpenType fonts. But the errors are totally inconsistent -- for example, the font with #3 above had worked fine for nearly a year before becoming hopelessly destroyed in the past five hours, and only *some* characters in #2 disappear.I'm posting here mostly out of frustration, since previous posts on similar issues haven't yielded decent (working) solutions and Googling these problems (ad nauseam) mostly shows people using either different font managers (or none at all) or working with dynamic text. (Mine is static text.)But perhaps someone has a definitive resource/recipe for troubleshooting and solving these font problems?Or perhaps someone could shed some light on why Adobe uses separate font folders and caches?
does anyone know how to remove that 'box' that appears everytime.I enter my online flash content. It simply gets on my nervs to click it once for activation and then start using my flash!
Do anyone know of a way, or a site that mentions how to make a quiz in flash, or time activation in flash. .For instance if the xml says that something starts at 6 o clock and ends 12 o clock. and then something else starts after that. How do you do something like that in flash?
I have inherited some code which is a matrix of buttons which give a score of 1-7 depending on which button is pressed. The matrix consist of 6 rows and 7 buttons and once all rows have a button pressed the final score is calculated and a submit button becomes activated (it is de-active until all rows have a score). This works fine, but I have added a function in which you can press a button which de-activates one row and activated another, so there are now 8 rows instead of 7, even though I want the total score to still calculate when there are 7 scores to tally up the total. The code I have now works with the first 7 scores, but when you add the 8th row it won't tally up the score, and activate the submit button. I am attaching the code I currently have to do this.
I need to have a button to be clicked for the zoom effcet to be activated, then when the mouse hovers over an image it should zoom to 200%. I have 40 images which I'd like to have this effect by.Also when the cursor is over the image is it possible to make the change the cursor to a magnifying glass?
Lets say i have a button on frame 1. And if you press it normal, you ll get to frame 2. But then if you click it on another way, you ll get to frame 3. How do i do that easy?! With another way i mean like shift click or ctrl click or is it an easier way?
If I "Right Mouse Click" on a Flash SWF file embedded in a page and click "Print" it prints just the flash, in perfect colour etc etc..How can I achieve this exact operation, but as a button in Flash? So it prints just as if I did the above operation.
As an extra, if you know how - Is there any way I can default the page to print out "Landscape" too ?
on clicking the Search Icon , a search bar will be visible (ON) if user click anywhere on the stage the search bar will be NO visible(OFF) OR user click on ICON again the search bar will be OFF but it Stage CLICK is triggered without clicking
I have a button labeled 'blueButton' and I'd like to use an anonymous function to handle the click, like so:
blueButton.addEventListener(MouseEvent.CLICK, function(event:MouseEvent):void { trace( "-----click detected-----" ); // now do other stuff });
Problem is, the click handler is called multiple times per click. The number of times called seems to be random (sometimes 2, sometimes 4, sometimes 3 etc). could I be missing something in my code, or maybe I set up the button wrong?
also I noticed that it seems to always get called once on the first click. After the first click is when it starts getting called additional times, maybe that has something to do with it?
I have read all threads and can not find a solution but i am not somebody with a lots of knowledge about actionscript so here is my problem i am using this script .
[code]....
the problem is that when i click on the first button loads ok but when click on second still showing the first movie clip in the back ,,,,, i have try everything without luck ,,,, i guess i need to keep reading but will like to find an answer to this situation ,
I created a movieclip animation that only activates when i rollover the movieclip button. I further extended the frames and created another frame animation that i active only when user clicks the button. So i have a roll over/out animation and click animation in the same movieclip in the same layer. Now the problem is that when i click on the button, its supposed to take me to another page, and it does, unfortunately without the click animation. That means after i click on the button its supposed to first finish the click animation and then go to another page. But when i click, it takes me to another page without showing the click animation
SO I tried the If function, but i seem to make a mistake somewhere and i dont know what to do. Now there is no error in script, but onw there is a problem in link, the button finishes the click animation but it does not go to the tarrgeted"about" frame. here's the code
I just started playing around with as3 and I have a function for mouse clicks that draws a shape on each click. However the mouse click event does not appear to work unless I click a movieClip object I placed in the middle of the screen. Is there a way to make the mouse click event recognize when I click anywhere on the screen?
I want to listen both click and double click events for advanced data grid in flex. I have given double click enabled true and written the function in itemdoubleclick but only click is working but not itemdoubleclick
I would like to know how to make it so when you click a button, it goes to a different frame within a MOVIE CLIP. Kind of like gotoAndPlay but not a frame in the timeline. I would like it to move to a different frame in a movie clip.
I am building a flash interface and I would like a menu where it is hidden to begin with (just a tab). You click the tab to expand it, and click again to collapse it. I've made a movieclip with animation of the menu opening up and closing, but I can't seem to work out how I'd go about making the movieclip open and close properly.
I have a loaded swf slide show, within that slideshow, I have assigned "next" and "prev" buttons to advance and back up my slide shows via frame labels ("oneIn") for instance... here is an example:
btn_next.addEventListener (MouseEvent.CLICK, nextClick); function nextClick (e:MouseEvent):void{ this.gotoAndPlay ("twoIn");}
I would like this function to run when I click a hit state on the main timeline above it. So, how would I trigger the above function from a click on the hit state on the main timeline?
Here's the scenario, I have 4 checkboxes I want to select all an so all check appears, but then I want to click back to previously click checkbox to deselect.
I have a test button i would like to have play a movie where a graphic expands. Once stopped, I would like to be able to click that same button and have the graphic go backwards. I would prefer to have timeline reverse, rather than lengthen the timeline of the mc because then i have to line up the start and end, and if one changes, i have to remember to change the other.
I've got a drop down menu. I want to click a tab to make it drop then, if it's open, click it again to close. I've tried a million variations on the script below:
var btn_grp1:String function main1Down(event:MouseEvent):void { if (btn_grp1 != "dwn") {
[Code]....
This works too (once). So the drop down buttons all disapear again, but it won't re-set. The drop down menu stays up from then on.
BTW i'm not set on this method, it just seemed the most obvious i.e. if menu hidden, then show it, set some variable to down (showing), else hide the menu, set var to up (hidden). Not working though.
I want to add a Single Clcik event and Double click event both on the same movie clip in as3 , its working but call both the event same time so how to fix it
I am building a simple game in which you must click on a square to activate it, meaning when you click on it you have control of its movement. I then want to be able to click on the square again so that you don't have control of it, and then you can click on another object in the game.
I am trying to work out this issue in as3 and I'm sure its simple but can't seem to get my head around it. If anyone can see a sollution I would be very happy to hear from you. [URL]..If you click on the red button and click back and previous you will notice that the speed it goes back when you click previous is much slower the further through the slides you go?
[Code]...
This is a simplified version on the code, I'm sure its in this chunk somewhere.
I'm having some problems with the code below. It may be something small that I am just not seeing. I basically have a drop down window and a button named btn1. The first click makes it pull down on the main stage, the second returns it to frame #1 by rewinding the movie. Well... It only works once, I need it to work multiple times, so I am missing something.
ActionScript Code: on (release){ if (this._currentframe == 1) { this.play();