ActionScript 3.0 :: ButtonMode Not Working - How To Make It Work
Jan 19, 2011
what could cause buttonMode to 'not' work properly?? the clip has MouseEvent listeners. I set the buttonMode to true. I have a trace statement inside the roll over event showing that buttonMode is set to true, but for some reason its not showing the hand cursor. the rollover,out, and click events fire as they should too..and i have other objects that work perfectly fine with buttonMode.
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Similar Posts:
Apr 27, 2011
i was trying to make a movie clip visible (it starts invisible), than invisible again. It gets visible, but i could't make it turn invisible again! Same thing happened with buttonMode propertie. I applied both only for movieClips and buttons, have no idea what is happening.
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Aug 8, 2011
i turned on buttonmode on a spark image and there is absolutely nothing happening there when i mouseover.
<s:Image source="..." buttonMode="true" useHandCursor="true" />
i know that an image isn't a button by definition and there are button classes for this, but can anyone maybe clarify if this is expected behaviour or is there something general i am missing here?
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Oct 28, 2010
If I set the properties of "buttonMode" and "useHandCursor" to true in DataGrid, it does not work as I expect. Only if I move the cursor to the edge between two rows, the hand cursor displayes.
What I expect is that no matter where the cursor is moved, it should always show hand cursor.
The following the itemRenderer:
<?xml version="1.0" encoding="utf-8"?>
<mx:Label
xmlns:mx="http://www.adobe.com/2006/mxml"
[Code]....
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Aug 10, 2011
I am having a really strange issue where I can't get any hand cursors to come up in Flash Builder. Anybody else have this problem. I ran into a situation where I've had to convert a ton of Flash Builder projects just to get the hand cursors to come up. Weird this is if I open the swf's in Flash the hand cursors will show up. Once they get on the web though, though don't work. It's almost as if the buttonMode property will not work in swf's compiled in Flash Builder. I've tried with Flash Builder 4 and 4.5 and no luck. I told a friend, and he didn't believe me. So I asked him to just do a simple test in Flash Builder to create a Sprite and add it to the stage, add a click listener, and set it's buttonMode to true. He has the same problem, no hand cursor. I've even tried to set useHandCursor true with buttonMode, etc.
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Dec 22, 2009
I'm using CS4/AS3 and am swapping out swf files in a single holder from different buttons. The problem is that the child isn't getting removed when switching from button to button.Here's my code:
var Xpos:Number=0;
var Ypos:Number=150;
var swf:MovieClip;
var loader:Loader=new Loader();
[code]...
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May 29, 2010
A loading bar for my portfolio website is not working at all. Although the same loading bar will work on other Flash projects.After doing some research I have found that loading in MovieClips from the library may be the cause of this. So instead of loading them in from the library, i am now loading them in externally but the problem still persists. how can i un-embed the font? [URL]
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Jan 14, 2009
my gotoAndPlay does not seem to be working. On frame 1 I have this for testing purposes:
trace("frame 1")
and on frame 2 I have:
gotoAndPlay(2);
and I get "frame 1" traced out continually. It's going back to frame 1 for some reason.
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May 3, 2010
i am having some issues with the gettotalbytes function as flash wont take it as its function ( which generally show in BLUE COLOR ) so what i am trying to do is not working.
this.createEmptyMovieClip("mymovieclip",this.getNe xtHighestDepth);
this.createTextField("textfield",this.getNextHighe stDepth,10,10,100,10);
if(mymovieclip.getTotalBytes()>0)
[code]....
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Nov 7, 2004
I have a movie clip that has the following code:
on (release) {
_root.rightMenu_mc.gotoAndStop("Animation");
}
It works fine the way it is but I read that it is better to use relatives paths rather than _root all the time but when I change it to _parent.rightMenu_mc.gotoAndStop("Animation"); it doesn't work anymore.
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Feb 11, 2009
rotateToMouse works. Nothing else even gets as far as tracing. What gives?
Code:
package engine
{
import flash.display.MovieClip;
import flash.display.*;
[code]....
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Sep 7, 2003
I have a movie clip I am using to display a group of logos i created which are also movie clips. when the user clicks on each logo the logos are supposed to enlarge except, that because of the way the layers are stacked, one of the enlarged logos displays underneath the smaller one. so, someone suggested i use swapDepths. But nothing happens. it won't even enlarge. here's the script:
on (release) {
this.swapDepths("manard");
gotoAndPlay("oataup");
}
"oataup" is a frame label, obviously and "manard" is the name of the movie clip instance I'm trying to swap with. I've never used the swapDepths method before so I'm hoping I screwed something simple up.
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Jun 25, 2009
I have one function that for some reason, isn't calling the next function. I've been looking over this code all day and I feel like it's probably going to be something really small and stupid but I jsut really need help at this point. The function that isn't working is showUsers().
This is my code:
Code:
import fl.controls.*;
import flash.display.Sprite;
import fl.managers.StyleManager;
[code].....
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Feb 19, 2010
I have a container mc called lightBoxCont that I load a class into
Code:
lbx.initLightBox(12, Number(slideIndex), urls, titleText);
lightBoxCont.addChild(lbx);
when the user clicks on a thumbnail the user can close the lightbox by clicking on a button like this
Code:
this.removeChild(lightBoxCont);
This all works (or seems to). If the user then clicks on another thumbnail the light box appears again, but the buttons don't work. These were added in the class lightbox.
Interestingly if I trace teh number of children that lbx has I find that each time the user presses on a thumbnail it goes up. First time its about 30, next time its about 60, next time its 90 and so on.I think this is causing the problem with the buttons not working.
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Apr 21, 2010
I have a button object that I need to scale to align with the variable width of an array of images.However, when I set the width in code, the button does not actually become that width. Tracing out the width gives me the correct value, but on screen.. it's off.
I've proved it to myself by scaling the same button object manually in the properties pane and visually comparing. Both of the buttons below have a width of 410.
Code:
navigatorDown_btn.width = 410;
navigatorDown_btn.x = (stage.stageWidth/2)-(navigatorDown_btn.width/2);
trace(navigatorDown_btn.width); // output: 410
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Aug 22, 2011
* I have a flash project called contact
* The document class is ContactClass
I am trying to make a sprite button with graphics and can't make it work. I have successfully added text fields so I know the path is correct. I suspected my code was correct and confirmed it should be, after reading several tutorials showing the process for creating sprite buttons with graphics. Anyway, I imported nearly every class on Earth, but certainly everything which needs to be. Stage is gray and 800x600.The graphics code by itself with appear, but not when linked to the sprite. Also, the sprite won't appear no matter what. Another interesting piece of the puzzle: nothing will trace, not even objects such as textfields which actually appear and function on the stage when I text the code.
public class ContactClass extends Sprite {
public function ContactClass() {
var home_btn:Sprite = new Sprite();[code]....
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Mar 12, 2010
I'm using movieclips with nested text as buttons and labeling them as so: "work_btn"
the path of the button from the stage is: content_mc.work_btn
I've adding the following code to the stage to no avail:
content_mc.work_btn.buttonMode=true;content_mc.work_btn.useHandCursor = true;
The cursor still shows as the horrid I-shaped text cursor. I'm looking for the hand cursor.
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Nov 26, 2011
I made a panorama (panorama_mc) with nested movieclips that I'm making behave as buttons. All works well in the panorama file, but not when I load it into a container in a different .fla file. I'm getting Error 1010 on the lines about the buttonMode and also just the EventListeners for the buttons.
Here's the code for the swf I'm loading into the other file:
close_btn.visible=false;
//defines measurements, in pixels
const PANWIDTH:Number=10061
const STAGEWIDTH:Number=650
[Code]....
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Feb 21, 2009
I could make mouse_click events etc on a loader object..(loading an image)but how do I makeit do the pointer finger thing..I know its .buttonModebut.. I triedtheLoader.buttonMode = true;and that throws an error "Cannot create property buttonMode on flash.display.Loader"
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Dec 14, 2010
I'm loading an icon from an XML file, then attaching that loaded icon into a dynamic sprite, adding it to the stage and trying to use the buttonMode method on it. For some reason I can't get the buttonMode to work. Here is my code:
ActionScript Code:
var forumHolder:Sprite = new Sprite(); //creates new sprite
addChild(forumHolder); //adds it to the stage
var XMLForumIconLoader = introLoader.image.(@name == "iconTwo"); //loads image from the xml files[code]........
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Feb 12, 2009
I have a dynamically created MovieClip that contains both graphics-drawn elements and TextFields. When I set this MC's buttonMode to true the mouse will only change over the graphics-part of the MC although I have set the selectable-attribute of the TextField to false. I also tried adding a invisible Rectangle on top, but it didn't work either
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Jul 16, 2009
The following code dynamically creates a movieclip "button". I also create a mask and a UILoader inside the original button to house an image. Works great. Unfortunately, the UILoader hinders the operation the the "button" mouseEventListener. How can I avoid thisHere's the code
var button:MovieClip = new MovieClip();
button.graphics.beginFill(rssXMLSettings.backgroundcolor); button.graphics.drawRoundRect(0, 0,100,100,25,25); button.graphics.endFill(); button.filters = [glow];button.y = 460;button.x
[code].....
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Oct 7, 2009
I am trying to apply buttonMode to a movie clip like this: pathToThumb.getChildAt(i).buttonMode = false;
and am getting the following error. 1119: Access of possibly undefined property buttonMode through a reference with static type flash.display:DisplayObject.
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Oct 7, 2009
I am trying to apply buttonMode to a movie clip like this:pathToThumb.getChildAt(i).buttonMode = false;
and am getting the following error.1119: Access of possibly undefined property buttonMode through a reference with static type flash.display:DisplayObject.
[Code]...
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Nov 5, 2010
I tried to use buttonMode property in a for loop and I get this error[code]...
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Sep 8, 2011
I just started fiddling with loading external swfs. I wanted to load a swf then add a mouse event to it. All worked fine, I can talk to the swf and rotate it and add the mouse event and it works. But when I tried to set the buttonMode to true I got an error
var loadedSwf1:Loader = new Loader(); var loadedSwf1URL:URLRequest = new URLRequest("mySwf1.swf");loadedSwf1.load(url); addChild(loadedSwf1);
[code]....
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Jan 27, 2011
is there an easy way to set the buttonMode to true to all my buttons in my application?
I thought to create a custom component which extends the s:Button and set there buttonMode to true but I wonder if there is an easier way like with CSS.
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Sep 3, 2011
I am trying to change the slider into buttonMode by using
my_slider.buttonMode = true;
but it doesn't shows handsymbol.Is there any other way to change the slider into buttonMode?
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Sep 12, 2011
i know this cant be that hard, just not sure why its not firing off.
i have a "home" button that i want to disable on load because the "home" content is loaded by default.
heres my code:
import flash.events.Event;
// BUTTON FUNCTIONS FOR SP.
// by SOMDOW
[Code].....
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Dec 6, 2010
Is there an easy way to read when buttonMode gets enabled?I want my custom cursor to change to a separate image, like the normal cursor does, for buttonMode enabled objects.
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