ActionScript 3.0 :: EventListeners Not Working - How To Make It Work

Feb 11, 2009

rotateToMouse works. Nothing else even gets as far as tracing. What gives?

Code:
package engine
{
import flash.display.MovieClip;
import flash.display.*;

[code]....

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ActionScript 3.0 :: .enabled Not Working With Eventlisteners?

Sep 28, 2009

I tried using a .enabled = false; when I already had a click event on that movie clip. I found that you need to remove the eventlistener instead of making enabled false.Why doesn't enabled work when you have event listeners?I'm really more curious than in need of an answer since removeEventListener worked fine.

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ActionScript 3.0 :: RemoveChild Not Working - How To Make It Work

Dec 22, 2009

I'm using CS4/AS3 and am swapping out swf files in a single holder from different buttons. The problem is that the child isn't getting removed when switching from button to button.Here's my code:

var Xpos:Number=0;
var Ypos:Number=150;
var swf:MovieClip;
var loader:Loader=new Loader();

[code]...

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May 29, 2010

A loading bar for my portfolio website is not working at all. Although the same loading bar will work on other Flash projects.After doing some research I have found that loading in MovieClips from the library may be the cause of this. So instead of loading them in from the library, i am now loading them in externally but the problem still persists. how can i un-embed the font? [URL]

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ActionScript 2.0 :: GotoAndPlay Not Working - How To Make It Work

Jan 14, 2009

my gotoAndPlay does not seem to be working. On frame 1 I have this for testing purposes:

trace("frame 1")

and on frame 2 I have:

gotoAndPlay(2);

and I get "frame 1" traced out continually. It's going back to frame 1 for some reason.

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ActionScript 2.0 :: Gettotalbytes Not Working - How To Make It Work

May 3, 2010

i am having some issues with the gettotalbytes function as flash wont take it as its function ( which generally show in BLUE COLOR ) so what i am trying to do is not working.

this.createEmptyMovieClip("mymovieclip",this.getNe xtHighestDepth);
this.createTextField("textfield",this.getNextHighe stDepth,10,10,100,10);
if(mymovieclip.getTotalBytes()>0)

[code]....

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ActionScript 3.0 :: ButtonMode Not Working - How To Make It Work

Jan 19, 2011

what could cause buttonMode to 'not' work properly?? the clip has MouseEvent listeners. I set the buttonMode to true. I have a trace statement inside the roll over event showing that buttonMode is set to true, but for some reason its not showing the hand cursor. the rollover,out, and click events fire as they should too..and i have other objects that work perfectly fine with buttonMode.

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ActionScript 2.0 :: _parent Not Working - How To Make It Work

Nov 7, 2004

I have a movie clip that has the following code:

on (release) {
_root.rightMenu_mc.gotoAndStop("Animation");
}

It works fine the way it is but I read that it is better to use relatives paths rather than _root all the time but when I change it to _parent.rightMenu_mc.gotoAndStop("Animation"); it doesn't work anymore.

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ActionScript 2.0 :: .swapDepths Not Working - How To Make It Work

Sep 7, 2003

I have a movie clip I am using to display a group of logos i created which are also movie clips. when the user clicks on each logo the logos are supposed to enlarge except, that because of the way the layers are stacked, one of the enlarged logos displays underneath the smaller one. so, someone suggested i use swapDepths. But nothing happens. it won't even enlarge. here's the script:

on (release) {
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ActionScript 3.0 :: Functions Aren't Working - How To Make It Work

Jun 25, 2009

I have one function that for some reason, isn't calling the next function. I've been looking over this code all day and I feel like it's probably going to be something really small and stupid but I jsut really need help at this point. The function that isn't working is showUsers().

This is my code:

Code:
import fl.controls.*;
import flash.display.Sprite;
import fl.managers.StyleManager;

[code].....

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ActionScript 3.0 :: Buttons Stop Working - How To Make Them Work

Feb 19, 2010

I have a container mc called lightBoxCont that I load a class into

Code:
lbx.initLightBox(12, Number(slideIndex), urls, titleText);
lightBoxCont.addChild(lbx);

when the user clicks on a thumbnail the user can close the lightbox by clicking on a button like this

Code:
this.removeChild(lightBoxCont);

This all works (or seems to). If the user then clicks on another thumbnail the light box appears again, but the buttons don't work. These were added in the class lightbox.

Interestingly if I trace teh number of children that lbx has I find that each time the user presses on a thumbnail it goes up. First time its about 30, next time its about 60, next time its 90 and so on.I think this is causing the problem with the buttons not working.

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Flash - Why Do EventListeners Stop Working After Manipulating The Z-property And Changing Stage.quality

Sep 16, 2011

Currently one of our teams suffers from a very strange phenomena: after manipulating the z property of a MovieClip and changing the stage quality some event listeners of nested MovieClips seem to disappear (or at least not react to the proper events any longer).

The problem also only appears when doing both, changing the stage quality and manipulating the zproperty.

Here is a simple class demonstrating the issue:

package {
import flash.display.StageScaleMode;
import flash.display.StageAlign;
import flash.display.Graphics;

[code]....

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ActionScript 3.0 :: Width Doesn't Work - How To Make It Work

Apr 21, 2010

I have a button object that I need to scale to align with the variable width of an array of images.However, when I set the width in code, the button does not actually become that width. Tracing out the width gives me the correct value, but on screen.. it's off.

I've proved it to myself by scaling the same button object manually in the properties pane and visually comparing. Both of the buttons below have a width of 410.

Code:
navigatorDown_btn.width = 410;
navigatorDown_btn.x = (stage.stageWidth/2)-(navigatorDown_btn.width/2);
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ActionScript 3.0 :: Make A Sprite Button With Graphics And Can't Make It Work?

Aug 22, 2011

* I have a flash project called contact

* The document class is ContactClass

I am trying to make a sprite button with graphics and can't make it work. I have successfully added text fields so I know the path is correct. I suspected my code was correct and confirmed it should be, after reading several tutorials showing the process for creating sprite buttons with graphics. Anyway, I imported nearly every class on Earth, but certainly everything which needs to be. Stage is gray and 800x600.The graphics code by itself with appear, but not when linked to the sprite. Also, the sprite won't appear no matter what. Another interesting piece of the puzzle: nothing will trace, not even objects such as textfields which actually appear and function on the stage when I text the code.

public class ContactClass extends Sprite {
public function ContactClass() {
var home_btn:Sprite = new Sprite();[code]....

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ActionScript 3.0 :: Buttons Work Then Stop Working

Aug 2, 2010

My site has a thumbnail gallery that loads larger images that then jump to sections containing flash video. Everything works great when I test my movie and all buttons work. But after clicking on one certain button (my "about" button in the header), all of a sudden the large image buttons stop working and won't jump to the sections. Although they do still display correctly when over, down,ect.

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ActionScript 2.0 :: Flash Portfolio And Working On 'work' Page

Feb 11, 2003

i am making a flash portfolio and am working on the "work" page.i have a bunch of links.i would like each link to open up a seperate window containing a graphic that is already in the library.so basically, what is the script to link to a graphic already in the library and have it open in a seperate window.(i just said the same thing twice.....)and also, is there any way to customize these pop up windows?

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How Does Working With SQLite Databases Work In Flex 4.5.1 For Mobile Applications

Jun 26, 2011

How does working with SQLite databases work in Flex 4.5.1 for Mobile applications,I'm looking to create a general class that I can reuse. For now I only want it to handle queries and return results or fault events.Also, I am unsure if I should be using Synchronous or Asynchronous connections for mobile devices.

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ActionScript 3.0 :: MouseEvent.CLICK Not Working But Using MOUSE_OVER Makes Function Work?

Aug 27, 2009

The main AS timeline creates the enemy instance and calls them via the timer class. Inside the instance enemy movie clip there is some script to do a basic tween and there are functions to remove the enemy and to declare you've hit the enemy. The problem I'm having is when I try to call my KillEnemy function with a MouseEvent.CLICK (or MOUSE_DOWN, MOUSE_UP) event, it isn't registering, I realised this after testing the same function to listen for a MOUSE_OVER, MOUSE_OUT, it worked perfectly.

Can anyone explain why this is happening? Not just that the mouse seems to be a little delicate, even with the roll over listener called it isn't registering the event unless it hits a specific part of the movie clip enemy, which leads me to believe the movieclip is somehow built incorrectly? But even when testing the game with extreme settings (i.e. leaving the enemies on screen for a long time) the mouse clicks aren't registering still. Something is broken! Here is some of code inside the enemy movie clip, the problem lies on line 11:

[Code]...

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ActionScript 2.0 :: Necessary To Remove EventListeners?

Mar 6, 2009

Let's say I have a global SoundChannel object, and inside a function I am repeatedly creating new instances of the Sound object to play songs one after the other. Each time I do this, I need to add a new eventListener to the SoundChannel to call the function 'onSoundComplete' that will load the next song on completion.Coming from a strict C++ programming background, I often wonder if it's necessary to do some kind of cleanup in Flash, or if it handles it automagically.Here's example code that specifically removes the eventListener from the previous Sound object everytime a new one is created, but I don't want to be doing this if it isn't necessary:

Code:
// Setup sound object buffer
var slc:SoundLoaderContext = new SoundLoaderContext(3000);

[code].....

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ActionScript 3.0 :: How To Remove The Eventlisteners

Aug 16, 2009

I have images loading from an array. A slideshow. This works fine, but they pile on top of each other. I cannot figure out how to remove them. what's the simplest way to remove them? How do I say - if pic1 is loaded, before loading pic2, remove pic1?

Code:

var aPics:Array=new Array("pic1.jpg","pic2.jpg","pic3.jpg","pic4.jpg","pic5.jpg");
var threeSeconds:Timer=new Timer(3000,aPics.length);
threeSeconds.start();

[code]....

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Flash :: Using Eventlisteners In Classes?

Dec 15, 2011

I'm trying to use an eventlistener in a class, but I can't make it work!

The class is ment to handle a HTTPRequest, so I'm using ResultEvent.RESULT.

public class GetXML
{
public var content:Object;
public var url:String;

[Code].....

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ActionScript 3.0 :: Add EventListeners To Shapes?

Feb 7, 2009

Can I add eventListeners to shapes ?

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ActionScript 3.0 :: Add EventListeners To Bitmaps?

Apr 18, 2009

Trying to add EventListeners to Bitmaps.Can I add an EventListener directly to a bitmap?If I load an image to a UILoader then addEventListener to the UILoader instance that works just fine, but if I use a Bitmap instead, nada...I could load the Bitmap into a Sprite and add the EventListener to that, but would prefer the direct method...

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ActionScript 3.0 :: EventListeners For Input Text?

Nov 11, 2009

Is there a way to listen for the cursor in the input text field? I am making a form, and when the user clicks on the input box I want text to appear to the right side and than fade when they leave that text field.

the text field is called input_txt;

psuedo code

input_txt.addEventLister(event.MouseEvent, showText);
function showText(evt:MouseEvent):void{
text_mc.visibile = true;
}

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ActionScript 1/2 :: Run Time MovieClip EventListeners?

Jun 6, 2009

I'm working on an image gallery which builds dynamically at runtime, simple enough.imageList is an array loaded with the images to display.

var imageList:Array = _root.images.split(",");var imageArray = new Array();var count = 0;for( var i = 0; i < imageList.length; i++ ){  _root.createEmptyMovieClip("myMC"+i, (i + 1)); _root["tmpMCL"+i] = new MovieClipLoader();  imageArray[i] = new Array();  ima

[code].....

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ActionScript 3.0 :: Pass Parameters Through Eventlisteners?

Jun 11, 2010

Inside a .fla file I have some buttons and each button will tween a different image to the stage. All the images are outside the stage in the same x and y position and I just need to tween the x coordinate.

Now I'm working with an external document class where I'm trying to hold all my functions and I'm stucked with the Tweens. I'm willing to stay away from the flash tween engine and I'm trying to work with tweenLite.
 
Is it possible to pass parameters through eventListeners so I can use something like this inside my docClass?
 
public function animeThis (e:MouseEvent, mc:MovieClip, ep:int):void { //ep stands for endPoint.
TweenLite.to(mc, 2, {x:ep});
}
 
If this is possible, how am I supposed to write the listeners so it will pass the event to be listened for AND those parameters? And how to build the function so it will receive those parameters and the event?

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Actionscript 3 :: EventListeners In Nested Functions?

Mar 12, 2012

I've got a few MouseEvent listeners outside of a function that contains nested functions that need to use the functions attached to the listeners.

button1.addEventListener(MouseEvent.ROLL_OVER, buttonOver);
function navigation (): void {
if statements;

[code]....

I keep getting an "1120:Access of undefined property buttonOver" error. I know it's because the EventListener is outside of the function "navigation" but I need it to be accessed by other functions later.

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ActionScript 3.0 :: Talking To MovieClips From EventListeners?

Aug 13, 2009

im trying find out a value of a var from a mc called from an eventlistener.

//////////// as2 oldSchool ////////////
function loadPlayer() {
trace("myScene: "+this.myScene)

[code]...

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ActionScript 3.0 :: Removing EventListeners When Unloading?

Aug 19, 2009

I have main.swf and content.swf. I load content into main. When I try to unload it gives me error, due to the fact that in my content.swf I have MouseMove event and this event is causing this error:

ActionScript Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at content_fla::MainTimeline/onLoop()

How to properly kill all eventListeners?

My main.swf code:

ActionScript Code:
var holder:Sprite = new Sprite();
addChild(holder);

[Code].....

I did some research and it seems quite an issue - especially when trying to remove, enterFrame, mouseMove or stage listeners. Im using CS3.

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ActionScript 3.0 :: Generate Dynamically Some EventListeners?

May 13, 2010

I have this code (for now, but there will be much more eventListeners) and i want to generate them dynamically.

Code:
s1.addEventListener(MouseEvent.CLICK, function1);
s2.addEventListener(MouseEvent.CLICK, function1);

[code]........

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