ActionScript 3.0 :: URLLoader And Just Loader?
Aug 5, 2009
Whats the difference between a URLLoader and just a loader?
and when would you use each one? Just been watching a video tutorial and the guy loaded some XML using the URLLoader but I've seen just the Loader being used for other items such as jpg's.
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Similar Posts:
Jul 29, 2009
So I am trying to load images with a transparent background in using URLLoader and loader but there is always a white background any help?
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Jul 10, 2009
I got to make a preloading class to be used all along the project, i need to be able to make some behaviours depending on the user internet connection.i have to load all sort of data and display progress percentage for ; SWFs, JPGs, GIFs, PNGs and Text, XML, Binary..i got problemes while tracing the progress of loading XML requests becaus I have to load XML using URLLoader and other data with Loader:
Code:
if (dispatcher is URLLoader)
{[code].....
as you can see, in xml ther's no progress. is there any work around? or is this a flash related bug?I used Loader to load XML files but got problemes with Event.COMPLETE not firing.
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Sep 14, 2009
in AS2, I used loadVars class to download data, but I am not sure if I should use loader calss or URLLoader for loading data in AS3.
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Jan 23, 2009
I have two swf files, each one almost with the same classes, the most important one is a Singleton class, each swf does "singleton.getInstance()". The diference is that one swf is like a container and the other one is like a module. So when the container loads the module from an absolute path like loader.load("file://c:/modules/module.swf") or loader.load("[URL]"), two different singletons (same class) are created
But when the container loads from a relative path like loader.load("module.swf") , just one singleton is created (that is what I want) I am just intrigued with this behavior, could someone explain me this? PD: I believe is something related to loaderContext and applicationDomain but It also appears that isn't working right. -Patricio Foieri , Vertigo Labs
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May 9, 2009
The title describes the problem: Loader.load() is firing the INIT event, but in my listener it's reporting loader.content as null. The description for INIT event is "Dispatched by the associated LoaderInfo object when the properties and methods of the loaded SWF file are accessible."I'm loading a lot of JPG images, and 95 percent of the time it works fine; the init listener fires and reports valid loader. content.I absolutely need loader.content available because I need to set the bitmap smoothing property to true.I've tried using Event.COMPLETE and it has the exact same problematic behavior.
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Apr 28, 2010
I'm feeling a bit low now as I have been suffering this for months. A simple loader loads my simple game and runs VERY FAST on even slow pcs BUT when I build this other loader, it goes quite slowly and I don't know where the app is going wrong. WHERE is the processing consumptoin coming from out of my app.
[Code]...
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Mar 26, 2010
I have the following code which simply loads an external swf, puts it in the right place and should all be hunky dory.This works:
Code:
var myLoader:Loader = new Loader();
addChild(myLoader);
var url:URLRequest=new URLRequest("foobar.swf");[code].....
to set the dimensions of the loader so the external swf doesn't 'spill over', the result is a blank screen. No matter how high I set those dimensions it just doesn't display anything.
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Sep 13, 2010
I got this very strange behavior from FlashPlayer debugger 10.1 r82. When I call loader.load method, no ADDED event is dispatched to the loader object. But if I open the file and call loader.loadBytes instead, an ADDED event is dispatched to the loader object. I suspect the ADDED event is dispatched because the content is being set as the child of Loader object, but why in the other case it is not dispatched?
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Apr 7, 2012
the file loads correctly but the loading screen only flashes up at the end.The only thing being exported in frame 1 is the loader image, and that is extremely small.Is it possible that there's a queue of things being loaded and the loader image is at the bottom of that queue? Since that was one of the last things added to the project
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Aug 12, 2009
i have a main loader swf file called loader.swf and it loads an RSL.swf (runtime shared library for my swf files) and then 10 swf files, each one to a container (fE.: movieclip '01' in loader.swf, then movieclip '02' and so on). the 10 swf files have a lot of references to RSL.swf, and i have to use RSL.the problem is when loader.swf loads the RSL and the other 10 swfs the loader throws errors like this:
Code:
*** Security Sandbox Violation ***[code]...
then i put in EVERY swf files (loader,RSL and the other 10) the code Security.allowDomain ("*") but throws the same errors...
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Aug 21, 2009
I'm loading some images with Loaders, cloning the BitmapData to a new Bitmap, and adding the Bitmap as a child of a Sprite. So far, so good. I want the Loaders I'm using to be removed by garbage collection, which they seem to be. The problem, or so it seems, is that when the Loaders are cleaned up, the Bitmaps I'm creating lose their data.
Edit: All this is happening when a class is instanced, and many copies of this class are being used as actors in a game. As the Actors are being created the older ones are losing their BitmapData to garbage cleanup. When all of them are finally loaded, only the last few are visible. I've rewritten my posted code as a class. If I prevent the Loaders from being cleaned up by somehow keeping a reference to them, the Bitmaps don't lose the data, but I don't want these Loaders hanging around.
[Code]..
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Mar 11, 2010
I am attempting to load multiple images in AS3 and I'm exploring different options on how this can be done.I would like to have to only use one Load() instance and handle the various image assignments in the onComplete handler...here is my first attempt:
var buttonLdr:Loader = new Loader();
buttonLdr.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadError);
buttonLdr.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadCo
[code]....
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Jun 26, 2007
Sorry for the complicated topic. I got a .swf that loads in other .swfs. Rather than figuring out how to make a loader for loading .swfs I thought I'd just use a simple loader in the .swf I'm loading.
However, it doesn't work. It starts fully loaded but doesn't finish. Heres the AS:[AS]_root.stop();
PercentLoaded = _root.getBytesLoaded()/_root.getBytesTotal()*100;
[code].....
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Aug 24, 2009
how to create an image gallery that loads external bitmaps. It also has some nice fade in/fade out effects using Tweener. I was wondering, what would I need to modify from my code to load MovieClips from the library instead of the external JPEGs.
Code:
import caurina.transitions.Tweener;
var btn:Object;
var disabledBtn:Object;
[Code].....
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Aug 13, 2009
How to access a loader loaded by a loader
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Oct 20, 2010
siteLoader.as, Line 23 1061: Call to a possibly undefined method load through a reference with static type Loader.
[Code]....
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Jul 29, 2009
I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
Placeholder_mc.addChild(myLoader);
This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
[code]....
What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?
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Aug 12, 2009
im working on an image viewer and im loading an image to a loader and then add the loader to the stage.I want the user to be able to drag and drop the image but since it's a loader i dont know how to do it.
I tried
imageLoader.startDrag = true;
imageLoader.content.startDrag = true;
but im getting an error on both.
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Jul 31, 2009
Is there a easy / good way of getting the url from the URLLoader object? It seems at least two other people (this guy and this this guy) have wondered the same thing. Maybe we can get an answer here on s.o.?
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Mar 26, 2010
I'm building a portfolio website and I'm using URLloaders to load new content.I want the user to be able to change the content they're loading before it completes. aka, stop the current load and load something else.
Adobe Actionscript 3.0 reference says I can use the following:"Use the unload() method to remove movies or images loaded with this method, or to cancel a load operation that is in progress."
Here's what I have (my attempt to stop the loader is in bold):
button_btn.addEventListener(MouseEvent.CLICK, newPage);
function newPage(e:MouseEvent):void { loaderState=true; newDescription();
if (loading){
[code]....
I'm getting the following error on loader.unload(req); : "1137: Incorrect number of arguments. Expected no more than 0."I've also tried just using loader.unload(); but it doesn't work - the url loader just continues to load and doesn't load the new content.
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Apr 13, 2011
I'm trying to do a real simple POST HTTP request using URLLoader. I'm following the next steps:
[Code]...
But, actually It does a GET request instead of a POST request. Is it possible to do a POST request without anything in the body of the request??
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Jun 3, 2010
I am loading multiple xml files with URLLoader.
for (var i=0;i<xmlCount;i++) {
loadXML(xmlFiles[i], i);
}
[code].....
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Apr 21, 2011
I'm want to use a URLLoader in one line, but I know Internet Explorer has given me problems loading local files when the listener is added after the load call.
new URLLoader(new URLRequest('http://example.com')).addEventListener(
Event.COMPLETE, handleLoadedData
);
[code].....
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Jul 8, 2009
Everything runs fine in Firefox, but when the SWF tries to make a request in IE, I get an IOError. I've read that it might have something to do with no-cache settings and that a possible solution is to use URLRequestHeaders.
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Nov 4, 2009
I'm trying to add a name property to the xmlLoader object just as I have successfully done with the photoLoader object. When the last line of code is present the following error is thrown:
1119: Access of possibly undefined property name through a reference with static type flash.net:URLLoader.
I suppose this has something to do with the URLLoader not inheriting from Display Object like Loader does. Is there anything I could do to add a name property to this URLLoader?[code]...
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Mar 11, 2009
I am having an issue in getting flash to call my PHP script and then get the variables back into flash once the PHP script has queried a mysql database. I have tried to chop things in the php script down to their bare essentials. I am new to AS3 so I am having some trouble integrating the two. I know that my DB info and querying works so it must be something with passing data between flash and PHP.
import caurina.transitions.*;
import fl.controls.DataGrid;
import fl.controls.ScrollPolicy;[code]........
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Jun 15, 2009
Anyone have any suggestions about unloading an URLLoader. I'm loading xml data and trying to load different data on button click, but it just keeps piling up, I'd like it to replace the old data.
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Jul 21, 2009
Recently i got job that finaly includes some AS3, so im getting back into the world of flash again. But as you all can imagen, not without problems... let me explain what i'm trying to get working:
A little background:We are currently recreating a game within flash, the game requires a login to create a sessionid (server side) to retrieve gamedata based on that sessionid. The login page for this, is done with a certain framework (cake), wich we are not going to change, because the existing game is already in production phase.
The problem:The original form sends the username and password with nested variables like this:
<input id="LoginUsername" type="text" value="" maxlength="40" name="data[Login][username]"/>
<input type="password" id="LoginPassword" value="" name="data[Login][password]"/>
AS3Trying to replicate the request in as3 like this:
[AS]
public function login(username:String, password:String):void{
var loader:URLLoader = new URLLoader();
var request:URLRequest = new URLRequest(this.baseUrl + this.loginPath);
[code].....
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Feb 14, 2010
I am having a problem with my ProgressEvent.PROGRESS handler. It looks like this:
Code:
function handleProgress( event:ProgressEvent ):void {
var percent:Number = Math.round( event.bytesLoaded / event.bytesTotal * 100 );
trace("Uploading %" + percent);
}
It just traces "Uploading %100" every time
I am using a big file so I know its taking several seconds between calling URLLoader.load and complete. There just doesn't seem to be a report in between 0-100..
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