ActionScript 3.0 :: Upload Image To Facebook

Mar 30, 2012

Iam trying tu upload image to facebook but it just dont work, doe's someone knows relaiable and working example, because everythig I use it don't work.[code]

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I recently developed an Adobe AIR App, for uploading images to a Facebook User's Album,which worked well! But now, as I tryed to migrate the AIR App to an Flash App, which is supposed to do exactly the same, I am experiencing one problem:

Actually everything works fine: The App Initialization, The User Login & Permission (establishing a session), BUT: Once i make the call for uploading a BitmapData, I do NEVER get ANY response / the handler does never get called:

var values:Object = { message:'This photo was created by ProFileIzer', fileName:'filename', image:new BitmapData(50,50, false, 0xFF0000) }; Facebook.api('/me/photos', handleUploadCompleted, values, 'POST');

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I'm looking for the simplest way to upload a photo from a gallery on my server (i.e. I have the url to the jpg) to Facebook. The project is built in as2, and for hte life of me I can not find a solution.

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I am getting a mysterious result when trying to load profile images from a logged in Facebook user's friends list into an as3 canvas app. In pretty much every (non-facebook) application I've made where loading an image is required I use the following:

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I'm currently building an application using the Adobe Facebook API and I've run into an issue where for the login method the Facebook login popup displays but when doing a Facebook share/post the popup is blocked.

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As far as I know, what I ask here isn't possible, but I thought I'd ask anyway in case I'm missing something.

Suppose you want to let users upload JPG images, and these images are scaled into smaller icons and the original images are always discarded and never required again. Is there any way that would commonly work in most modern browsers that would let the user select a single image on their hard drive, have that LOCALLY turned into a thumbnail and upload the created thumbnail to a server?

In a case where the server just needs a small image, it would be wasteful both in user time and server resources to proceed uploading the whole image, only to immediately discard it. It would be much better to just scale it on the client.

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I am creating one desktop application of facebook.

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When I have seen this in Charlse Debugging proxy then it is displaying 403,Forbidden error of image.

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I've developed a Flash quiz app for facebook, which calls for a php script silently upon completion. The php script's function is to generate an image from the POST data sent by the flash, and then post it to the user's wall.That would be all neat and dandy, but for some reason the image never gets uploaded, probably because when i call it, it's like [URL] and the facebook SDK script inside gets an Oauth error, probably because it is not embedded in their canvas.

If I'd like to have my php script generate an image and upload it to the fb wall, then how should I call it from the flash?This is the AS2 code I'm using currently:

callRemoteFile = function(ourVariable:Number) {
var result_lv:LoadVars = new LoadVars();
result_lv.onLoad = function(success:Boolean) {

[code]....

If I simply navigate to the php with my browser it giver me this:

Fatal error: Uncaught OAuthException: Invalid OAuth access token signature. thrown in /home/a01223445/public_html/appfolder/base_facebook.php on line 1039

If I view the same php through facebook canvas it works perfectly. My problem is: The canvas will show the flash and I want the php to silently be evaluated while the flash is running.

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