ActionScript 3.0 :: Using NetStream AppendBytes With MP4 File
Apr 14, 2011
I am trying to play a mp4 video file with netstream.appendbytes method. But the video downloading. When I load a flv video file, the player play the flv video but when I am trying a mp4 video file, don't loading. flv works, but mp4 don't works.
My code is
import flash.net.URLRequest;
import flash.net.URLStream;
import flash.events.ProgressEvent;
import flash.events.Event;
import flash.utils.ByteArray;
[Code] .....
i am trying to play a mp4 video file with netstream.appendbytes method. but the video down't loading. when i am load a flv video file, the player play the flv video but when i am trying a mp4 video file, don't loading. flv works, but mp4 don't works.my code is
I have a simple flv player which connects to a CDN which can take header byte range requests if a user wants to skip through a flv without the need for the flv to be 100% loaded.I am using a third party http librabry to add the range header to the request.My code plays the flv but when I try to skip to 30 seconds into the video it just freezes. I beleive the cdn does return the file as i can trace through the bytes and the header has the content-range repsonse (below).[code]
I am using NetStream.appendBytes() to play a local video (no server involved) in Adobe AIR. I would like to use BitmapData.draw() to take a picture of the video output, but I am getting this error:
This is only sample code use for an explanation. The error would happen when calling the getImage method while the video is playing. The error mentions a policy file not found. Since the file is loaded locally there isn't really a place to put a policy file. Is there a policy setting somewhere that needs to be set or is the BitmapData.draw feature just not available when using appendBytes?
the tips: Error #2123: Security sandbox violation: BitmapData.draw: cannot access null. No policy files granted access.
Here is some sample code
[Code]...
This is only sample code use for an explanation. The error would happen when calling the getImage method while the video is playing. The error mentions a policy file not found. Since the file is loaded locally there isn't really a place to put a policy file. Is there a policy setting somewhere that needs to be set or is the BitmapData.draw feature just not available when using appendBytes? It is a local flv file, not an ramp stream from a server.
I am trying to figure out how to use http dynamic streaming with flash 10.1 but I can't get the basic functions working. What is the syntax for using appendbytes with a video file?
I am using NetStream, NetConnection and Video object to play an mp4 file which is hosted over a web server using http.This is an AIR application and the relevant code is pasted below:
var url:String = <some http url>; connect_nc = new NetConnection(); connect_nc.connect(null);
I have a netConnection connected to a Flash Media Server. I am trying to use the new appendBytes function from Flash Player 10.1 to stream a local FLV file to FMS. I'm having issues however... Documentation I get online
function playFile(data:ByteArray):void { // data is bytearray data from an already loaded FileReference object[code]....
However, I'm getting an error with the appendBytesAction and appendBytes. The error is: Error #2004: One of the parameters is invalid....TypeError: Error #2004: One of the parameters is invalid.
when i user appendbytes, my memory consumption become too Larger, how can i reduce it. i tried to close the netStream and seek(0) and appendBytesAction, it's not usef.
I have a problem with my video player, I'm doing the video display through a seekbar appendBytes and I have but I can not make the video go to a certain point of view when I click on seekbar. I found that the problem is in how I view the video, which is the appendBytes.
I'm making a small video players in AS3, and I've found that after calling NetStream.pause() or NetStream.togglePause(), no status messages are being fired any more.If I click the "pause" button while the video is buffering, I never get the Buffer.Full message.Here is some code:
_connection = new NetConnection(); _connection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler); _connection.connect(null);[code].....
I am working on an app that will take a snapshot of an rtmp stream of an archived video, save it to a file, and ExternalInterface the file name to the hosting page to javascript it up for display.
I actually have all pieces working great. The only time an error is thrown is when I pause the video, seek to somewhere, and then try to take a snapshot. Then there is a runtime error of: SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: mySwf.swf cannot access rtmp://myFlashServer/myApp. No policy files granted access.I've seen post after post of suggestions and have tried them, but without success.
I have the crossdomain.xml and my FlashMediaServer security setup fine (it is actually working, except for this one glitch). It just seems to be the pause-then-seek-then-BitMapData.draw() combination which is creating issues.
Another weird thing: after the error is thrown, if I resume the stream and take a snapshot, it works flawlessly again.
I have a swf that is in a different directory then the index. so I make sure that the xml has the proper relative path to the location of the index. which works fine for all the images that I load in.. simple enough right?but for some reason the NetStream seems to want to use the base url location as the location of the swf instead of the index.. to apply the relative url too..I have never seen this behavior before and was wondering if this is how its supposed to be..I already double checked my xml to make sure it was not doubling up the folder name..but basically the xml is like so..
<video src="foldername/videos/file.flv" /> but when i view it online. the browser is looking for the file here.. domain.com/content/foldername/foldername/videos/file.flv
I am loading a showreel in my flash file using this:
[Code]...
The .flv is 35mb so the video is understandably jumpy. I was wondering what i should do to get round this... Is there a way to buffer it at the start so that there will be no glitches in it? The showreel has already been compressed quite a lot so can't shave much off the film size...
I would like use NetStream class to stream AAC audio file stored locally on server (because i can't use Sound class, AAC not compatible) How can i do this ? (without flash media server)
I have tried using http protocol, no errors occured, but i receive no audio data.
In my application I have a video playing from a NetStream. Every second on timer I update a text label with statistics like stream.info.currentBytesPerSecond. The problem occurs when the NetConnection associated with this NetStream closes: the getter for stream.info throws
I'm trying to play a 10 minute long video (h264/mp4) which is 39MB in size, after I call stream.play(fileURL) it doesn't start playback until its loaded around 12-16MB of the file (many many seconds later), I finally get onMetaData at this point too. Why doesn't it begin playback right away, or at least w/in a couple seconds? What can cause this bloated lead in time?
I have a "movie player" that plays flv files using the code below (videoToPlay is the name of the file to play and is just a string). I want to use the same setup to play an mp3 file also.I tried using mySound = new Sound(); and then mySound.attachNetStream(ns);, but it gives me this error: 1061: Call to a possibly undefined method attachNetStream through a reference with static type flash.media:Sound.
A NetStatusEvent with info.code of "NetStream.Connect.Closed" is dispatched by NetConnection when a NetStream is closed. This seems kind of weird, shouldn't the NetStream dispatch the event? how do I know which NetStream has been closed if I have more than one running (which I do)? I need to know so I can cleanup the now dead stream.
I have a video with 2 embedded cue points (event). The video player uses NetStream and is NOT a FLV Playback component. I can trace them and see both name and time with this:
I'm currently on a project where to build a site with with several video-clips being played and reached from a menu. The video-files will be in FLV-format.I've done some video solutions in flash a few years ago but this time it will be in CS5 (AS3) and I'm not sure which solution that will suite this project best.The video clips must run smooth and I guess we'll need some cuepoints and buffering to make the transitions from the user inputs smooth. I think they need some MovieClips on top the videopart as well for navigation/information.
Should I use the NetStream-way or use the FLVPlayback-way? I got some demo-video-files yesterday and I ran an example using the FLVPlayback-method and it showed up smoothly but is this the way to go?Why would you use either NetStream or FLVPlayback?
I'm trying to figure out how I can add a seekbar to my netstream.I have the duration of the flv through metadata and the current time of the stream, but I can't understand how I should connect them to pass a position to a seek handler. And allso to be able to drag the handler to positions in the stream.
Is it possible to add cue points using as3 and I will not be using FLVPlayback component.
I want my flv or netstream object to call a fucntion after 7 or 16 second or at any specified time during playing. i found addAsCuePoint the only way to do it.
If there is any other way to accomplish this task then i will not be using cue points..
In a Flex NetStatusEvent of type NetGroup.MulticastStream.PublishNotify, you get the String name of the stream in e.info.name
The name is what the publisher specified in the .publish ("") method. But in a NetStatusEvent of type NetStream.Connect.Success, there is no such property. Instead, the whole NetStream object is available through e.info.stream
How the heck to you get something as basic as the name from the NetStream object? e.info.stream.name does not exist. I must be overlooking something very simple.
I'm creating a video chat app using Flash Media Server 4 and Flex, using RTMFP for peer-to-peer.No matter what I try, I cannot mute a user's NetStream. I tried receiveAudio(false) and that does not work. I tried capturing the stream SoundTransform and setting the volume of that to 0, that does not work.I tried setting the mx VideoDisplay volume to 0 and that does not work.I can set the alpha of the VideoDisplay, so its really strange that I cannot set the volume.BTW, I am not trying to mute the mic of the user who launched the app, that I can do. I'm trying to mute one of the other users stream in the Flex app, that way the app makes it possible to not hear people who are perhaps being offensive.
The code above is my standard preloader for swf, I use it since long time and its all working, I managed above the script another one that load the flv?s that I use in the array. The two are working but my need is that the container only start to play the module after all the flv?s have been loaded to the cache.
One thing to note is that in the second script the array is playing the flv?s when should be only load, I?ve try to give a ns.pause(); but if I do that the array dont get to the end of it.
i've a very strange problem with a NetStream Buffer only in Internet Explorer (flash player version 10,0,32,18). When I connect to a netstream I use this:
var videoOpe:Video=new Video(); var stream="name live stream"; var nsOpe = new NetStream(nc); //nc is an active netConnection nsOpe.bufferTime=1; nsOpe.client=this;
I'm trying to play an FLV on a video instance on the stage called my_video. This works as frame code the timeline, but when I use it as a class it loads the video but gets stuck on the first frame.
Here is my code
Code: private var my_video:Video; private function loadVid(mc:MovieClip) {
Currently I'm using a rtmp server to streaming a video (m4v format), and now I need to set a cuePoints to call this one.
The problem is,
I'm using a simple video playback with NetStream and NetConnection, till here its okay, the video is streaming correctly, now appears the necessity to show some graphics in middle of the video.
How can I set the cuePoint name? addCuePoint()? The simple video player support it?