ActionScript 3.0 :: VideoEvent Doesn't Work In Flash Player 10.2
May 8, 2011
Same codes... work in Flash Player 10.1 but do not work in Flash Player 10.2... Error: 1119: Access of possibly undefined property COMPLETE through a reference with static type Class.
is it flash bug or done intentionally? anyways, is there any way to run VideoEvents on FP 10.2 ??
I am having the same problem as a lot of other folks. I have searched through this and other forums and nobody seems to have an answer - at least I can't find one. The set up is this: I tried to view a video - received a message that I need to download the latest version of Flash Player - did so and everything seemed normal - tried the video again and got the same message. I have tried everything suggested on the official Flash Support page as well as this and several other forums and nothing changes.
I haven't seed this tidbit in other threads and it is probably worth noting that when I go to the page on the Adobe site where you can check which version is installed - it says no version is installed even though it apears normally in the Programs and Features window and can be removed from there. Off-the-shelf version of Windows 7 Home Premium , 32 bit running on an HP Pavillion Notebook. No problems with Flash Player unitl 3 days ago.
Request for all mac users: could you open Adobe's flash player page [URL]And check whether the sample movie runs or fails?
If you only get the audio/pauze/getflashplayer10 buttons, but the movie itself is just white space (just like my preview image), could you write down you mac's specs?
Or let me know why this perticular movie of adobe themselves doesn't work on my mac? I've got a mac os 10.4.11 with flash player 10 installed.
None of my onRollOver = functions work with flash player v11 on mac firefox. When i click a button, it shows rollOver, then i have to click it again for it to onRelease..
I'm working on a site (http:url...) where I'm using an elastic effect on a window that will display the conent. Here is the code I have so far: Code for elastic is on a frame:
Now all of this code works fantastic when I publish the movie for the Flash 6 Player,but when I change it to the latest Flash 7 Player it doesn't work.
I am trying to use the Flash + Set the browser to a desktop agent on the Galaxy Tab.
mWebview.getSettings().setUserAgentString("Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.2.11) Gecko/20101019 Firefox/3.6.11"); mWebview.getSettings().setPluginsEnabled(true);
So the issues is, when the UserAgentString param is enabled, flash player wont load as many websites like Iplayer don't recognise the browser in the WebView.
This may be a bug in the Samsung browser. Anyone have any desktop agents that the WebView will accept whilst enabling flash?
I have made an AIR app that brings in local SWF files and displays them in an interface. One particular local SWF file contains a FLVPlayback component. On this component I've placed some event Listeners.
Is there any reason why getColorBoundsRect() of the BitmapData Class would work in Flash player 10 but not in 9?
HTML Code: letterText.text ="H"; var textBitmapData:BitmapData = new BitmapData(letterText.width, letterText.height, true, 0x00000000); textBitmapData.draw(letterText); var bounds:Rectangle = textBitmapData.getColorBoundsRect(0xFF000000, 0x00000000, false);
I have a slight problem when publishing to Flash Player 7 but works perfectly in Flash Player 6, below is the code:[code]In short this creates a list where the values are kept in SharedObject.I need to use a WebService so I require Flash Player 7, as I said this works as expected in Flash Player 6, so maybe someone may know a pitfall or two when migrating code form 6 to 7?
I am using the VideoEvent.COMPLETE trigger to return my user to a selection screen once a video they have chosen to watch has finished... but for some reason the trigger fires 2 or so seconds into the video(45sec videos). The bug seems pretty inconsistent, sometimes it happens and sometimes not on all of my videos
I decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:
Code: var i:Number = 0; var myInt:Number; var t:MovieClip;[code].....
in the function, but now the trail doesn't resize and the mask still doesn't work.
I'm having a problem, where random IE's are not able to display my .swf file. All the IE's are IE8 with the latest flash pluggins and all security's are set at Medium, however some IE's get just a grey box and other's get the full flash file. What's going on? It works fine in Safari and Firefox of course, but why so much difficulty with AS3 Flash9 in IE? here is a link to the site, and it's the big image changer at the bottom of the front page.
I'm trying to export an animated text image, but for some reason, when I publish in .gif format, the text is all screwed up. I have example of it, in the attached file. It worked for me in flash mx, but in flash cs4 it doesn't work. I want the text to be readable and animated, in this .gif.
For some reason the Flash Uninstaller won't do its job. It says 'Installing', then 'Quit' but doesn't do anything. I've got all the browsers shut down.
I am developping this video player: In the exemple above, the player is loading this start image, to display it before the playing of the video:Here, I then tell the player to load the same image, but on another domain: As you can see, it doesn't work anymore. I searched on Google and discovered that I theorically had to add a crossdomain.xml, to make sure that there isn't security protection that avoid swf to load images from other domain. so put these two files on my different domains, to tell the swf to accept files from all * domains
I wrote a program in C# that, when a user press a button, opens a new form containing an embedded flash object. The flash application needs the user to be logged in, so i added to the source something like
swf.SetVariable("__ses", sid);
This works fine for 2 user testing the application, while the third one can succesfully open one table, while all the others appear "black", just like if the loader can't get past the loading step.
I am a student trying to learn how to take multimedia elements from one class and put them on a webpage using Dreamweaver CS4. From an online tutorial, I created start/stop buttons with ActionScript3 URLRequest to reference a sound file. The swf works fine when played; it plays from the html generated by flash but when I use Dreamweaver CS4 > insert > media > swf and then preview page in browser (firefox), the button doesn't do anything. When I compare the html page generated by flash to the html created by Dreamweaver, they look completely different. I don't have a clue what to do next.
I have Flash CS5 and I'm trying to export SWC from it to use as a library with Flex SDK (FlashDevelop). I have "Export SWC" checked in publish settings and for a while it worked. Now, even if it still is checked, SWC isn't created (at least in the same directory as SWF). I even tried creating a completely new FLA and copied everything from the old library in there. Still it doesn't work.
This sounds quite ridiculous but my space bar doesn't want to work in Flash CS3. I'm a web designer and started recently for a new company. They asked me to include a flash image on one of our websites. When I try to add text to the stage, I can't make spaces. That is all. I've used flash before and I've never ran into this problem
I have a flash form that although it does exactly the same as its html version (just passing variables) doesn't work. It doesn't redirect to the right page, processing the send variabeles and sending a custom email. [code]As you can see it's just a form - no hidden scripts - and sends variables to the correct url.I've turned it into a flash form which is just a button which sends the exact same variables as above, but now the browser isn't redirected to the same page. Although the variables are sent which I can check in Firebug. It doesn't redirect to the same page as the html form and all variables are therefore not processed and no email is sent. The only thing I had to workaround is the variable name 'function' which in AS is a reserved word. Bypassed that by using array notation.It's just like the url the variables are send to can see whether the form is sent through html or flash?[code]
I have Flex 4.5 and in the main application, in the script tag I write:
import ominds.Firebug;
I use flash player WIN 10,1,85,3 Debug enabled. I export swf as 10.1.85 version.
And when I open the flashFirebug I get this: "No SWF files with the O-Minds package found, you should import the O-Minds package into your flash files. For more information visit: o-minds.com/products/flashfirebug"
When I work on my Air Project, I used stop(); to stay in a frame(which is my menu), I built the .air for testing purposes and the frames keep looping, as in, it plays all the frames, and it won't stop as it's instructed to. I'm building my Application in Flash CS5, not Flex.
My problem is that I am using a variable to identify an element section of the many galleries I have under the tag "galleryType" and nothing is returning for me to display. Am I searching for my galleryType the right way in my code or do I need to loop through my galleryTypes on my XML.
I have a flash swf file which I don't want people to be able to download and decompile it . my first solution was to load this swf file in another swf file and put the container swf file in my site . but something's wrong . when I load my swf file in another swf file using : myloader.loadMovie ("myswffile.swf");it works fine in my local computer but when I load these two swf files to my server and try to use them there , it doesn't work .
I need to use flash as3 to create a game, and I have tried to use 3 layer to load my swf. My game is in the third layer, and the first and second layers are just a preloader script.My problem is when the game is loaded onto the stage of first layer my KeyboardEvent function is not work until I press the stage.I have try to use Event.ADDED_TO_STAGE to solve it, but I also get a same error.this is my code for preloader
var request:URLRequest = new URLRequest("game.swf"); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress);[code]....................