ActionScript 3.0 :: Wierd Bug Revolving AddChild And GotoAndStop?

Feb 20, 2009

I have this code:

Code:
upgradesCase.gotoAndStop(upgradesCase.currentFrame - 1);
upgradesCase.addChild(new Powerup());

But for some reason I couldn't see the new Powerup object (the values doesn't reach 0, so it's not the problem), so I kept testing, and found out that if I change it to this:

[Code]...

View 0 Replies


Similar Posts:


ActionScript 2.0 :: Mouse Listener / Wierd Focus Bug?

Jan 26, 2009

I have a flash piece that replaces the mouse with a knife/sword graphic. When the user clicks (anywhere) the knife animates, 'slashing' the background. The click does something like..knife.gotoAndPlay(2);The animation is about 10 frames long... The problem is sometimes the click does nothing, as if it takes a single click just to focus the mouse. Rapid-clicking seems to have the desired effect if it wasn't for the aforementioned bug. I've tried a mouse listener as well as the standard on... methods and I'm still having the issue.Also, unfortunately due to client restrictions I'm having to code this flash piece in AS2 as opposed to AS3.

View 1 Replies

Flash8 HitTest Works Wierd With Rotating Objects?

Dec 29, 2009

How would i make hitTest work better with a rotating object(AS2). Becase i have a circle and it if gets near the rotating object (actually pretty far away) it starts the script,(new x and y)

I think thats the rotation script, becuase i took a break for like 4 days becuase it was irritating.

View 1 Replies

Flash - Tell The Root Timeline To Root.gotoAndStop(2); From The Timeline Of A MovieClip Added Using AddChild?

Nov 7, 2011

How do you tell the root timeline to root.gotoAndStop(2); from the timeline of a movieClip added using addChild?In the maintime line I have

addChild(fade_eng);

and in fade_eng I have the following on frame 20

root.gotoAndStop(2);
this.gotoAndStop(1);

But I am getting 1061: Call to a possibly undefined method gotoAndStop through a reference with static type flash.display:Stage.

View 1 Replies

ActionScript 3.0 :: Revolving Around Point With Offset

Dec 30, 2011

I got a bit of code, need head the arrow towards mouseX and mouseY. Everything almost done, but I get some shaky effect if mouse is too close to the object. Just look into .fla.

View 0 Replies

ActionScript 2.0 :: GotoAndStop - Team1 Movie Clip To GotoAndStop At Frame 10 On The Stage

Feb 8, 2007

I have a movie clip on the stage and have given it the instance name "team1". inside this movie clip there are two states. at frame1 it says one thing, then at frame 10 has an image. team1 stops at frame 1 and what i want to do is when the main time line reaches say frame 50, i want the team1 movie clip to gotoAndStop at frame 10, thus showing the image and not the text. i tried doing it by putting this on the main timeline at frame 50: team1.gotoAndStop("team");

View 2 Replies

How To Create Revolving Website List With Pictures

Nov 20, 2009

I am new to flash, but the main reason I got it was so I could create an object to put on a webpage. I want to be able to create a revolving website list, with pictures of the sites in the list, like on the main page of this site: [URL]

View 1 Replies

ActionScript 3.0 :: Revolving Viewer That Doesn't Stop When Navigating To Other Pages

Jan 18, 2011

any AS3 code that stops a revolving viewer from running when navigating to other pages. the thing is, it remains visible on all other pages only after viewing it.

View 2 Replies

ActionScript 1/2 :: Text Animation(revolving Text) - Pause For 5 Seconds At Completion In The Second To Last Keyframe ?

Apr 6, 2009

I have a simple text animation(revolving text) it works fine althought i would like ti to pause for 5 seconds at completion in the second to last keyframe i added the following:
 
stop();
pauseAnim,=setInterval(this,"nextframe",5000);
 
i added a final keyframe and added this to it:

clearInterval(pauseAnim);
play();
 
it does not re-start as expected instead it stops and thats it,,,,, i need it to restart after 5 seconds?

View 4 Replies

ActionScript 3.0 :: AddChild From A Class - Get The Error "1180 : Call To A Possibly Undefined Method AddChild?

Jun 15, 2011

I'm trying to have a class file which can add objects to the stage via addChild; however, when I call addChild from within the class file, I get the error "1180: Call to a possibly undefined method addChild." I've tried importing flash.display.* and that doesn't fix the problem. Does the class file have to extend Sprite or MovieClip to be able to add objects to the stage?

View 8 Replies

ActionScript 3.0 :: Box2d Addchild - 41061: Call To A Possibly Undefined Method AddChild Through A Reference With Static Type Class

Jan 16, 2012

I have downloaded Box2d ([URL]) and created a project that looks like this: [URL]. catalyst is the green cube and it has the base class "shapes.box", it is inside "world" which has the base class "wck.World". What i want to do is to add another "catalyst" from the library inside "world" when i click on add_btn. I tried to accomplish this by this code:

[Code]...

Symbol 'buttons', Layer 'Actions', Frame 1, Line 41061: Call to a possibly undefined method addChild through a reference with static type Class.

View 9 Replies

ActionScript 3.0 :: Difference Between Mc.stage.addChild And Mc.addChild?

Jan 20, 2011

I have the followings:

_p:Player (which is a MC)
a1:Animation1 (which is a MC)
_p.addChild(a1); //doesn't display anything
_p.stage.addChild(a1); //displays a1

Why won't the MC display a child without using his stage?

View 1 Replies

ActionScript 3.0 :: Difference Between AddChild And Parent.addChild?

Aug 11, 2009

I'm trying to resolve an issue that reared it's ugly head yesterday.Frame one of main timeline I have the following code:

Code:
import flash.display.MovieClip;
import flash.events.MouseEvent;

[code]....

The newMC doesn't show up.If I add 'parent.' in front of the addChild then it appears.mc_LibItem has a base class of "flash.display.MovieClip" and is exporting for ActionScript and on frame one.For grins I created a new .fla and began messing around with the same addChild idea and it worked.

View 14 Replies

ActionScript 3.0 :: AddChild, RemoveChild And AddChild?

Oct 30, 2005

somewhat understood the basics of adding and removing children, however, I am facing another problem. After using the removeChild Function, I can't seem to add another child.For example:

ActionScript Code:
var attachedMC = new (getDefinitionByName("Content1") as Class)()
Page.addChild(attachedMC);

[code].....

View 3 Replies

ActionScript 3.0 :: Load External SWFs, AddChild(Loader) Versus AddChild(Loader.content), Etc?

Jul 29, 2009

I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:

Code:

var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
Placeholder_mc.addChild(myLoader);

This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:

Code:

var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);

[code]....

What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?

View 7 Replies

ActionScript 3.0 :: Way To Set GotoAndStop

Nov 4, 2009

How to set gotoAndStop on 10 frame of my main stage ?

View 5 Replies

ActionScript 2.0 :: GotoAndStop(1) Of A Different MC?

Jul 17, 2008

I have a mc that I use as a stop/play button for music. One the main stage there are 3 of these buttons for 3 different songs. One frame one of each MC there is a triangle for play with this code:

stop();
btn_play.onRelease = function (){
stopAllSounds();
gotoAndPlay(2);
}

Then on frame 2 there is a square for stop with this code:

stop();
btn_stop.onRelease = function (){
gotoAndStop(1);
stopAllSounds();
}

It works fine as far as stopping and playing. The stopAllSounds is to prevent the music from overlapping in case the user didn't press stop before playing a different song.If the user presses play to hear a song then wants to hear another song so he decides to click play on a different song without first clicking the stop button there a problem.The problem is that he is still stopped on frame 2 of the first song therefor the square is still visible. In this case in order to hear the first song again he would have to double click.

Is there any way, from the main timeline, I can tell it onRelease of a specific button within a specific buttion to make a different mc to got frame 1?

View 1 Replies

ActionScript 2.0 :: Jpg Is Blocking GotoAndStop?

Jun 8, 2009

I've got a strange thing in attached fla: my gotoAndStop command won't go past a photo?First I've got the 'background' layer. On it is a red rectangle on frame 1 and 2. Frame 3 changes it into a jpg.

On the actions layer I've got a gotoAndStop(4), which should show the photo and trace a command. But it won't get past the red square? It's like the jpg photo blocks the gotoandStop(or Play for that matter) command. It doesn't trace to prove that the gotoAndStop command is executed on frame 4 and it keeps showing the red square on frame 1 and 2. Where it should show the photo which has already been placed on frame 3. when I replace the photo with a normal Flash shape (rectangle e.g.) it works fine.

View 2 Replies

ActionScript 3.0 :: GotoAndStop With The Keyboard?

Aug 29, 2009

Well basically I've got this one frame in my animation. It's got three buttons and an input text box. One of the buttons goes with the text box, but I want the enter key to do the same thing (gotoAndStop) as the button. Unfortunately I've not a clue how.

View 2 Replies

ActionScript 2.0 :: GotoAndStop Not Working?

May 15, 2010

I'm creating an input that can have multiple passwords,you type in a pass, and depending on the pass it brings you to a certain frame.

Actionscript Code:
stop();trigger.onRelease = function() { if ( input = "1234" ) { gotoAndStop(2);  if ( input = "1111" ) {  gotoAndStop(3); }}

[code]....

View 5 Replies

ActionScript 3.0 :: GotoAndStop Not Working

Mar 31, 2011

im very new to AS3 and im not sure what i am doing wrong. i have a made adrag and drop situation where someone is cooking a steak. the pan has the instance name of triangle_mc and and the food has an instance name of triangle_mc the script below works fine.

[CODE]....

View 2 Replies

ActionScript 3.0 :: GotoAndStop From On MovieClip To Another

Apr 2, 2009

But I have ran into another snag. This is what I currently have: A MovieClip for the quiz. 10 more MovieClips one for each question. 2 buttons inside question (btnCheck and btnNext). 4 radio buttons to select then click btnCheck to check the answer. Then click btn Next to move to the next question. The functions inside the movie clips are setting the variables outside the question clips perfectly. What I want to do is to eliminate the btnCheck and have it check the answer when the radio button group is selected.

[Code]...

View 1 Replies

ActionScript 3.0 :: GotoAndStop With An External SWF?

Oct 1, 2008

I cant seem to get gotoAndStop to work on an externally loaded swf. My external SWF has five keyframes on the main timeline. I am able to load it in fine, but as soon as I create a function to move to a different keyframe it wont work. I have tried everything, but nothing is working. Here is my attached code.

View 9 Replies

ActionScript 3.0 :: GotoAndStop \ MC's Not Removed?

Oct 29, 2010

I was making a game and i made a back button so when you click it you go to frame 3.OK so i tested it out and when i clicked it my people and my tiles and everything was still there.

View 6 Replies

ActionScript 3.0 :: For Statement For GotoAndStop?

Apr 14, 2011

NumberDots();
var myvar
function NumberDots():void

[code]....

View 3 Replies

ActionScript 3.0 :: GotoAndStop Not Working Like It Should / CS4)?

Jul 2, 2011

I've recently started using AS3 in flash and it's giving me some troubles. Here's the situation:On my first frame on the main timeline I  use a gotoAndStop("home") command to go to my homepage which is on frame 45 and labeled "home".

From frame 2 up to frame 44 there are multiple movieclips with animations and sound in them, which stop at frame 45. When I use the gotoAndStop() command in my first frame it seems to work but the sounds of my movieclips in the previous frames keep looping. I don't understand why this is happening, since my movieclips aren't even on frame 45.

[Code]...

View 4 Replies

ActionScript 2.0 :: Second GotoAndStop Won't Use Second Variable

Aug 5, 2009

I'm currently receiving two variables from PHP, both containing two different numbers. These numbers reflect what frame i should gotoAndStop in two different movieclips. My problem is, that my second gotoAndStop won't use my second variable. The first variable will gotoAndStop as its supposed too.

[Code]....

View 2 Replies

ActionScript 2.0 :: Cant Get GotoandStop To Work?

Aug 31, 2009

I was wondering if you might have some insight as to why my code is not working.I have attached the file

using flash lite 2.0
using action script 2.0 /1.0

use the emulator flash mobile using the key board arrow left and right select Tetris frame("Tetris")and press enter after that click on the soft key it should go back to frame one but it doesnt

View 0 Replies

ActionScript 3.0 :: GotoAndStop For Mc On Stage?

Sep 17, 2009

Had the MC set as a graphic... rookie error.

View 0 Replies

ActionScript 3.0 :: GotoAndStop To Same Frame?

Jan 3, 2010

I want to make the player execute the code in the same frame. If I do a gotoAndStop to the same frame number, nothing happens because AS3 assumes since that you're already there, so nothing happens.

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved