ActionScript 3.0 :: Won't Let Reset Child Index?
Jul 15, 2010
I've got multiple images being loaded from an xml document and when they're created they add it to the stage and call a setIndex function to set it to 0. But when I try to the same object later on when they're called I get this compiler error:
I marked in bold the lines that relate. Out of the last two lines I marked bold I get this compiler error when I use the first one: 1118: Implicit coercion of a value with static type Object to a possibly unrelated type flash.display:Sprite.
and this output error when from the last bold line: TypeError: Error #2007: Parameter child must be non-null.
[Code]...
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Feb 1, 2010
I got a problem with processing an array in actionScript. I removed the last element of an array through array.pop(). After that I would like to put this removed display-object back to the beginning of the array: array.unshift(object). The object is now the first element of the array but it got still its old label (number of the last element). Therefor I can't update the position (graphically) of the display object. Is it possible to "reindex" the array?
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Nov 29, 2010
For instance, if I have an ordered set of objects [a, b, c, d, e] with their tabIndex property correctly assigned, and the focus is currently on object c, I want to change the focus so that:
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Jan 26, 2010
I'm not too familiar with how I can use the getChildIndex() along with an if statement in a mouse_move event to make sure one image is always above the other or one is always on the bottom
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Mar 3, 2010
I'm working on a project conversion from AS2 to AS3.
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Dec 13, 2011
I am adding movieclips (myBall) to the stage by the click of a button. There is a base class applied to myBall which allows it (and its children) to be dragged and dropped. Within the base class on mouse down, along with startDrag, the movieclip is being brought to the top index. I would like to be able to refer to this movieclip in my document class. The point of doing this would be to apply a function to the last clicked movieclip (finding what movieclip was last clicked would happen by applying the function to the movieclip (myBall) with the highest index).[code]...
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Sep 26, 2009
Im trying to build a class that moves around some movieclips on the stage, but it would never be that easy would it!
Code:
package {
import flash.display.MovieClip;
public class Rotation extends MovieClip {
[Code]...
So I waddled it down to the "stage.addChildAt(mcContainer[i], i);" bit and I've tried everything that I could think of, but nothing seems to work.
With this version of the code, I would get "The supplied index is out of bounds." error, I can change it to addChildAt etc, but that just gives me a different error.
I had this working when it was in a flash file, its converting it into a usable class thats bugging me. All the MovieClips in the array are being exported for Actionscript.
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Sep 14, 2010
Here's what I'm trying to accomplish: I have as3 script that successfully displays an array of MovieClips, the MCs have variable xy positions, and in some cases they overlap each other. I have a function within the array that I can't quite figure out. Here's what I'd like the function to do: When the cursor rolls over a particular MC displayed by the array,I'd like that MC to be brought to the front of the others. This is my script:
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[Code]...
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Mar 5, 2012
I want to know the index number of the object when I clicked it..
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function onClick(e:MouseEvent)
{
[Code]....
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Feb 20, 2009
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Mar 5, 2012
I want to know the index number of the object when I clicked it..
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trace(e.currentTarget.????????)
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Jul 2, 2009
I encountered and did not make heads or tails out of this whole new concept of child, parent and setting a index level. What is an index level and this 'child and parent' thing?
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Mar 1, 2012
I'm writing a game with Flash CS5/AS 3.0 that tries to simulate depth of field by drawing all the relevant Movie Clips based on their Y position in ascending order, i.e. things lower on the stage overlap things higher on the stage. A MovieClip with a Y position of 10 would therefore need to have a lower index compared to a MovieClip with a Y position of 20, so the second one gets drawn on top of the first.
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at flash.display::DisplayObjectContainer/getChildIndex()
at EICT::Game/ReorganizeDisplayIndexes()
[Code].....
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May 1, 2009
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Code:
this.tweenIn = new Tween(this, "y", Regular.easeOut, stageHeight, stageHeight - this.height, 2, true);
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Nov 10, 2010
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Actionscript Code:
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Just new in forum and just new in as3 programming. All i want to do is to make some physics simulations (i'm physics teacher...). So i made my first sim with the following code, just to simulate a simple motion with constant velocity. It works ok, except the part i need to reset the display by the means to start the motion all over again (reset button). Then the motion starts but the traces of the previous motion remains on stage. I tried the null command (sp=null) but the sim could not start again because the sp nedded to be non-null...
[CODE]...
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I have an issue with adding a reset button to my drag and drop movie clips.The problem is, if a student drags a movie clip to a wrong location on the SWF file I want them to be able to hit a reset button that would take them the same SWF that they opened and what would showup would a clear page for them to restart their drag and drop exercise.I know how to make the button for this just want the proper action script to be able for user to start over with no movie clip symbols on the page.
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I'm in a situation where I have a xml document which is going to be updated in the following way: The deepest child within the document which surrounds a certain x,y position (depending on it's x, y, width and height attributes) is going to get a new child element. If multiple childs exist with the same depth, the bottom one is updated.
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So, for sending to individual streams we have to reference the connected netStream we want to send to in some way like this:
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Nov 25, 2009
With out getting into a ton of background I am wondering if there is a command that will reset all the variables in a swf at once with out having to do them individually?
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Anyone know?
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Aug 16, 2011
I think it would be simplest to explain it like this:
[Code]...
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Aug 23, 2010
i have problem with swfLoader in flex, when i close following code in click method i can easly add many swf to main application
<mx:VBox id="content" width="100%" height="100%" ></mx:VBox>
public function doIT():void
{[code]....
when i close adding those swfs in loop i have the same error, it looks like child apps couldn't access certain objects that were instantiated by another child app, so what can i do?
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I have a movieClip with one frame on the timeline containing one child whose instance name is "myContent"I am using this function to swap "myContent" with any number of possible class instances.
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function setContentAsClass(c:Class)
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Mar 19, 2011
I've used this site as a resource leading up to this, not particularly sure if I worded this correctly I have a class "Block" which is just a square (will be something else later on in the process) I want each block to have controls to add an additional block in either direction so I have another class BlockButtons which has my buttons for each direction.
And another class GlobalVar where I keep all my variables for funsies
[Code]...
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var viewStack:ViewStack = new ViewStack();
viewStack.percentWidth = 100;
viewStack.percentHeight = 100;
[Code]....
Its only displaying canVas3 contents not canVas1 and canVas2
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I have a component mxml file in which i have a view stack, on click of a button i navigate to the first child, now i need to navigate to the second child during onclick of a button present in the second child. All the childs are component files included within the view stack. How could this be done, Sample code is present below,
[code]...
Now in my offering.mxml file if i try to access navigationViewStack i am getting an error stating 'Access of undefined property navigationViewStack.
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I've seen some discussion on how to load a child swf using swfLoader and accessing it's variables but I am wondering if it is possible to do this without adding any code to the child swf.Either accessing public vars or listening for funciton calls would work fine
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