ActionScript 3.0 :: Yellow Box Around Button?
Nov 23, 2010Can someone explain why a yellow box sometimes appears when a user clicks a button in a swf? It doesn't happen all of the time and, frankly, it's never been an issue before.
View 1 RepliesCan someone explain why a yellow box sometimes appears when a user clicks a button in a swf? It doesn't happen all of the time and, frankly, it's never been an issue before.
View 1 Repliesim doing an accessible site and i know that objects areaccessible by default. all my buttons were highlighted in yellowwhen tabbing through...then i opened my accessiblity panel to add labels and now theyellow boxes are gone. i've deleted all the additions but still nosign of the yellow boxes.accessibilty is checked for everything, i've gone through thewhole site. nothing seems to be missing. is there some way i canglobally re-set the accessibility settings.
View 5 RepliesI had made a custom Youtube player in Flash CS4 in AS3 with Play/Pause, Mute, Stop, Seekbar and VolumeBar Controls. My problem is "only" with the Seekbar and the VolumeBar. It always shows up a bounded Yellow retangle over the controls when you try to drag it (scrub it) using a mouse which looks really ugly... I have tried every possible ways to remove the tabstop, like tabEnabled, tabIndex , and the like but all in vain. Also I have tried to remove the focus from the stage of the FLVPlayback component, still in vain...
You can see 2 screenshots here... [URL]
Is there a way to remove the yellow rectangle that appears on objects when the Tab key is pressed. This mostly applies to MovieClips that are Simple Buttons.
View 5 RepliesI've been trying to figure out how to disable the mouse focus that you see when you tab through a swf file. I'm getting them pop up now and then and the client doesn't want them.I've been trying to work out how to disable focus for the entire movie but I've got nowhere. Is there an easy way to do this?
View 1 RepliesI tried using:
btnname._focusrect = false;
It did kill the yellow outline but then I can't navigate using the up/down/right/left key anymore.
Is there any way to disable the yellow border (focusrect) that appears around buttons when tabbing through them or at least make it more eye pleasing?
View 4 Repliesthere is a yellow stroke appearing on my Flash buttons sometimes and i really have no idea why..anyone had this before? I didnt put there...and sometimes it appears on random buttons..
View 5 RepliesIntelliJ displays yellow markers in the scrollbar on the right for warnings. Is there a way to disable warnings or just the yellow markers in the scrollbar?Follow-up: The file in question is from Adobe Flex SDK 4.1 frameworks/projects/framework/src/mx/controls/listClasses/ListBase.as. I have all inspections disabled. I've also disabled the JavaScript Intention Power Pack plugin. I have Highlighting Level set to None. With all this I still see warnings.
View 2 Repliesq) One problem I still have. How do I remove this awful yellow border around the sprite container in AS3
private function checkNumber(e:Event=null):void{
trace("Globalvars.vars.noLoaded" + Globalvars.vars.noLoaded);
if(Globalvars.vars.noLoaded>=15){
[code].....
I'm using a keyboard event listener to move a sprite around, however, I have to click on the stage before the keys work. I'm even giving focus to the sprite that is supposed to move and telling flash not to use the yellow box. However, the box shows up around the sprite until I click anywhere on the stage.
Code:
public function activate_photo():void {
stage.focus = photoContainer;
[code].....
anyone has any tips about why i have these yellow marked classes in my actions panel?
View 3 RepliesHow to set the yellow focus rect to a movieclip to enable tab navigation? This is my current code:
mymc.tabEnabled = true
stage.focus = mymc
Does anyonen know how to globally disable/hide the yellow focusrect without affecting key listeners?
View 3 Repliesjust wondering how i can add a small explosion like thing when the ball hits the yellow circle, and not just a picture appearing on the hit (game attached, and using adobe Cs5)
View 2 RepliesMy rails website uses the open_flash_graph plugin to generate flash graphs for my clients. If a customer doesn't have flash installed, it doesn't display any messages, it simply doesn't show any graphs.
I've noticed that if I go to other websites that need flash, I get a yellow bar at the top of my firefox window that offers to "Install Missing Plugin".
Iam using flex 3.5 . I want to set the back ground color of cell in a datagrid to yellow when the data in it is more than 6 .
View 2 RepliesI have a menu with five nav buttons (atcually MovieClips). Each has three frame labels: "on", "stay", and "off". The rollover and rollout animations play flawlessly, but I'm at a loss as to how to give each button a sticky "active" state. I'd like the button to stay in it's active state until another button is clicked, then I would like it to play it's "off" animation. Each MC has this code:
[Code]...
I want to take a static text field, convert it into a button, and use it as a button. I need it static, because I changed orientation, and I do not know how to do that otherwise. The problem is, even though I converted it to a Button symbol, it does not work when I test the movie. It works fine with "Enable simple buttons", but when I test it, the button is not there, no change in mouse cursor, no reaction at all.So this is what I did:
Made text. // static, not selectable, Orientation: vertical left to right, / //rotated; Two filters: Drop Shadow and Glow;
Converted text field to Button - Symbol (scrollBT)
Editing the Button,I put the same content (the static text field) in all four frames: No luck, not working. without the Hit frame filled (which I think doesn't really make a difference): No luck, not working.Tried again, converting the static text field in the button into a Graphic Symbol: No luck, not working.Tried again, and put some differences in the frames for "ON" and "OVER" etc.: No luck, not working.Tried again, duplicating a similar, working button, edited it, and: No luck, not working.
To the button itself and the AS: The button will be a scroll-button for a text field, with different scroll speeds on rollover and press, but nothing else. The code for that I have (I think). It's something like (and please excuse my incorrect syntax here, but I'm typing from memory; still, I use the Script-Assistant and my syntax is apparently correct; it's also working with other buttons):
on {rollOver} {
function (scroll) {
textfieldtxt.scroll - = 1;}[code]....
I'm at the end of my wits. The only difference I can tell from other (working) buttons I did the same way, is that the scrollBt does not do anything except scrolling, while all of the others have frame actions (gotoAndplay etc.) associated with them.
I'm working on a project, and it's going OK. What I want to do is for the user to rollover a button/object, and a little pop-up box will show up, and it will have some text/photos/... Pretty routine stuff. That I can accomplish without a problem...
Now, what I want to add in there is also a hyperlink that will open a Web page in a new window. And that's where I get stuck. It won't let me.
I assume it's because part of the rollover thing in the button symbol. That's how I'm doing it so far.
So, is there anything I can do going that route, or do I need to take another approach?
I'm thinking the other option would be to create a movie clip, which would hold the pop-up box and the photos and the like, then make a button within that which would hold the hyperlink. Then, I could create an object right on the timeline with a rollOver that would trigger the movie-clip instance.
i have to generate a button dynamically... and have to keep a click handler for the same how to write script for clicking buttonim using following code for creating button dynamically
var btn:Button = new Button;
btn.label = "Print";
So I had an interesting request from a client the other day. Basically, he wanted the button (which looks like a sticker) to peel off as the mouse approaches the button. So from the outside of the hover point, it would peel a little. As the mouse gets closer, the peel animation would peel more (or less, depending on the mouse position) until it is 'peeld' off the page and sort of hovering above the background when the mouse is finally over the button.
Does anyone know of some custom classes that might achieve this? It seems like it would be making use of the new 3D in flash10, but I haven't had much time to experiment with 3D in flash.
I'm trying to create a set of 4 vertically arranged buttons that 'split' apart when those buttons are pressed. For example, if you click the topmost (1st) button, the bottom three buttons will drop down so submenus (for the 1st button) can now be revealed beneath. Again, when you click the 2nd button from the top, the bottom two buttons drop down, revealing submenus, and so on.
Now, is there a way that I can use actionscripting to tween the buttons to not only motion tween a drop down when a button is first pressed, but also to motion tween the button to return up to its original spot when another button is then pressed? Right now, I have two keyframes, side-by-side which each containing a different y-scale value for an object. Can I do some actionscripting to get the object to motion tween upward to its original spot instead of "clicking," or snapping back to is original spot when another button is pressed?
I want the press button to detect the last button pressed and if the shapes match, make them do something...obviously. I think I'm going at it the wrong way. I need to stick a "triange" id into the button/mc then if compares that and then if there is a match works then... right?
[Code]...
i'm trying to use if statements but can't get this thing to work i want to check if another button is visible on release of a button to determine what action to be taken.the 'gotoAndPlay("firstscene",1)' is just there as an outcome, will be changed later. anyway this is the code i've got on the button i'm pressing. blobyellow2 is an instance of a button blobyellow is it because it's an instance that it's not working?
[Code]...
edit: sorry forgot to put what's wrong with the code. it acts as though the statement is correct no matter if it is or isn't.
What button event should I use to make the program understands to DO SOMETHING only when the button is pressed/dragged. In my sample code below, I want something to happens only if the button is dragged beyond 200 in y axis. I tried onRelease, onRollOver and onDragOver but still not working
[Code]....
If I have say 7 buttons, each containing text that changes color on rollover using the "Up" "Over" and "Down" keyframes in the buttons' timeline. Is there a simple way to get the button's text to change color when clicked, stay that way, and then change back to the original color once one of the other 6 buttons are clicked?
The only thing I can come up with is writing pages of code for each button that changes the color of every other button regardless of whether it was active.
i'm designing a website in flash8... now i have created some buttons, and i want that when i click on the button stars will fly from them and there will be a sound... i have already created the animation of the stars seperatly and it's in the library, i have also the sound file.... i just can't remember how to put everything together.... when i'll press on the button the stars will be flying from the button and the sound will play?
View 3 RepliesI want to design a music button for a game like geochallenge
View 1 Repliesi was making asimple menu .
ActionScript Code:
var currentLink:MovieClip = a_mc;
//buttons mode[code]...........
when i click on the button the alpha of this button will be 0.5 , when i click on another button the alpha of the previous button is still 0.5 , and so if i clicked on all buttons the alpha of all buttons will be 0.5,,,i didn't want that , i want when i click on the button , alpha return to 1 for the previous button .