ActionScript 3.0 :: Access Timeline Sounds?

Oct 4, 2011

How do I access Timeline sounds from Actionscript? The sounds have to be in the timeline for my current animation, as the animation is timed to the sound. But other parts of the animation need to react to the sound's amplitude via actionscript 3.

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ActionScript 3.0 :: Timeline And Add To Them 4 Diffirent Sounds?

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I have problem with sounds in AS3. I add 4 frame in to my timeline and add to them 4 diffirent sounds. Add button next gotoAndStop on next frame and ofc stop(); line. First frame work fine, same two and three. When i start four (and any next) every sound starting play overlap on self. In AS2 everything works fine. Where problem is?

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ActionScript 2.0 :: Stopping All Sounds On A Timeline?

Nov 12, 2007

Is it possible to stop all sounds that are currently playing in a movie and at the same time stop future sounds that the playhead will encounter on the timeline? Here is the code I'm using on the 'mute' button now:

[Code]...

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ActionScript 2.0 :: Pause/Resume Timeline Sounds?

Oct 2, 2008

I'm trying to pause and resume sounds my movie. I came across this helpful write-up for pausing/resuming via Sound objects. My question is whether it is possible to pause/resume sounds associated with keyframes in the timeline. I know I can stop/pause them by creating a Sound object associated with _root, but when I go to resume them, it waits until it hits the next keyframe to play the next sound. Is it possible to resume keyframe-based sounds, or instead of dragging those sounds on the timeline should I assign them to sound objects instead?

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ActionScript 3.0 :: RemoveChild From Main Timeline, Sounds Easy Right?

Feb 11, 2010

I come to you once again after hours of frustration. I have two swf's that are displaying a pop-up window of sorts. The first is easy (and it works): the user clicks a button and the appropriate pop-up opens with a "close window" button. When the user clicks that "close" button, the pop-up closes revealing the original view again. The code on the main timeline for this one is:

my_btn.addEventListener(MouseEvent.MOUSE_DOWN, openWindowEvent4)
function openWindowEvent4(event:MouseEvent):void{
my_mc.play();

[code].....

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IDE :: CS5 Audio Sync - Stream Sounds On Long Timeline?

May 13, 2011

I have a long timeline (5000+ frames) with cartoon animation and streaming dialogue sound on it. I've run into the dreaded audio sync problem. I found many discussions, peaking around 2005, but no solutions for this problem. I have a track of silence to ensure frame-dropping even between lines of dialogue. Prior to around 2000 frames the error is not noticeable.

My testing shows that playback is off by 2 frames per 1000 at 24fps. So at frame 10,000 the audio is out of sync with the graphics by 20 frames, nearly a second. This is predictable and reproducible on a variety of PCs and an iMac. I'm publishing to Flash 8 + AS2, but publishing to Flash 9 or Flash 10 don't make any difference at all.

I don't want to split this into multiple SWFs. Scenes don't help. Putting things into multiple movieclips would complicate my controls and our workflow. Just shifting the audio on the timeline is preferable to those solutions, but it makes maintenance difficult.

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ActionScript 3.0 :: Access The Sounds In The Library?

Dec 11, 2009

I was working on a file where I imported a few sounds to the library but now lost the actual sound files, but I have the sound in my library (in the fla). How can I use them through AS3? Currently I do something like: Quote:

var music:Sound=new Sound(newURLRequest("outbreak.mp3"));
var sc:SoundChannel = music.play();

how can I access the sounds in the library?

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ActionScript 3.0 :: Flash - Speed Up The Preloader - Place The Movieclips And Sounds In The Timeline

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How can i speed up the preloader. And where should i place the movieclips and sounds in the timeline. Should i check the export in firstframe or not?

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Is it possible to target a loaded movie within the main timeline and stop sounds in that particular movie only?

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ActionScript 2.0 :: Use With Music Is Affecting All Other Sounds - Button Sounds And Background Sound

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I followed the mp3player tutorial (part 3) from [URL] and got it working fine. Only problem is that the setVolume I'm trying to use with my music is affecting all my other sounds - button sounds and background sound. I'm aware of the createEmptyMovieClip/attachSound approach and got it working on my other sounds. But Lee's tutorial-mp3player is using a slight different technique, and so my normal approach doesn't quite work.

[Code]....

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ActionScript 3.0 :: Synchronize Sounds Perfectly To Do A Kind Of Audio Mixer Using Different Sounds?

Feb 7, 2011

I want to synchronize sounds perfectly to do a kind of Audio Mixer, using different sounds. [URL] does it perfectly, I've been researching and researching and I just don't know how to do it! How does [URL] synchonize audio so perfectly? you can even change sounds and the new ones will come on time! How do I do that? Is it just Action Script? or something else?

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ActionScript 2.0 :: CS3 Getting Sounds To Start Again After Using Stop All Sounds

Nov 29, 2009

I have a film with 4 scenes in it: Here's a link to the film and as you can see the film does not play the music the second time because of the StopAllSounds function which is probably the wrong code to use. The first scene is just a button with 1 frame, a stop action and a music clip. The second scene is the film. The third scene is the credits fourth scene is a Play again button. I have a Stop all Sounds action on the fourth scene because if I do not use it and I press the Play Again button, the music from the first song keeps playing but also the music from the film starts up again so it starts to play twice. What I want to know is, how do I get the music to stop at the end of the film but start up again once I hit Play Again?

I am using Flash CS3 if that helps and using Actionscript2.

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ActionScript 2.0 :: Access MC On Sub-timeline?

Apr 8, 2010

I have a main Movieclip called player. In that I build a second MC called 'play_pause' with own time-line: two frames. Frame one have MC 'play', frame two have MC 'pause'How do I access 'pause' MC when 'Player' runs, for example to set a glow effect based on loaded config. On MouseOver set for play_pause I do gotoAndStop('f2') to show the highlighted effect, but I want that highlight changed at runtime.

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ActionScript 3.0 :: Access The Timeline Of A .fla From A Different .fla?

Apr 16, 2009

below is a function (belonging to file1.fla) that plays, starting at a specific frame when a button is clicked. function goToFuncMLR(eventMLR:MouseEvent):void {gotoAndPlay(11);} Instead, what I want to do is play, starting at a specific frame in a different .fla file. If the external .fla file is named file2.fla, what do I need to do to access the timeline of file2.fla from file1.fla ? I have a feeling the solution involves a loader method inside file2.fla.

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How To Access Classic Tween On Timeline From AS

Oct 20, 2009

I created a classic tween on the timeline (not with actionscript), which moves a movieclip. If I change any property of that movieclip from actionscript, that layer stops updating, even if I change the value to its initial value. Can I access that tween on the timeline from actionscript?

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Professional :: Possible To Access Child Timeline?

Oct 14, 2010

On the main timeline I've got a movieclip, inside this movieclip I have some elements. Can I manipulate those elements from the main timeline through AS3? How?

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ActionScript 3.0 :: Access Timeline Of Loaded SWF?

Oct 31, 2010

I have a container SWF that loads other SWF's onto the stage using the load() method.  I also am trying to access the MainTimeline of these SWF's using Event.INIT and a function and then telling that function that if the MovieClip, "clip", which is the loaded SWF is at currentFrame>=2 then do something.I can't get any response (not even trace responses)unless I specify "if(clip.currentFrame==1)".  How can I get the container SWF to see past the first frame of the loaded Movie Clip?  I suspect that I should be using ENTER_FRAME instead of INIT, but if I do that the Movie Clip appears and suddenly disappears without staying on the stage.

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Actionscript 3.0 :: Access A Child's Timeline In It?

Mar 9, 2012

I have a cloud named cloud2_mc and in its timeline i have a cloud layer, and an actions layer. I took the cloud and made it into a a Movie clip clip with an instance name of embeddedcloud_mc in this Movie clips timeline i have a 50 frame animation of the cloud breaking appart and disapating with a tween and i have a stop(); function on frame 1 of this layer.

What I want to happen is, when the cloud2_mc movie clip is clicked to play the animation of the cloud breaking appart. the cloud2_mc has a trajectory moving slowly accross the sceen continuously when the cloud2_mc reaches the side of the sceen it loops again. When the animation is clicked i would like it to continue across its path but, when the cloud2_mc reaches to left hand side of the screen i want the embeddedcloud_mc to reset its timeline and go back to its original state where the cloud has not broken appart.

My question is, how do I access an embedded movie clips timeline to tell it to play an animation on its timeline as well as, how do i make the same object restet its timeline to frame 1?

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ActionScript 3.0 :: How To Access The Main Timeline

Dec 12, 2008

I have a game which consists of 5 frames.frame 1 asks if you wnat to play and that clicks thru to frame 2. I have a meter which is a movieClip, and if the meter goes to the last frame, there is an onEnterFrame listener that I want to tell the main timeline to gotoAndStop at frame 5, here is the eventlistener code:

this.addEventListener(event.ENTER_FRAME, youLoseGame);
function youLoseGame(event:Event):void {
stage.root.gotoAndStop(5);
//stage.gotoAndStop(5);
}

I dont understand how to access the main timeline

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ActionScript 3.0 :: Access To Different Timeline Frames?

Oct 21, 2010

I am having some trouble using Action script to access Instances on a timeline. Lets say that I have a MovieClip in my library that has three frames (frame number 1, 2 and 3) and each frame has sprite with the instance name IMAGE (each sprite is an instance of a different library object.) The MovieClip has the linkage name ThreeFrameClip. I can create an instance of this MovieClip like this:

Var MyClip:MovieClip = new ThreeFrameClip();

I now want to make all of the sprites invisible. How do I do this? Is there a way to access each frame using an array like this:

MyClip.frame[1].IMAGE.visible = false;
MyClip.frame[2].IMAGE.visible = false;
MyClip.frame[3].IMAGE.visible = false;

[Code].....

This kind of frame access had been a big problem for me in many different projects. I really do not like the second method.

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Actionscript 3.0 :: Access Variable From A Different Timeline?

Jan 4, 2010

I am trying to set up a situation where a user types a date into a textbox on the main swf file and then clicks submit. At that point the movie loads an external swf with a dynamic textbox in it that displays the text stored from the variable in the main timeline. How do I made it so that loaded movie can access that that info?

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ActionScript 2.0 :: Can't Access Timeline Variable

Apr 13, 2007

I have a movie clip I'm duplicating.

This movie clip is only one frame long and has a couple variables and functions in an actions layer on that first frame.

When I duplicate the movie clip I can't access either the variables on the timeline or the functions.

MovieClipA
var blee
var blah
var tempClip:MovieClip = MovieClipA.duplicateMovieClip('createdClip', 100);
trace(tempClip.blee) // This comes back undefined.

Is it not possible to retain the variables and functions inside a movie clip when it gets duplicated?

I know you can define the variables and functions after the duplication but I'd like to be able to have them almost like class attributes / methods for when a new clip is duplicated.

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ActionScript 2.0 :: Can't Access Timeline Of Movie

Aug 18, 2009

For some reason I can't access the timeline of the movie i'm loading.currently, I have a swf (we'll call it "loadME") to be loaded. it sets a _global variable for the timeline like so:[code]the actual content loads, but I just can't seem to access its timeline. I should mention that the _global.mainTimeline is a movieclip on the stage of the clip to be loaded.

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ActionScript 3.0 :: Can't Access Variables From The Timeline

Mar 25, 2010

I have a class called Butterfly that extends MovieClip and exists as an asset in my Flash CS4 library.

The timeline of Butterfly consists of different wing flaps for different segments of its behavior. One of the animations is the wings opening up. Once the wings are open, dynamic text is shown on the wings of the butterfly.

Code:
//Butterfly.as
...
private var _textForWings:String = "Text For Wings";

I don't seem to have access to that variable from frame 159 inside of the clip.

What is the right process for accessing variables defined in the class by the frames inside?

Currently I'm using a getter for the _textForWings variable and using

Code:
//getter inside Butterfly.as
public function get textForWings():String

[Code]....

In this instance this works, but this things that i specify in the class are not avaiable to me within the timeline where i need them issue is really causing some headaches.

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ActionScript 3.0 :: Access Timeline Of Loaded SWF

Aug 25, 2010

Below is a common block of code to load an external swf (simplified for this example). My problem lies in the function at the end where I'd like it gotoAndPlay('playthis') within the swf that just loaded. I get errors like cant reference static type loader etc.

Code:
var graphicLocal:Sprite = new Sprite();
addChild(graphicLocal);
graphicLocal.x = 0;
graphicLocal.y = 60;
var graphicLoader:Loader = new Loader();
[Code] .....

At this point the external swf has successfully loaded and now I want to tell it to go to and play a specific frame. I've tried variations of
graphicLocal.gotoAndPlay('playthisframe')
but cant get it right. Keep getting a
"cant reference static type loader" error.

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ActionScript 3.0 :: Can't Access A MovieClip On The Root Timeline?

Mar 26, 2009

What I'm trying to do is very very basic however its flat out not working. I'm trying to add a event listener to a button located within a movieclip thats on the root time line.Here's the code:

Code:
function main_init():void
{

[code].....

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ActionScript 3.0 :: Can't Access The Root Timeline From A Movieclip

Feb 24, 2010

I have a movielclip, nav_mc, inside which contains my navigation buttons. Lets say I want to effect the time timeline. Before in AS 2.0 I could simply go

jan1_mc.onRelease = function() {
_root.january_mc.gotoAndStop(2);
}

Now in AS 3.0, nothing works.

button_mc.addEventListener(MouseEvent.MOUSE_UP, doIt);

function doIt(evt:MouseEvent):void {
_root.january.gotoAndStop(2);
}

That doesn't work. Returns this in errors:

Warning: 1058: Migration issue: The property _root is no longer supported. This property has been removed. The closest equivalent is the Stage, which serves as the root of the ActionScript 3.0 display list..

Neither does

root.january.gotoAndStop(2)

or

stage.january.gotoAndStop(2)
(1119: Access of possibly undefined property ball_mc through a reference with static type flash.display:Stage.)

or

_stage.january.gotoAndStop(2)

or anything!

How do we do this very simple thing now in AS 3.0

TLDR;

How do I reference the _root timeline in AS 3.0 since _root. no longer works in 3.0

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ActionScript 3.0 :: Class Can't Access An Array On The Timeline

May 5, 2010

I have a multidimensional array on the main timeline. Its name is myInst. I need to access this array from this class to build a scrolling list of swfs which the path to the swfs is in the myInst array. I have not included the entire code/class because the issue is somewhere in this part. The error is 1009, cannot access a property or method of a null object reference. This fla is not going to be the root fla, it is going to be external, so the use of root probably will not work, but I tried it anyway, to no avail.. for any help.

package {
import flash.display.MovieClip;
import flash.net.*;
import flash.events.Event;

[code]....

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CS3 Access Timeline Functions From Inside A Class

Nov 25, 2010

As above is there a way to access any function written inside main timeline from a class?

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ActionScript 3.0 :: Access Movie Clip Timeline?

Oct 2, 2008

I'm designing an interface which lets the user control the timeline of a movie clip, by dragging a slider up or down with the mouse. And I can now drag the slider around, an archivement for which I am way proud. But I have some problems:

1) When the user drag the curser away from the slider movie clip and let go of the mouse buttom, the MOUSE_UP is not detected. I need a way to detect a MOUSE_UP in general.

2) The current frame of mcTheAnimation should always be locked to the vertical position of the slider. How do I access the timeline of that movie clip?[URL]..

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