ActionScript 3.0 :: Can LocalTrusted Use UrlLoader To Connect To Http
Oct 15, 2010
I'm debugging in flash cs5 and I'd like to know if a localTrusted sandbox type swf file can use UrlLoader to connect to http urls? I'm pressing ctrl+enter to compile and run but for some reason I'm getting http 401 error such as the following. [HTTPStatusEvent type="httpStatus" bubbles=false cancelable=false eventPhase=2 status=401 responseURL=null] When I upload the files to my web server and execute, of course this works fine and no errors.Is there a way for me to connect to http urls from within the flash authoring tool using ctrl+enter to compile and run?
I am making rest calls with a urlload.load(urlRquest).
also urlRequest.method = URLRequestMethod.POST; urlRequest.contentType = "application/xml";
When I make the calls within the Flash IDE, I get HTTPStatusEvent.status = 400 (or whatever) when an error occurs. And the IOErrorEvent.data contains xml (or sometimes a string).
However, when I run the swf in a browser (Firefox Mac or PC), the HTTPStatusEvent.status = 0, and the IOErrorEvent.data is empty. (Interestingly in Safari Mac, I do get the 400 status, but still no data.)
UPDATE: Now I've moved the AMFConnection var declaration to outside the functions in Main, and commented out some trace() commands, and now it gives new errors:
Error #2044: Unhandled NetStatusEvent:. level=error, code=NetConnection.Call.BadVersion at AMFConnection/init()[/Users/Jan/Downloads/amfphp1/AMFConnection.as:32] at AMFConnection()[/Users/Jan/Downloads/amfphp1/AMFConnection.as:23]
[code]...
I'm trying to connect to AMFPHP on a server (with Flash AS3), and the swf borks when it reaches the .connect() stage. To make things easier (?) and more reusable (?), I've put all the NetConnection mechanics into a separate class, AMFConnection, which I call from the Main document class like this (details changed):
public function testConnection(e:*=null):void { var conn:AMFConnection = new AMFConnection(); conn.table = "some_table";
[code]...
AMFConnection actually starts the connection and calls the AMFPHP service with the function gogogo(), and here's where the connect() NetConnection function just won't work. Here's the main section of the AMFConncection class
private var _netConnection:NetConnection; private var _responder:Responder; function AMFConnection()
[code]...
It also fails to display the stage, instead showing the loading dots. Now, eventually I'm going to move this application to the same server as the AMFPHP service, but even when I try it there with a relative url, instead of an absolute one, it still breaks down at connect(). I've tried changing the publish settings from local only to network only, to no avail.
So I want to read http streams using flash tcp sockets. I do not really need the http header at all - all I need is body which contains flv. so how to read http response body into byte array using flash sockets?
Is there a easy / good way of getting the url from the URLLoader object? It seems at least two other people (this guy and this this guy) have wondered the same thing. Maybe we can get an answer here on s.o.?
I'm building a portfolio website and I'm using URLloaders to load new content.I want the user to be able to change the content they're loading before it completes. aka, stop the current load and load something else.
Adobe Actionscript 3.0 reference says I can use the following:"Use the unload() method to remove movies or images loaded with this method, or to cancel a load operation that is in progress."
Here's what I have (my attempt to stop the loader is in bold):
button_btn.addEventListener(MouseEvent.CLICK, newPage); function newPage(e:MouseEvent):void { loaderState=true; newDescription(); if (loading){
[code]....
I'm getting the following error on loader.unload(req); : "1137: Incorrect number of arguments. Expected no more than 0."I've also tried just using loader.unload(); but it doesn't work - the url loader just continues to load and doesn't load the new content.
I'm want to use a URLLoader in one line, but I know Internet Explorer has given me problems loading local files when the listener is added after the load call.
new URLLoader(new URLRequest('http://example.com')).addEventListener( Event.COMPLETE, handleLoadedData );
Everything runs fine in Firefox, but when the SWF tries to make a request in IE, I get an IOError. I've read that it might have something to do with no-cache settings and that a possible solution is to use URLRequestHeaders.
I'm trying to add a name property to the xmlLoader object just as I have successfully done with the photoLoader object. When the last line of code is present the following error is thrown:
1119: Access of possibly undefined property name through a reference with static type flash.net:URLLoader.
I suppose this has something to do with the URLLoader not inheriting from Display Object like Loader does. Is there anything I could do to add a name property to this URLLoader?[code]...
I am having an issue in getting flash to call my PHP script and then get the variables back into flash once the PHP script has queried a mysql database. I have tried to chop things in the php script down to their bare essentials. I am new to AS3 so I am having some trouble integrating the two. I know that my DB info and querying works so it must be something with passing data between flash and PHP.
Anyone have any suggestions about unloading an URLLoader. I'm loading xml data and trying to load different data on button click, but it just keeps piling up, I'd like it to replace the old data.
Recently i got job that finaly includes some AS3, so im getting back into the world of flash again. But as you all can imagen, not without problems... let me explain what i'm trying to get working:
A little background:We are currently recreating a game within flash, the game requires a login to create a sessionid (server side) to retrieve gamedata based on that sessionid. The login page for this, is done with a certain framework (cake), wich we are not going to change, because the existing game is already in production phase.
The problem:The original form sends the username and password with nested variables like this:
AS3Trying to replicate the request in as3 like this:
[AS] public function login(username:String, password:String):void{ var loader:URLLoader = new URLLoader(); var request:URLRequest = new URLRequest(this.baseUrl + this.loginPath);
Whats the difference between a URLLoader and just a loader?
and when would you use each one? Just been watching a video tutorial and the guy loaded some XML using the URLLoader but I've seen just the Loader being used for other items such as jpg's.
I am using a big file so I know its taking several seconds between calling URLLoader.load and complete. There just doesn't seem to be a report in between 0-100..
I have encountered an interesting problem when I try to load an .xml file using a URLLoader (within my own custom class). I have several configuration .xml files which I use to configure the application when it launches. For example, in the code below, myCustomLoader is a custom class I wrote that takes an .xml file as a parameter. The myCustomLoader class encapsulates all the instantiation of the URLLoader class and error handling etc. The code below operates as expected, the configuration files load into memory, and they're accessible throughout my App.
I want to instruct a server-side PHP script to generate a dynamic PDF using variables I submit from Flash. I then want to download that PDF back into my Flash application. Can I use "Loader" or "URLLoader" ? If so, how do I structure my code to render the PDF within Flash when it comes back from PHP? ...or do I have to use Flash Remoting or other means to achieve my goal?
I have started creating a panel plugin for Photoshop, but I seem to have run into a road block. I am using a simple URLLoader to grab some info from the internet, but when I load the plugin it never seems to be called nor does it fail. Here is an example of what I am trying to do.
var url:String = "http://www.mySite.com/page.php";var urlR:URLRequest = new URLRequest(url);urlL = new URLLoader();urlR.contentType = "text/plain";urlR.data = "var=something";urlL.addEventListener(Event.COMPLETE,
Say I'm using a URLLoader to access a PHP file.Is there some way to verify, from the PHP file, that it is Flash attempting to connect?Like, does Flash Player send some sort of unique data to the server when requesting the page that I can use to verify the integrety of the data (in order to prevent people sending data to the PHP file from any other souce)?
My flash application seems to run correctly on Windows but not on a mac. It is supposed to retrieve data from a php file with the following code:.
[Code]...
When loaded directly from a browser, the php code works fine both on Windows and Mac. But the flash app throws a Error #2048 on Mac. here's the code for the app:
I'm making a AS3 project which is quite simple. There're some background graphics and some text field, visually that's it! And load a xml which is currenlty being loaded locally and just display the xml in the text field. if I test it, it works absolutely fine. And if just double click the swf, it works fine too! BUT if I drag the swf to Firefox or Safari, it displays notthing, but it works fine on IE. Why is it happening? If I delete this,
I'm loading external logo into my SWF with following code: var request:URLRequest = new URLRequest("logo.swf");var logoloader:Loader = new Loader();logoloader.load(request);addChild(logoloader);logoloader.x = 5;logoloader.y = 5; Everything works fine as long as I have logo.swf in right place. Is there an easy way to improve that code so that it wouldn't matter if there is logo.swf, logo.png or logo.jpg as long as one of those files exists in right place? I just would like to give my clients change to use other formats than SWF if they like, because some of them doesn't have flash or any other software with SWF exporting capability. all of them have Photoshop or some other Image software....
I have an Flex app that loads xml files with URLLoader/URLRequest methods, and works perfectly. The problem is that the .xml files are stored in "Temporary Internet Files" folder of the browser, and we dont want that the user can open or read those .xml files. Do you know any way to prevent that xml files are stored in the user browser cache folder? or any alternative way to load the data of the xml files, or read it directly from the server?
Here is the thing: I use a URLLoader to load a PHP script, and receive an answer. Ok, fine, but the problem is: sometimes it does'nt work...Yeah, my big problem is the SOMETIMES. I can't figure out why would it only be sometimes, it's killing me. Anyway, it doesn't generate any error, it just stop in the middle of the scriptHere is some code (in french mostly,):
var enveloppe:URLLoader = new URLLoader; function envoyerCode(event){ //Sending PHP Script to database var variablesLocales:URLVariables = new URLVariables(); var scriptPromo:URLRequest = new
I'm working on a game, that loads up external text files to create maps. There is a error if the player moves out of bounds, and there is no map to load. All I need is a sort of check to see if the text file actually exists, before loading it