I am trying to build a simple class, where my object(s) that get put on the stage continually checks through an EnterFrame Event the y position of an animation on the stage, and if the y pos of this animation is greater than the object doing the checking, then I want to remove it from the stage.[code]
I've got movieclips of dice called "dicePicked1", "dicePicked2", etc all the way to 6. each of these movieclips has a graphics on keyframes with labels "One" to "Six".Now I'm trying to find (in vain) a way to cross check the labels with arrays of numbers so that each time it finds a dicePicked with the appropriate label, it moves onto the next number to find. For example, I need to see if one of each dice has [1,2,3,4,5,6]. Once the program finds a dicePicked with the Label "One", it moves onto the next element which is 2 and so on. If it finds the last element (and thus all the elements), it returns true. If it doesn't find an element (for example none of the dicePicked have a Label "Three") then it returns false. I'm trying to find a system that can accommodate different combinations and some with the same numbers multiple times (for example 3 different dicePicked have the label "three")
I have an array that has its values dynamically changed as a user interacts with buttons. I need to constantly check 6 index values from this array against each other so that if they are the same value they count as 1 but if they are unique they also count as 1.
E.g. IF all 6 index points = "A" I get 1 returned If 3 of the index points = "A" 2 index points = "B" 1 index point = "C" I get 3 returned to me
So I'm looking for a way to get a number returned to me ranging from 1-6 depending on the values.
I am recently working with an application. Where I need 4 unique values from an array in such a way that it should checking random item every time. For eg:-
Main_Array = ["one","two","three","four","five","six","seven "]; Sub_Array = ["three"]; // initially it holds one value for(each value of Sub_Array)
[code]........
I am trying but I don't get unique values, or something gets wrong which I am not able to solve. Looking forward desperately for some help
How can i check if a click was on the stage (not on a other object in front of the stage - just on a place where no other object is - directly on the stage) OR on a movieclip (name "mcSlideHolder") like i'm trying here?
How can i check if a click was on the stage (not on a other object in front of the stage - just on a place where no other object is) or on a movieclip (name "mcSlideHolder")?
function onMouse_Down(e:MouseEvent):void { trace("MouseDown occured");
[Code]....
My Problem is, that e.target.name is null, when clicking on the stage. When clicking on the mcSlideHolder e.target.name is "instance235".
The reason I am trying to check to see if a movieclip is on stage or not is to remove it when someone clicks another section of the navigation. say they click work_mc, then they click a button in work_mc, this launches workss_mc. I want to check on the navigation is workss_mc is on the stage or not, if so remove it. This is what I have so far but it doesn't seem to be working..
Code: nav_mc.skillsbtn_mc.addEventListener(MouseEvent.CLICK, buttonClick3); function buttonClick3(event:MouseEvent):void{ var workss_mc:mc_workss;
In my AS3 code all the elements on the page are dynamically positioned depending on the current width and height of the SWF - providing it's not under a certain value, then the items are back in their original position.
When debugging in the Flash player the size all reports correctly however when run from a web browser it does not - initially.
This is my HTML & PHP code for the entire page:
HTML Code: <?php function hashId($fn) { $hash=md5_file($fn);
[Code].....
But I cannot get the size to report correctly without, say, clicking a button.
It seems to me like I need to force flash to re-draw the screen, but I had no luck trying to do that.
I am making a game where you are attacked by a waves of zombies. The first 'wave' is just one zombie and when this is off stage (either gone passed you or been killed) i use this code to check if it's gone and then instigate the 2nd wave of enemies (ie, change wave2ready variable to true)
i have a website that has a illustrated panoramic landscape which slides alone when the user clicks different pages. but when reading the stageHeight and width values i get the width of these movieclips not the actual stage size being viewed on the screen.
so instead of getting the height 1000 and width 700 i get the height as 1800 and the width of 6000 how can get around this?
The problem is: I can center the stage at top or at bottom, but if it is centered at top, when the window is resized obviously the top will be quiet and the bottom of the page will get bigger/smaller.If it is centered at bottom, what will change is the top. how can I center at the middle, and on resize it changes the same top and bottom values ? Another question, is it possible when on resize at center to resize until X pixeis at top and then resizing only at bottom ?
Edit: Basically, I want the stage to be centered until X resolution, and then I want it to just 'grow' on the bottom and not on the top
I have an arbitrary number of object instances on the stage. At any one given time the number of objects may be between 10 and 50. Each object instance can move, but the movement is gradual, the current coordinates are not predictable and at any given moment I may need to retrieve the coordinates of a specific object instance. Is there a common best-practice method to use in this case to track object instance coordinates? I can think of two approaches:
I write a function within the object class that, upon arbitrary event execution, is called on an object instance and returns that object instances coordinates. Within the object class I declare global static variables that represent x and y values and, upon arbitrary event execution, the variables are updated with the latest values for that object instance.
I'm looking to make a slider bar reveal movie clips on my stage as you drag it along. I've written some sloppy code that works, but isn't smooth by any means. I basically put MCs on different frames on the timeline, and I want those MCs to fade in or out relative to where the pointer is on the bar. This was a workaround, what I think I need is a boolean solution, but I'm not familiar enough with AS to write one from scratch. Here is the code I have so far. Does anyone have any ideas?
I've gotten these sliders to work but can't get the output values to add up. For instance, depending on the values for slider 1, 2 and 3, I need the total to show up in a separate text box. I keep getting a NaN message in the text box.Here's the code I have so far:
I need to save email-id in my login form through the cookies. if I use shared object I am able to save but my requirement is need to save in cookies. How can I save? I got sample code from net. Attaching that code `package com {
import flash.external.ExternalInterface;
/** * The Cookie class provides a simple way to create or access * cookies in the embedding HTML document of the application.
I need to be able to compare the number of whole days between two dates in ActionScript, is this possible? I'd like to test if one date is 7 days or less after today, and if so is it one day or less (if it's before today this also counts).The workaround I have in place is using the .time part of the date field:
// Get the diffence between the current date and the due date var dateDiff:Date = new Date(); dateDiff.setTime (dueDate.time - currentDate.time);[code].....
As I say - this is only a workaround, I'd like a permanent solution to allow me to check the number of whole days between 2 dates. Is this possible?
I must admit I have struggled with this thing for a bit. It seems simple but for whatever reason I can't get it to work. I just want to make something move in AS 3 right now, and so far I've tried puzzling together two different tutorials, but both of them are missing either some source files or further explanation.
Anyway, here is the code (The bit I am having problems with)
Code: //event listener checks for key presses stage.addEventListener(KeyboardEvent.KEY_DOWN, checkkey); //Create keyHandler function
[Code].....
The problem is the checkkey function in the update function. If I leave the parenthesis empty it tells me it needs an argument, if I leave it like that it tells me I need a right paren before colon.
What kind of code would one need to check for collisions between two symbols? I am hoping to become a game designer so this is important for future references.
I have a gallery loading jpegs from an xml file into a mc called mainPicArea, on frame 5. I have other content on frames 1,2,3,4,6,7.I want to run an if statement to check whether mainPicAreaexists and if it does, then run a removeChild(mainPicArea), and if not do nothing.
code: if (MovieClip.mainPicArea){ trace("exists"); //removeChild(mainPicArea);
[code]....
this is my code. When I test, it comes back with the trace "doesent exist", even though it does exist.
why this code works on my other flash file and it doesnt on the new one. This is the code:
if (test == "PRIZE1"){ trace ("prizes/prize1.jpg"); }
[Code].....
Basically it should check whther the variable has any of the above words loaded on it dynamically so that it loads a movie that corresponds to it. I put the trace on the above so I can track whther it was reading or not. Obviously it wasnt. My publish settings are Flash Player 8 with Actionscript 2.0
Google is ranking my site preety high BUT (bigBut) in MOST searches it lists my swf-s not html pages. So when clicked they are shown in a browser window as single swf-s, not as part of html page. I am trying to workaround this by means of some variable to inspect if swf is opened as standalone or within a html.Here is the problem. I've set up a swf (swf_01 for example) in html page that loads another swf (swf_02) which is in swf_s directory. Swf_01 establishes a variable _global.isActive = 1; when html loads swf_01. So if swf_02 is loaded into the swf_01 variable is TRUE and that is OK and if the swf_02 is loaded directly from search results as a standalone swf it's not OK. That works so far. In swf_02 there is a code that checkes if variable is undefined (meaning that swf is loaded directly from search results) and, if it is, loads the right html into "_self".Somehow it's not working. Maybe my code isn't right.
Code in swf_02 (loaded one): /if(isActive==undefined){ loadMovie("http://www.mydomain.com/index_services.htm", "_self");} // meaning: if variable is not true > this swf is loaded into browser directly from search
I'm sure there is a very easy solution to my problem, but I haven't found it yet. My first frame consists of one input textfield, and two buttons. This textfield is sort of like entering a code to jump to another frame. "no" is a button if you don't have a code, and "go" is if you want to submit a code. Here is my Actionscript:
I need to know if it's possible to check to see if a variable contains any information or if it's just blank basically I have a text file on the server that may or may not have a url in it, I have my flash file programmed to grab the url from that text file and apply it to a button that when clicked brings up that URL...but that text file may not always have a URL in it, so for those times i want the button to not be clickable, or at least not attempt to go to a URL.
Each button has 3 different animations on the same timeline: one for when you mouseover, one for when you mouseout, and one for when you click. Each animation ends with a 'stop();" command, obviously. However, when someone mouses over, then out of a button quickly, it interrupts the "over" animation and begins the "out" one, which looks choppy and awful. I need a way that when I mouseover a movie clip, a variable within said clip changes to 0, and when I mouseout, it changes to 1.
The big problem comes with the fact that I have multiple buttons with listeners, all of which use the same generic function to respond to mouseover/mouseout events. Is there a way to set up a variable associated with each button, then call the specific variable within the generic function?
I have two movieclips. I would like to check if both movieclips have been rollOvered and then do an action. You can't rollOver them at the same time. So, I need something like: if movieclip 1 has been rollOvered and movieclip 2 has been rollOvered (no matter what following order) , then do action.I tried this using booleans and an if statement but no luck.
I am trying to figure out how to check when the key "A - Z" is pressed...How can I use ASCII characters to check this?, or even if I check something like this if(Key.isDown(Key("A")))
How to check when keys A-Z are pressed, preferably something like this onKeyPress("A") = function() { "run code" } Anyway to do this? Basically hotkeys, press "s" to call a line of function that will save the game.. etc...
i made my site with levels so there are lots of swf's being updated, and i cant seem to get some of them to work. i think that my problem is that the swf's are being stored on the cache so when i update them, it doesnt reconize that its a new swf
is there a way to put in code to when someone goes to my site, to check their cache to see if there are any newer versions of the swf they have on my server?
and if it is possible, MAYBE making it so i dont have to put it on EVERY button (but if thats the only way fine i will live)