ActionScript 3.0 :: Convert Decimal To Binary Ive Got The Formula?
Mar 19, 2012
Im having a problem with this code to convert decimal to binary ive got the formula but it wont print to the screen_txt only on the console and also my calculator wont let me change any other number other than 3 so if i press 7 binary should be 111 but it stays 11...
Im trying to convert a flash binary-decimal converter to another programming language (TI-Basic). I've got all of it down except one key part. I've got a solid backing of actionscript understanding but find myself unable to understand the following statement:
if (iNumber%2) { bin = "1"+bin; } from this tutorial
I realize that inumber%2 will return a value being the remainder of inumber divided by 2, but how can this be a conditional? "if (2) { }" doesn't work for conditonals im used to. Or if your a TI-Basic wiz
p.s. how do you wrap actionscript tags around content in a post on the forum?
I am trying to convert the following java binary search routine to as3.I assume that 'compareTo' is a built in java method and that '>>>' s a type of bitwise operation.
package binary;
public class Finder { public static int find( String[ ] keys, String target) { int high = keys.length;[code]..........
i have a string which contains all binary data. the binary data represents a custom object in my application.
i want to convert all the data inside the string into binary format and store it in a ByteArray. then I want to read the object from the ByteArray using readObject.
how to convert a decimal value to a hexadecimal with actionscript...
I want to make a funtion which will assign a random color to a movieclip... And the "set rgb" function requires the variable passed to be in hex. Bummer.
Also I could solve this problem if I could convert a string to a hex number insted of a decimal like with parseInt()
I think the solution may lie within the bitwise operators >> and <<, etc,... But I have no clue as to their use...
I'm not familiar with actionscript 3.0, but I must use it for a project I was assigned. The final product will be a program that will take a decimal input value and then convert it to a fraction. I have searched the web for a couple hours now and have found very useful info on this topic in the actionscript 2.0 forum, but nothing for 3.0.providing a function that will convert a decimal value to a fraction?
I need to make a dynamic text field display Sound.duration like 1:30sec instead of 90sec (for exemple...). I was not a maths major... I studied that long ago... I think... But I have no clue...
I can't seem to find a function to convert a character to a decimal.
Example: Convert string 'A' into its decimal form '65'.
Background: I'm trying to take an input character value (anything from a to ZZ), substring its characters, and into uppercase (eg. G, Z), covert each character to decimal (eg. 71, 90) and then reduce those numbers, such that A=0, B=1, Z = 25 and finally add them. GZ = 6+25 = 31.
It's for an X,Y co-ord system that uses A-ZZ for X, and numbers for Y.
I am having trouble converting my total price in the cart text field to decimal. I have on the main timeline I have a several numeric steppers and add to cart button.
In my .as file I have the following code that takes the price * quantity and displays the total but not in the decimal $10.00 format. I have tried everything from Math.ceil, round, etc. It either will round up or just display the number with no decimal.
.AS File Code
Code:
public function GetCartValue(decimals:Number) { var dataforAlternate = _level.BodyOilsMc.my_nstep.value; moneysign= "$"; //trace("AS File"+""+dataforAlternate+" Products");
Basically, I am experiencing an inconsistency with the behavior of an equation that is calculating the change in y position from one movieclip sequentially from frame to frame, and transforming the amount of change from a smaller range to an amount of change to a larger range; moving the target mc between two points. The inconsistency is that target mc doesn't always reach the top and bottom .y points, even though the slider mc does.
I've got a calculator that i created in as2 that converts different units of measurement. However, right now it always converts the numbers into a decimal number like 0.33333333 or 450.72. How in the world would i convert these decimal numbers to scientific notation? For example, say i have a number: 12,700. Expressed in scientific notation, this would be 1.27x10^4.I hope there is an easy way to make flash convert to such a number system? I know its easy to round numbers in decimal, but have never worked with scientific notation before.
I am trying to do a calculation which will eventually (hopefully) yield the total length of time it will take to download a certain size file over different broadband speeds.
//amount_total is the total file size (GB) //multiplied by 1024 to give me total megabytes mb = Number (amount_total*1024) //15 is time (s) to download 1MB
[code]....
So, I am left with a total time of eg: 4.5 hours.i would like a standard number I can use across my movie to convert 4.5 hours to 4hrs 30, or 4.30 for simplicity.If I have 0.5 hours as a total, it would be much easier for the user to read it .30 hours.
if I have a map of say, Wisconsin, and I know what the Latitude coords (degrees, hours, minutes) of the top and bottom of the map, and I know how many pixels tall the map is, then I should be able to convert, with math, degrees:hours:mins to pixels. (same thing with longitude, but lets just focus on one way first)
I would first find out how may hours (minutes would be over kill for my app) there are to a pixel. Thats pretty easy. But this gives me a decimal number. How do i convert a decimal value (like 10.25) back to degrees and hours (in other words, how do i make .25 a "60" based value)? Ultimately, i want the user to be able to input coords in the form of degrees, hours, mins. Then convert that to X, Y (to place a marker on the map).
Has any one had experience with this or know how to do this?
I have started working with colors and have got a need for playing with hexadecimals. I tried making a variable which adds two hexadecimals, and it works but when I trace the answer, it comes out in decimals. How can I make it remain in hexadecimal or convert the decimal to hexadecimal?
How to convert 3d point to 2d point? I've found next formula in Internet(camera is situated in origin)
[Code]....
But these formulae give me strange result when z are less than zero(z<0) I need build line from A(100,100,100) to B (100,100;-100) As you can see these equations give really strange result when I try to convert B point in 2D dimension
Is there a native method for converting character entity references into charCodes in ActionScript? For example, has a decimal or numeric entity reference of a. I assume that the charCode would be 8736 since I've found that charCodes of lower decimal values match.
I have song times stored in a MySqual DB in time format: 4:22 I assume this is a string... What does the code look like that that will convert this into seconds so I can use it in my timers? var seconds:number = (everything left of the column x 60) + everything right of the column;
I'm having a real problem trying to work this out...
A: I start with a movieclip on stage. it's 100x100.
B: I set xscale and yscale to 150.
C: I use "attachMovie" to add a little man into the square.The problem is, the man has an xscale of 100, but he is also scaled with the movieclip square container. So he appears too big.
D: What i would like to know, is what formula you would use to reduce his scale so he is the correct height, if the container movieclip had an xscale of 100?
I need to calculate the value of a formula which is passed dynamically by using text box.This formula contains a set of variables which are already declared and assigned a value(hard coded). I will provide a submit button , on clicking this button I must be able to evaluate the formula that I have passed dynamically using the text box.
I've been trying to look this up but not had any luck so far. I'm trying to make a simple pseudo-3D app, but I'm stuck on how to pull off the movement. If I have an object with x,y,z coordinates, and its movement speed, pitch, and yaw, what formula would I use for movement? So for example, if the object is at 0,0,0, moves 6 units per frame, and has pitch 30 degrees and yaw 15 degrees, what will be its coordinates next frame?
I have a little math problem with a game I'm making, and I can't for the life of me figure out the formula needed to accomplish something..Say, there's a sniping game, and a BIG image that must scroll from left to right according to the mouse movement.
Something like this:[URL]... In that example, the scene is 550 pixels wide, and the image is 1100, exactly two times the scene, so the formula is kinda easy..
[Code]...
the center of the image would be at x 1500, way over to the right of the scene, outside it, but it would fit inside the screen, like this (the blue square represents the real size of the scene):[URL]..Then when the mouse is at the far right side, that is 550 x, the image center should be at -950 x, like this:[URL]...
I'm not that good with Math and i have a formula for a that it's universal from what i understood but i dont know how to transform it to work with Flash's Math API.
I've been searching for the formula used intrinsically in Flash but I couldn't find anything. Does anybody know how the result colors are obtained when the 'layer' blend mode is chosen for the upper object? I thinks it's done separately in each channel using the transparency values.There might be some bitwise operations going on there but I'm not sure.