ActionScript 3.0 :: Create Custom Class For Menu Or Other Components Like Background
Oct 9, 2009
Make a custom preloader for the whole project, in a class, is that possible? Is that a good idea to creat a custom class for the Menu or other components like Background, etc?As I read in the book "Essential ActionScript" it's ok to make custom classes and organize everything, catching the errors in isolated form , turns it easy to manage and update..How to organize the classes?
I was wondering if anyone knew how to create custom components, like a Window for exemple. Flash's help doesn't really help on that, and the subject is pretty new so Google return nothing relevant.
In my flex app I have various custom components done with mxml or actionscript.I want all of them to extend a base-class where I can define properties/event listeners etc.Can someone give me an example how to create that base class and how I can extend it in mxml and actionscript components?
I've been playing around with custom classes. My objective was to create a custom class (Testing) that would create a box when an instance of the class is created. I've tried three different approaches, however only (3) seems to be showing up. I'm just curious why (1) or (2) doesn't work?
Also is there a better approach than (3)? Since at the moment it's been created on _root. I hope the box can only be accessible through the instance. Since I'd like to incorporate the whole idea of public, private, encapsulation, etc.
I am new to AS3, as well as Flash in general, so forgive me if this seems highly elementary. All I am trying to do is create a custom class that extends the MovieClip class and contains a custom property of "marker". I want to be able to use and change the value of this custom property on the timeline for an instance of this class and have it behave just like any other (Ex: this.x ==> this.marker).
I am created a dynamically adding a VBox, that contains two images. Into a Custom Component that is derived from UIComponent. The problem is the Vbox that contains the two image is only a really tiny size. I would like the VBox stretch to the size of the two images. This is how I am creating the Vbox....
I was wondering if there's any way to create a custom right click menu like in context menu(or similar) without the "Settings" and "About Adobe Flash.." etc... options?
Ive noticed a lot of flash websites have user defined items/links added to the default flash right click settings menu. In other words when we right click on such flash websites it shows links to the designers home page or associated site etc.
I want to create a custom component library. the components are customize-able during creation time. means like Accordion or TabNavigator, when we drag and drop the Accordion in flash builder it
I'm trying to loop through an array that i'm trying to create of a custom class that i've made, and i'm not really sure how to access the class, or if this is even possible.
Code: package { public class Product { private var productId:int;
[Code]...
ps. i've simplified the code to just show my end goal, so what i'm doing may look wierd. thx for any help
I have written a Class for skinning the UI. The Class works by taking a movie clip name from the stage passed to it and create the skin for it.So I create an Object from the class such as this:
Code: var CBox:UI = new UI();
Now what I wanted to do is reference a movie clip from the stage to this CBox variable, so when a call the Class methods it will know which movie clip to work on! Since currently I have to do this:
Code: CBox.Skinning(content_mc, "content", 100, 200); or CBox.Over(content_mc);
As you can see Im passing the movie clip, content_mc, everytime. I just want to avoid this by creating a reference.
i have a custom class which loads a couple of XMLs. i am creating an instance of this class within another class and i need to know when it is done loading in that parent class so that i can then call a function.
I want to create a custom class that will create textfields and return them to other classes, but it seems i cant get it working.First i created this custom class named "FormatText" extending Sprite class.Through constructor parameters i pass all the things i need to create a textfield and at the end i put it on the display list using addChild.If i do by this way and i create an istance of FormatText adding it to the display list, my textfield appears, but the problem is that i don't have full control of it, because this new textfield created is still considerated as FormatText's child, so if i try to change some textfield parameters, nothing happens.
Just an example: var txt:FormatText = new FormatText(param1, param2, param3, etc.). addChild(txt).
Im trying to make a menu for a web page using menubar and menu components, is ther any way of making os specifing that the menu can get drawn out of the canvas, since i need that the bar is thin for getting in a space betwen to image headers.
How do I create a custom event class similar to ActionScript? What I mean by that is a class that I can use to fire off my own events, send the necessary data.
I don't wanna use third-party libraries like YUI or jQuery to do it. My goal is to be able to send a event that looks like this.[code]...
I have class name : some.path.exampleclass and have to instantiate class (like getDefinitionByName()). Problem is that getDefinitionByName() makes class exampleclass and i need class with FULL name : some.path.exampleclass to pass it to custom component [url]...
So I've created box that looks like simulated wood in illustrator and save it as a "gif". I've imported it to the library in flash. I would like to create a custom class with it. Is this possible? Does it have something to do with the source box in Symbol Properties?
I'd like to learn how to create classes. For instance, I'd like to create a class that draws a custom shape. Like an arrow that is just a rectangle with a triangle on the end. I'd like to be able to do this sort of thing:
i try to migrate from as2 to as3 and i have one problem When i attachMovie from library (addChild in as3) and i add custom property its work fine.Here is ex.
Code: var i:int; for (i=0; i<5; i++)[code]....
when i attach to that symbol custom class in the library.i got the error: #1056:Cannot create property...
I am trying to create a custom resize event as part of a larger project to create a flexible liquid layout class.Basically, i want an object to listen for the stage.RESIZE event. If i can listen for this event from multiple objects, it solves my event firing problem.[code]
i wanted to place some credits item in the right button menu (no links, so no events, just a label with credits). i was looking the contextmenu help, and there is an example of how to add items, disable default items and so on, but i could not find how to attach the menu to the movie (the basic part). i tried both on 'stage' and it tells me that stage does not have a property called contextMenu, so i tried to attach it to a sprite, it runs ok and compiles ok but when i right click on the sprite i get the default menu
var _menu_item:ContextMenuItem = new ContextMenuItem("here goes [code].....
I have a 20" wide screen monitor and all my background and components get streched on it is there a way to resize stuff based on screen resolution or monitor size?
how I can set the background color of button components?I always have transparent buttons.I mean: they display the color of the main background and, therefore, they lack some enhancement.
I have a custom class being constructed from my main class. In the custom class it has another custom class that is passed in as a parameter. I would like to strictly type the parameter variable but when I do, 'the type is not a compile type constant etc'.This, I understand, is because the custom class used as a parameter has not yet been constructed.It all works when I use the variable type ( * ) to type the parameter.I suspect this is a design flaw, in that I am using an incorrect design pattern.It is actually hand-me-down code, having received a large project from someone else who is not entirely familiar with oop concepts and design patterns.
I have considered using a dummy constructor for the parametered class in my main class but the passed in class also takes a custom class (itself with a parametered constructor). I am considering using ... (rest) so that the custom classes' parameters are optional.Is there any other way to control the order of construction of classes? Would the rest variables work?edit)in main.as within the constructor or another function
var parameter1:customclass2; customclass1(parameter1); in customclass1 constructor:
This is my first time working with a class attached to a movieclip that is nested inside a class attached to a movie clip.I've tested all the properties and methods of PTListItem.as and they work properly but when I try to call them on the list item through PTListTop.as it returns undefined.The end goal is to dynamically load a checklist via a txt file.
After browsing the internet for a while I found everyone shows you how to make a custom preloader with your own graphics which is all fine and good but what about the people who just want to use the components and be done with it? I know I would have to use the UILoader and another component. How to use the necessary components to make a preloader? I have quite a big swf and I need one.