ActionScript 3.0 :: Disappear If A Different Value Is Added Afterwards?
May 20, 2010
In the actionscript below I am trying to get it so that if the rateablevalue text field is less than 18000 then the raterelief_txt text appears, but if it's more than 18000 the yousave_txt, the pound_txt and the results_txt appear. I want them to disappear if a different value is added afterwards.
I have got working well. when a value less than 18000is added to the rvalue input text, the raterelief_txt message appears. but then if i add a different value over 18000 the raterelief_txt stays and the yousave_txt, pound_txt and results_txt appear as well. what I want is for them to disappear according to the value. here's my code:
I am using a Flash AS2 template for a PayPal shopping cart on my site. As the code is now, a new shipping charge is added to the buyers total for every item added. I would like it to have only 1 shipping charge, no matter how many items are added!
I got it to work perfectly on another flash file, but I can't get it to work on this one. The concept is the saem but the application is not, so I can't copy and paste. Anyway, this is the problematic code.
Actionscript Code:[code].........
Clicking this button results in a new Machine Gun being created. However, if you click on one, the others disappear.
Ive been having troubles unloading some external SWFs. I know that in order to totally erase an SWF from the display list and memory I must to rip off all its references. But Ive got this SWF on stage, when the code is executed the SWF is gone for good, but in the second case when Ive got it loaded by pressing the load_intro_button the SWF doesnt go, even knowing that the function is exactly the same (Copy/Paste ) as the first one just under different names. Since Ive erased everything from the URLRequest, listeners, timers, and unload the swf, Why the GC doesn't take care of it as it did in the first case?.
Code:
//First Case var myIntro:Loader = new Loader(); var myIntroRequest:URLRequest = new URLRequest("intro.swf");
I've nearly sorted my previous problem, I just need a bit of help with getting the rollover image to disappear again once the mouse has left the rollover area. would anyone be able to take a quick look at the fla?
I want my button to disappear after you click it. I have mulitple buttons on the same stage and as each button is clicked, I want that button to go away.
All it is is an swf that has balloons randomly moving upward. Each balloon is a movie clip that has another "button" movie clip inside of it.As you click on each balloon, the balloon pops and then recreates itself.The only problem is that the button inside the balloon is not acting like a button the entire time. The upward movement is being called through an enterFrame event listener and the use of the button goes in and out as the balloon moves upward. It's a pain because you have to click the balloon multiple times in order to get the balloon to pop. Does anyone know why this is or if there is an alternative to enterFrame? You can currently view the game here to see what I mean. You'll notice the balloons aren't always clickable. You can download the FLA here.
I export my Flash movie and upload to web. After a certain amount of time (maybe 1 minute?), the images in the SWF movie disappear. Anyone else experience this and know the reason why this is happening?
My flash is working fine in all browser except ie6. During loading of page I see flash fine in ie6 but once page is loaded flash disappears. Looked everywhere but can not find solution. in ie6 downloaded latest player WIN 10,3,181,34. version detected at [URL]
I can't get the rotator to display the images loaded from xml file. What i mean to say is, the images display, but after the 2nd rotation, all the images dissapear and I have no clue why. I have included the zip file of my flash files.
Here is my AS file:
Code: Select allvar arrayBoxes:Array = [picBox0, picBox1, picBox2, picBox3, picBox4]; // temp array to load 5 boxes to see if xml data being pulled and placed var movRotBoxes:Array = [movRotator.boxRotate0, movRotator.boxRotate1, movRotator.boxRotate2, movRotator.boxRotate3, movRotator.boxRotate4]; //array
I have a map application where the user mouses over the various counties, and clicks on it to zoom in. I am having a problem synchronizing the background change with the county zoom.referably, I would like the background to zoom out with the counties as they zoom, but having the background fade to white would work just as well. I created a movie clip of the main map (background) to zoom in, but I don't know how to play 2 movie clips at once.You can see it in action here:
I am a learner. I am using one object which animates from a corner and comes to the middle of the stage (Using Motion Tween for animation). What I need is when it comes to the middle of the stage it should disappear from the stage. How it is possible?
I have a button going across the stage and when clicked it is supposed to disappear. It usually works that way but it seems that if it is going to fast or not hit just right the button doesn't work. I know it is being hit because I have a counter counting the times its hit and how many it is missed.
Problem: global variables disappear.I am using CS4 but still coding in AS2. I am on a Mac, latest OS.I loaded and then trace my _global variables for three screens and they follow me fine until,.... then on the the screen i have tiny bit of code:[code]Could it be the level 99 I use. I tried using 0 and it did not work?
I'm having an issue where after 24 bitmaps are placed inside a sprite, the first bitmaps start to disappear. When the last added Bitmaps get removed from the display list, the older ones start to reappear. Go here and check it out: http:[url].... draw 24 dots or whatever with the pencil tool (the only one that draws to a bitmap). You should notice that the 24th dot will cause the 1st one to disappear. Undoing (which simple removes the top bitmap/sprite) causes the 24th one to be removed (which is correct) but the 1st one also reappears which means its still there just not visible .Here are the relevant methods:
Code: private function nextShape() : void { newShape = new Sprite(); newShape.mouseEnabled = false;[code].....
I basically am suppose to make "scarf" drag over to a movie clip named "winter_mc" and when it is on it, it is suppose to disappear but it's not disappearing. Here is my code used in the scarf:
Excuse me, I'm making a flash game. But, it's kinda odd. I'm using Adobe Flash CS3 and Windows7 64-Bit as OS. Here's the link (around 1MB (FLA and SWF)) : [URL] The problem is : When I shoot using 'A' or 'S', the foliage or the enemy just disappear. Sometimes it's fine, sometimes it's wrong. Is my AS wrong ? Or is it because I'm using Windows 7 64-Bit ? It's for my final assignment. I've tried this past 2 days and I don't know what to do anymore >.< The deadline is this month.
I have a project that has 6 movie clips across the stage that are triggered by mouse click. The trouble I'm having is getting them each to dissapear when the next movie clip is triggered. You can click out w/ an "x" box but I want them to dissapear when the next mc is triggered also.
Code: var mc:handfade; hand_mc.addEventListener(MouseEvent.CLICK, handPage); function handPage(e:MouseEvent):void
I have this script on a specific frame and when this frame is called it should load an external movie into a mc that I have on my stage. The mc is named as holder and thumbURL down there is a vatiable which holds the name of the swf I'm trying to load into the holder.
My problem is that the mc dissappears when I try to load this new swf into it. Could it be something with relative/static paths?
onEnterFrame = function(){ var mcl:MovieClipLoader = new MovieClipLoader(); var mclL:Object = new Object();
Here's a snippet of code I am working on. I have two buttons symbols, instantiated as 'up' and 'down.' There is a movie clip object instantiated as 'circle.' Up and down are supposed to respectively raise and lower circle's alpha gradually using a timer.
Here's my code: var upTimer: Timer= new Timer(100,10); var downTimer: Timer= new Timer(100, 10); up.mouseEnabled= false; upTimer.addEventListener(TimerEvent.TIMER, appear); function appear(e:TimerEvent):void{ [Code] .....
The problem is that I can only make alpha disappear and reappear once, and then the the program stops functioning the way I want. I press down and then up, and it works but then after wards the alpha on circle only goes up and down a little bit. Why?
I've imported 29 bitmaps into my library (gifs, each one 1728x1152, size ranges from 4-14kb, in each case the vast majority of the image is transparent). I add each one to the stage in the following manner:
var img1Data = new img1(1728,1152); var img1Map = new Bitmap(img1Data); containerMC.addChild(img1Map); // MovieClip to which all of the bitmaps are added
how i can have a text in a testfied disappear after say 5 sec or so. the thing is i have displayed a file for visiters to download and have handled the SELECT EVENT, CANCEL EVENT, PROGRESS EVENT COMPLETE EVENT AND IOERROR EVENT OF THE FILE REFERENCE in one dynamic text field which is all working alright but the last message stays in the text field which is what i want to get rid of after a few seconds.
I tried to use transitions and timer to do it but i can't get my head round it.
I have a flash app that consists of buttons and depending on what button you click the app plays a different film.The films are all .flv, to play them I use fl.video.FLVPlayback and flash.display.MovieClip.The problem is the following: sometimes after watching a few different films the audio disappears, meaning the whole thing goes mute, film audio as well as click sounds of buttons.I ran it in debug mode but when it went mute no error message was printed.