Button To Disappear After Click It?

Jul 8, 2009

I want my button to disappear after you click it.  I have mulitple buttons on the same stage and as each button is clicked, I want that button to go away. 

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I got it to work perfectly on another flash file, but I can't get it to work on this one. The concept is the saem but the application is not, so I can't copy and paste. Anyway, this is the problematic code.

Actionscript Code:[code].........

Clicking this button results in a new Machine Gun being created. However, if you click on one, the others disappear.

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[Code]...

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I have read all threads and can not find a solution but i am not somebody with a lots of knowledge about actionscript so here is my problem i am using this script .

[code]....

the problem is that when i click on the first button loads ok but when click on second still showing the first movie clip in the back ,,,,, i have try everything without luck ,,,, i guess i need to keep reading but will like to find an answer to this situation ,

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I created a movieclip animation that only activates when i rollover the movieclip button. I further extended the frames and created another frame animation that i active only when user clicks the button. So i have a roll over/out animation and click animation in the same movieclip in the same layer. Now the problem is that when i click on the button, its supposed to take me to another page, and it does, unfortunately without the click animation. That means after i click on the button its supposed to first finish the click animation and then go to another page. But when i click, it takes me to another page without showing the click animation

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[Code]...

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How could I make this Flex example below show the menu on button click, and then on a second button click, it closes the menu? Take into affect that if you click away from the menu, it closes it.Also, I played around with the MOUSE_DOWN_OUTSIDE event for the button and set the preventDefault, and the FlexMouseEvent event.cancelable is set to false.Changing to a PopUpMenuButton is not an option. I have to much skinning involved.Here is the Flex example:

<mx:Script>
<![CDATA[
// Import the Menu control.
import mx.controls.Menu;

[code]....

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I am building a flash interface and I would like a menu where it is hidden to begin with (just a tab). You click the tab to expand it, and click again to collapse it. I've made a movieclip with animation of the menu opening up and closing, but I can't seem to work out how I'd go about making the movieclip open and close properly.

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ActionScript 3.0 :: Publish Preview The Play Button With Load For A Split Second And Then Disappear?

Aug 21, 2010

I've been working on a AS3 script to control my FLVplayback component.  I'm very close to making this work.  Let me describe what I want to happen.On my homepage I have a DIV container where my video will be located. I want a still image of the video to load with a play button over it.Upon mouse over I want the button to change colors, upon mouse click I want the video to play.I have a .FLA project I'm working.  I've got a FLVplayback component, sourced to my .flv.  I've created a button and it works.  When you click it the video plays.I have 3 layers.

actions (this is the top layer)

buttons (has a button and progress bar)

assets (only the FLVplayer)
 
The following AS3 is set to frame1 in the actions layer.
 
I'm using FlashCS4, AS3 and DreamweaverCS4
 
Here is the weird issue.
 
#1.  While working in Flash.If I do a publish preview the play button with load for a split second and then disappear to be replaced by the still image.If you click on the center of the still image where the play button SHOULD be, the video will play.
 
#2.If I view this online.The play buttons NEVER disappear, however the still image NEVER loads.
 
import fl.video.*;
import flash.display.*;
import flash.events.Event;[code]............

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ActionScript 1/2 :: Click Button To Play And Click To Reverse?

Nov 12, 2009

I have a test button i would like to have play a movie where a graphic expands. Once stopped, I would like to be able to click that same button and have the graphic go backwards. I would prefer to have timeline reverse, rather than lengthen the timeline of the mc because then i have to line up the start and end, and if one changes, i have to remember to change the other.

btn_test.onRelease = function(){  if (_root.adinstance._currentframe != 1) {  while(_root.adinstance._currentframe != 1) {  _root.adinstance.prevFrame();  else {    _root.adinstance.play();  }}

[code].....

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ActionScript 3.0 :: Click On The Red Button And Click Back And Previous?

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I am trying to work out this issue in as3 and I'm sure its simple but can't seem to get my head around it. If anyone can see a sollution I would be very happy to hear from you. [URL]..If you click on the red button and click back and previous you will notice that the speed it goes back when you click previous is much slower the further through the slides you go?

[Code]...

This is a simplified version on the code, I'm sure its in this chunk somewhere.

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ActionScript 3.0 :: Text Disappear On Font Size Change And Reappear On Clicking Start Button?

Dec 4, 2009

I'll try to be brief. I've built a teleprompter projector file app in Flash CS4 and it works great on PCs & MACs. Only one bug. the program works in three phases: Welcome & instruction screen / Text input screen / Prompter screen.Problem occurs when you first enter prompt screen

basic navigation and functionality includes:

BUTTONS: button to return to INPUT screen, a BEGIN button, a MIRROR text button, and a SAVE prompting position KEYBOARD: SPACE begin prompting, LEFT & RIGHT ARROW increase & decrease font size, UP & DOWN ARROW increase & decrease scrolling speed, HOME returns script to top, PAGE UP & PAGE DOWN moves script by 600 pixels.

MOUSE: MOUSE_WHEEL increases and decreases scrolling speed *(would like to add a ctrlKey modifier to change font size on mouse wheel - another day perhaps)

THE PROBLEM: When you enter the prompt screen and hit PAGE DOWN the script correctly moves down 600 pixels, but does not redraw on the stage. If you then hit PAGE UP it correctly moves up and the text is back on the stage. Hit PAGE DOWN again and it moves but does not render. You can repeat this continuously. I have a Y position reference that shows the Y coordinates of the text field, so I'm confident that the MC is correctly moving, it's just not rendering. If you hit PAGE DOWN and hit BEGIN the text renders in the correct place. Once you start the prompter, you can stop it and use PAGE DOWN and it renders correctly, but if you change the font size larger > 100 and hit PAGE DOWN the font again does not render. Again if you hit BEGIN the font renders correctly in the correct position.

WHAT I THINK: I've been trying to find a way to update or refresh the text field that is being manipulated on PAGE DOWN and font increase; no luck with updateAfterEvent or redraw. I've tried to start and stop the prompter programmatically in one frame at the end of the PAGE DOWN function & font increase.

POSSIBILITIES OR NEW STRATEGY? I'm a media production specialist with a school district in Florida, and I'm hoping to release this app to all our schools and to sourceforge.net. It's a small bug, but I'd rather not have to explain it if I can find a way to fix it. The following code block only contains the functions related to the navigation and prompter text box manipulation.

//Begin button toggle code.Toggle between begin and stop.startBtn.addEventListener(MouseEvent.MOUSE_OVER, startOver);function startOver(e:MouseEvent)[code].....

A Visual Basic & ASP.NET programmer I work with looked at the bug with me, and he believes the error is somehow related to the actual CLICK of the BEGIN button. As I noted earlier, we tried a workaround by using code to start and stop the prompter in one frame after the font size change, but that did not correct the issue. Yet when you physically click begin with the mouse it renders the text.What is it about clicking the mouse that causes the text box to render? Is it a focus issue? Like the keyboard has focus, but when you click BEGIN it returns focus to the text box and it redraws then?

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