ActionScript 3.0 :: Draw() While Using ClipRect?

Jul 1, 2010

I've tried working this problem out several times, but I've never been able to get it to work. What I want to do is draw a PART of a bitmapdata onto another bitmapdata while using transparency effects. My code looks something like this:

[Code]...

The problem SEEMS lies in the new Rectangle. Whenever I try using it, nothing gets drawn onto bmdScreen. So, what's the deal? How would I draw a 32X32 rectangle of bmdSource while using the draw method? Is this even possible? (By the way, the only way I found a workaround to this is to create a separate bmdSource that is the rectangle itself. It's kind of a clunky system and it'd be nice to do away with it.)

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