ActionScript 3.0 :: Fading Transitions Between The Scenes?

Nov 15, 2009

I'm making a first-person adventure game where I have the different frames in the root movie be the various locations that the user can interact with. I want to have fading transitions between the scenes and I was wondering if this was possible in flash. What I've tried for now is to create an array with all the current children then when the frame is changed I add those objects on top of the new frame and use a (alpha) Tween object to fade them out. This doesn't seem like a good idea and feels very hackish, so I had a few questions:

1. Is there an event that is called when a frame is changed (Event.FRAME_CHANGE doesn't exist ) since the way I'm doing it now is to have a local variable which I compare with this.currentFrame.

2. This may sound weird, but is there a way to create a screenshot of the current visible area and use that as one would any other visible object? This would allow me to Tween that one out instead of the array of children that I'm using now. I know it's possible in OpenGL, to render the current view scope to a texture array, but does Flash have this capacity?

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