ActionScript 3.0 :: Slow Down Transitions Between Pictures/scenes?
Sep 16, 2009I just need to know how I would slow down transitions between pictures/scenes. (I downloaded the "rotator" fla from flashmo.com).
View 1 RepliesI just need to know how I would slow down transitions between pictures/scenes. (I downloaded the "rotator" fla from flashmo.com).
View 1 RepliesI am creating my first Flash Web site, learning ActionScripting as I go. I think my most recent problem requires some simple scripting, but I haven't found a solution on the Board, so I decided to post this message.
Basically, I am trying to make the transitions between each section of my site seamless, and in absence of any HTML-like jumps in which the page just cuts to another. For example, when you click on a button from the main navigation area of my portfolio site, you are taken to another section (separate scene),and the content area changes.I want the previous scene to fade out, after the button is clicked, before the new scene loads. Another words, I need to figure out how to tell the timeline to do this for each button:
When I click the Graphics navigation button,FIRST play frames 300-310 of the current scene (fading out animation)THEN take me to the frame label graphics.Heres the code attached to my Graphics button currently (it nested inside a movie clip, hence the _.root part). How would I change this to get it to play frames 300-310 of the current scene before it takes me to the graphics page?
on (release) {
_root.gotoAndPlay("graphics");
}
I'm making a first-person adventure game where I have the different frames in the root movie be the various locations that the user can interact with. I want to have fading transitions between the scenes and I was wondering if this was possible in flash. What I've tried for now is to create an array with all the current children then when the frame is changed I add those objects on top of the new frame and use a (alpha) Tween object to fade them out. This doesn't seem like a good idea and feels very hackish, so I had a few questions:
1. Is there an event that is called when a frame is changed (Event.FRAME_CHANGE doesn't exist ) since the way I'm doing it now is to have a local variable which I compare with this.currentFrame.
2. This may sound weird, but is there a way to create a screenshot of the current visible area and use that as one would any other visible object? This would allow me to Tween that one out instead of the array of children that I'm using now. I know it's possible in OpenGL, to render the current view scope to a texture array, but does Flash have this capacity?
How to do a simple slide shows that plays automatically and has transitions in between pictures, can some one direct me in the right direction. So far I have 1 picture that does a transition and it has this action code inside the same frame where the picture is placed at. The pictures were converted into movie clip symbols.
import fl.transitions.*;
import fl.transitions.easing.*;
TransitionManager.start(img1_mc, {
type:Zoom, direction:0, duration:3, easing: Bounce.easeOut});
I only have 1 layer. It works fine, but when I try to put two pictures and test the movie, it does not play automatically, why is this?
whenever I set my sound to stream and continue to make a movie with multiple scenes. The audio and video get disgustingly out of sync sometimes even off by 30 seconds. I just started an animation its only 10 seconds long with two scenes and the AV is already off by about 5 seconds. Ive worked around this by avoiding scenes altogether but i really don't want to have another 5000 frame scene. I discovered this problem in Flash MX and Im quite annoyed that it still has't been fixed 3 years later!
View 1 RepliesI'm having two problems. First of all, the gallery loads all pictures at once. The more pictures in the XML file, the slower they all load. Secondly, I wanted the pictures to scroll in its _y coordinate, similar to Sugar Rhyme's website portfolio (see url]...).
View 1 Replies[URL] Take a look at that website. See whe you rollover one of the pictures, the other pictures fade out...Well how can I do that? I've tried some swapDepths techniques but it gets a bit confusing.
View 2 RepliesI have an interactive story divided into scenes. At the end of each scene a button appears. This occurs on a frame on the timeline.
There are two different buttons that might appear based on whether a prior scene has been viewed or not.
For example, there are Scene_1 and Scene_2. At the end of Scene_2 one of two buttons will appear. The buttons will be either "Go see Scene_1" or "Return to Main Menu".
If the user has already seen Scene_1, Flash will know that and automatically go to the frame in Scene_2 that contains the button "Return to Main Menu".
Conversely, if the user has not seen Scene_1, Flash will know and automatically go to the frame in Scene_2 that contains the button "Go see Scene_1".
I imagine there would be an action frame at the end of Scene_2 that will contain the as2 code to enable this action.
Perhaps something like, but probably not at all like the following:
if ("Scene_1", last frame == true){gotoAndPlay("frame#");}else{gotoAndPlay("frame#");}
I am working with a project that has many scenes. Each scene has a movie clip attached to it. The first scene is simple...just a couple of buttons and that is it. My worry is that when I add all of the videos that correspond with each button and publish the SWF will be a huge file. THE QUESTION: Does flash load ALL scenes of a movie or does it load the first scene and then load the other scenes when the user needs to view them?
My ultimate goal is to just have the first scene load and then when the user clicks on the buttons contained within that scene that only upon release does the corresponding scene load. Maybe I am doing this completely wrong and should look at doing it another way.
I'm building my first AS 3.0 application and am using external .swf files that load into a main.swf. I'm creating transitions for each external .swf as they are unloaded so when the user clicks next, the current .swf transitions out and the new one comes in. Since loadMovie and levels are obsolete in 3.0,I've looked into the transitions manager class, but some of my transitions are pretty intricate so I would need to use timeline based tweens.
View 2 RepliesI am working on a slideshow (sort of). The idea is that each frame in the root timeline works as a slide. Each slide inside each frame is a simple MC filled with images, texts, audio and animations and so on. Once this MC reaches its last frame, it should stop and trigger another MC used as a transition. And I've put inside this transition MC a code that should tell the root timeline to advance a single frame in order to show the next "slide".
So, on the timeline, I've put this code:
***
this.onEnterFrame = function(){
if(slide._currentframe == slide._totalframes){
[code]....
Well, needless to say it is not working. The whole swf just stops. And if I remove the stop() code of the Transitions MC at frame 2, the current slide will loop before the transition triggers the nextFrame command.
I only open it up a couple of times a year to replace a banner ad in a clients web site. But I am having a problem with the transitions that I haven't experienced before. I created a new flash file with text that fades in over 24 frames before going to the next bit, but when I test it, it just jumps from one text to the next without the fade in. It plays fine on the stage, but exports the .swf file without the fade transitions.
View 3 RepliesBelow is the code which is used to trigger the transitions. For reference 'home' is movieclip and 'homestate' is a button in the movieclip.
home.homestate.onRelease=function(){
if(_root.section!="home.swf"){
_root.section="home.swf";[code]....
I try incorporating these actions into the first script but I get an error.
home.homestate.onRelease=function(){
if(_root.section!="home.swf"){
_root.section="home.swf";[code]...
i was also wondering if it's possible to make transitions with masks using actionscript?i have section headers that i want to transition when certain buttons are clicked, and depending on what button is clicked, a new section header is shown. i put all the section headers in a movie clip, with different frame names, so when the button is clicked, it jumps to the different frame name of the movie clip.for the transition, i basically want a wipe left to reveal the section header.. and a wipe right to hide it... and to do this, i figure i'd need to mask...
so i put a mask over the movie clip and realized that flash doesn't mask movie clips very well, when using masking layers.. so it doesn't really work properly.is there a way to do this using actionscript? and if so, how? i know flash know has a setmask property for movieclips..but can you modify the mask property's size??
I found this site and I like the transitions between the photo's. how to make such an effect! Is it done with masks? or......?
View 14 RepliesI have a menu with 4 buttons, once clicked each button sends you to its corresponding section (frame label). Each section has a different loading animation. Once in a section I would like to go to another but before this that section's specific transition animation must play. Now I've looked around and all I can find is how to do this with a universal transition animation.
View 3 Replies[URL]theres the link for the turorial. my questions is, how can i use movieclips instead of using buttons. i thought it would be simple enough to create a movieclip, add the on release as to it and done, but it doesn't work. i also converted the file to flash 8 btw.
View 1 RepliesIs there an updated version to this tutorial? I'm specifically trying to apply the technique, but using a tween engine (tweenlite) as well as MovieClipLoader.Or perhaps there's a newer, more efficient way to load swf's with transitions?
View 2 RepliesI read the tutorial about transitions between external swfs and started implementing it! So as a good and ordonate guy that I am, I put the index.html in the root, created a style folder for the style and a folder for the swfs. I was struggling about one hour to find out why it wouldn't work, to find out that if I move the html inside with the swfs, being in the same directory, it worked fine!
View 3 RepliesI am using Flash CS3 AS2 I have a main movie into which several external swfs are loaded. Two of these swfs are left_menu and middle_menu. I would like these to be able to talk to each other. When the 'home' button is pressed on 'left menu' I would like 'middle_menu' to go to a certain frame and play out. I have had a look at the tutorial which differs a bit and I'm a little confused (very new to actionscript!). I have put on by 'home' button if 'left menu':
[Code]...
I know how to do transitions that use external swf files using levels
What if i wanted to do it all in one swf? an example is here below:
[URL]
If you vist the profile page for example, you will see four main buttons at the top, Details, experience, favorites and hate. If i click on one of these some secondary buttons appear underneath, RED ones.
Now then if I press experience for example, the red buttons appear below and now if i click on favorites the experience buttons slide out to be replaced by the favorite buttons. I could do this with external swf files and use midframe actionscript but this all appears to be happening in one swf.
I am coding this loader that requires multiple Scenes because of long swf presentations. My loader swf is using a timeline scrubber and I am having problems when dealing with Scenes because the currentframe goes back to "0" when a new scene starts and scrubber goes back to the beginning.
View 1 RepliesI am having a very unique problem: I am creating a simple flash website, and I have a series of buttons that link to a series of frames. There are 27 buttons, and each proceed to a separate labeled frame. Each of the frames is a short animation 13 frames long. The buttons are all versions of this:
[Code]....
Then, 13 frames into the animation I just have a stop(); command. My issue is that if you click on any button in the series, none of the buttons that go to frames before the current one work. If I click button 20 and go to the 20th animation in the set, buttons 1-19 don't work, but 21-27 still do.
What's more, from moving the actions around to see if they needed to be in the same key frame as the button, I found that if the actions are in a single key frame in any of the animations, the animation stops on the frame that the actions are in. I also found that each button will only work once.
ActionScript 3 is just too tough for me, so here's a probably very simple question: How do I manage to create a navigation bar across all Scenes (6) and Frames (125 per Scene)? how to create the button and the AS, but it's only valid for one single frame then...
How I did it:
Code:
land.addEventListener(MouseEvent.CLICK, fl_ClickToGoToScene_11);
function fl_ClickToGoToScene_11(event:MouseEvent):void
[Code]....
Search function here keeps crashing or not loading, is that normal?
I am having a movie with 8 scenes and being in Thailand where the internet is slow I would like it to preload before it opens because now, after it opens a lot off the stuff ain't there yet like buttons and animations that are built into different scenes.
View 2 RepliesI've just started working with CS4, and admittedly I'm new to Flash, but I can't get the Scene functionality to work as described in the docs. The class MovieClip has a currentScene property that should return a Scene object. The Flash 10.0 docs give this code as an example :import flash.display.Scene;var scene:Scene =mc1.currentScene;trace(scene.name + ": " + scene.numFrames + " frames"); However, if you create a new ActionScript 3.0 fla file, create a MovieClip instance, name it mc1, and put this exact code in one of the frames, it returns a Scene object with no name and only 1 frame.Changing the name of the scene in CS4 does not . Am I missing something?
View 15 RepliesI'm building a portfolio site and I've renamed the secenes and reordered them but when I test the movie it defaults to what was originally scene 1. I'm working in AS2. If the mods will allow the web site is [URL]. There is an intro page which was scene 6 which is now renamed "intro" and draggd to the top of the pile but it doesnt show when I preview or upload.
View 2 RepliesI'm building a simple interactive video/animation in Flash. I have a sample from the company that I'm going follow and they use separate scenes for different sections of the video. I've read there are disadvantages to using Scenes but I haven't seen any advantages. In fact I haven't found much about Scenes at all. Most people seem to build their stuff in one scene, just labeling frames so they can jump to them to make scenes that way. I also have been looking up tutorials and I can't find anything about using the Scenes palette and how to connect the scenes together. Is there any reason I should use this Scenes palette and not do my whole video in one scene?
View 7 RepliesI seem to be having issues with sendAndLoad() from different scenes.When I load the .swf (ctrl+enter) the communication is fine, when I naviget to scene2, the same code doesn't seem to execute at all...
Code:
//--------HERE WE SEND THE DATA--------//
var myLv:LoadVars = new LoadVars();
[code].....
I am doing a project for work and haven't used scenes in 3 years so I am a little rough around the edges.
What I am have is 3 buttons which should each go to 3 different scenes. The scene names are "home", "twoPortlands" and "portlands" and then each scene has a layer with the Frame Label of "home", "twoPortlands" and "portlands" I want the first button to go to and play "home" I want the second button to go to and play "twoPortlands" and then the third button to go to play "portlands"
I have the following code on the first frame of home (which is the main interface)
[Code]...