ActionScript 3.0 :: .getPixel() Returning Incorrect Hex Color Value?

Oct 15, 2009

(1) read in a *.png image(2) when the user mouses over the movieclip that contains the image, an RGB value (in 0xFFFFFF format) of the pixel which the mouse is currently hovering over is displayed.Here is what I am doing to try and make it happen:(1) Using the loader class (imageLoader) to load a bitmap (*.png -- no alpha) into a movieclip.(2) Also taking the "imageLoader.conent" and placing it into a "grainImage:Bitmap" object.(3) Using a timer event to fire off data describing the where the mouse is at all times.function readPixelColor(te:TimerEvent):void { trace(grainImage.bitmapData.getPixel(mouseX, mouseY).toString(16));};How can one insert code in these Forums? I used to be able to do that... Oh well, the problem that is happening is that the value that is being returned by this function is off by 010101 (I believe, not certain how hexidecimal works).

Anyway, if the color is really "336699" (as confirmed in Photoshop) my function returns "326598". Which is "336699" minus "010101"why this may be doing this? Are my values "shifted" in some way since there is no alpha? Maybe there is some sillyness behind loading the image into a _mc and also placing the loader content into a bitmap object -- they are interfering with each other in some way?

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