ActionScript 3.0 :: Using .getPixel() To Read Through A MovieClip?
Oct 15, 2009
I have two images, one overlayed exactly over the other. The image in front is what the user needs to see, but the user behind can be considered to be like a map with different fields of color on it representing different things.
What I am trying to do is that when the user mouses over the image, it reads (via .getPixel) the color info of the image behind which prompts certain messages to be displayed.
I am not having a problem with getting .getPixel() to work since when I just have the behind image (colored "map") showing, the color data for each pixel comes up as expected. But, when I overlay the top image, it shields the back image from being able to be "read" by my .getPixel function.
Is there a way to have a movieClip not "interfere" with movieClips that lay behind it in the stack?
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ActionScript Code:
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[code]...
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[Code]....
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[Code].....
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