ActionScript 3.0 :: Getting Correct Instance Name With Arrays?

Apr 14, 2010

I'm new to Actionscript 3.0 and flash and I'm trying to make a simple drag and drop project that using externalinterfacecall will have javascript check or uncheck a value on a webpage when an image is dropped into a certain box. I'm trying to give myself a solid string to pass through to the javascript however when I do this one way, I get a stack overflow that is as follows :

Actionscript Code:[code]........

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I am wrapping my brain around OOP in AS2. I am making two posts on two different subjects. My question here is: when should I use local instance variables, and when should I attach new properties to the instance object? (Feel free to correct my terminology.) Let's say I have a class for a scrolling background, which scrolls when I mouse over its edge. I want to put these values somewhere:

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I have a base class I've used on 6 different MC's. Then when I use these MC's my function runs an if statement to check which one to add.

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1119 Access of possibly undefined property printOut through a reference with static type flash.net:LocalConnection

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var feedback = "";
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[code]....

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I'm using a library that has a function that returns an instance of some class Engine.

I'd like to tack on some interfaces to Engine, so I subclass it class InterfacedEngine extends Engine implements AwesomeInterface. but when I change the code that uses the classes from this:

var engine:Engine = generateEngine();

to this: var interfacedEngine:InterfacedEngine = generateEngine();

It gives me a runtime error (elision mine):

TypeError: Error #1034: Type Coercion failed: cannot convert ...::Engine@1bc2bf11 to ....InterfacedEngine.

What about AS3 classes am I misunderstanding?

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I have to admit I pretty much ran away from Flash when AS2 came along and only used it for animation purposes over the last 5 years.So I'm having a major crash course in AS3 in Flash CS3 and I'm not enjoying it one bit. I'm getting maybe 10mins of finished work per hour as I try to figure out the limits and rules of AS3. Quite often it seems that AS3 simply can't do what I want it to. Anyway: Characterchecks.as is the main class and it loads a bunch of XML into four arrays. The file starts like this:[code]If I trace the value of, say, cc._Categories from the main FLA, it's empty. I'm guessing that the next line of AS in the main FLA doesn't wait for the previously called function to complete? (This may tie in to my next problem)My next step is that I want to display various things based on the data in the array. I have another class, Display.as which will hold all the functions to create the items on display. I thought it would be best for these to be a separate object. I wonder if I'm right?

So I declare an instance of Characterchecks in the main FLA and call it cc, and then run the functions to populate the arrays... Now I create an instance of Display and call it cd. How can I get functions in cd to see the values of the variables in cc? And if the main timeline can't tell that the functions aren't finished filling the arrays, how is cd supposed to know?I might be asking dumb questions, or maybe I'm doing things ***-backwards, I don't know. I'd appreciate any help, I really would. This whole thing has me at the end of my tether... being the most technically advanced person in my circle of co-workers and web design friends means I have no-one to explain why things need to be done a certain way or what the best way is.

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