ActionScript 3.0 :: Getting Definition Error While Importing Flash?
Oct 31, 2010I am getting definition error while importing flash.filesystem.fil..
View 1 RepliesI am getting definition error while importing flash.filesystem.fil..
View 1 RepliesI'm trying to get the as3corelib to work as when I run my file at the moment it tells me: 5001: The name of package 'com.adobe.images' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. /Users/markbunyan/Websites/craftmagic.co.uk/JPG_encoder/JPGEncoder.as I thought I had imported the as3corelib fine but can't get this to work. Can I simply import the code from JPGEncoder.as???
View 3 RepliesI've got a truly bizarre undefined error going here in my ActionScript (code simplified here):
package {
public class Main extends Sprite {
private function Test() {
[Code]....
I am having issues getting Flash to connect to a SQL 2000 Database. I keep getting an error with flash.data.*.The code is :
import flash.data.*
I receive the following error:
1172: Definition flash.data could not be found.
I have wrote a function like ,
private function addSelectedFunc():void
{
/**
[code].....
how to fixed this ERROR in flash (1023: Incompatible override. AND 1021: Duplicate function definition)? I'm new to flash and action script 3 so i really dont know how to fix this. I'm creating a game which goes like this: If i press the ENTER KEY, the 'pamato' should go where the 'mouse2' is. It should follow the direction of mouse2. It must also have a friction and speed. The source of the two errors is in the function speed.
[Code]...
I am a COMPLETE newb at actionscript. I have been experimenting with variables; I've made some assumptions based on programming with other languages.When I search for errors,it says my script is fine, but when I publish preview, it plays and then gives me errors.I keep getting error 1152: A conflict exists with inherited definition flash.displayisplayObject.x in namespace public. and1152: A conflict exists with inherited definition flash.displayisplayObject.y in namespace public.
Here is my script for frame1
stop();
import flash.events.MouseEvent;
var x:int;
var y:int;
[code]....
This appeared as I was trying to use a mouseEvent to move an object.I placed the variables for mouseX and mouseY in the public class. I did the same for direction X and Y but there was no error message for those.
View 1 RepliesI've been using Flash for a couple of years now... I use it mostly for designing fashion graphics (!!!). I know that Illustrator is excellent for creating artwork, I export Flash files as AI ones, but encounter numerous errors while opening such files in Illustrator. I think the problem is with the Color settings. Flash uses RGB, and CMYK is Illustrator's default settings. When I try to export a graphic symbol (with layers, groups of objects and simple shapes) from Flash Professional as an AI file, it always exports as Illustrator 6.0 version (wonder why)...
Then I try to open this file in Illustrator CS2 and always get a "BG" error message which is similar to this one:
Can't open illustration. The illustration doesn't have the correct number of operands for an operator.
Offending operator: "Bg"
Contex:
Bb
0000 Bh
1.0.0.000819.20.....etc. (lots of figures)...Bg
So after getting such a message and pressing "OK" there are 2 possible results:
1. The program (Illustrator CS2) opens a blank artboard (stage) with absolutely NO objects or symbols on it.
2. The program opens an incomplete graphic on the artboard (stage) with many missing objects and shapes (say, if I exported a graphic with 2 layers, the top layer will be missing).
Unfortunately, these are the most common results....Though a few days ago I hkept several AI files open and tried to export an AI file made in Flash. To my greatest surprise Illustrator could open the file with absolutely everything I exported from Flash! Except for Bitmap fills, of course....But everything else was just perfect! I was amazed no end! What settings should I have in order to be able to open AI files exported from Flash? If I got it once, it means it is possible to open such files... I have to use Illustrator more often now, and I need my artwork to be covered to AI files without significant modifications or corrections... Is it doable?
I've been working on an AS3 application and it's nearing completion. At the same time, one of the designers I work with has been building a movieclip in a separate .fla that acts as an intro animation to the application. The intro uses the 3D motion tweening capabilities of Flash CS4 / Player 10, and runs fine in the .fla in which it was built. The problem is that when I import the movieclip into the main .fla for the application, when I dynamically instantiate the movieclip and add it to the stage, I get a barrage of the following runtime error:
ReferenceError: Error #1069: Property null not found on fl.motion.KeyframeBase and there is no default value.
at fl.motion::KeyframeBase/getValue()
at fl.motion::MotionBase/getValue()
at fl.motion::Animator3D/setTime3D()
at fl.motion::AnimatorBase/set time()
at fl.motion::AnimatorBase$/processCurrentFrame()
at fl.motion::AnimatorBase$/parentEnterFrameHandler()
I'm guessing just based on the number of errors like this that I receive that there's one per keyframe in the tweening movieclip. I've checked to ensure that the Flash publish settings are identical across the two .fla files, and although the stage sizes differ slightly, I don't think that's the issue here.
I'm trying to encapsulate a package so that classes, properties, and methods that have no meaning outside of the project aren't accessible. They do, however, have to be accessible by other classes in the project, so internal is insufficient - the internal properties of parent.foo.AClass can't be accessed byparent.bar.AnotherClass. I was under the impression that namespaces could solve this problem, so I tried this:
//Class in top level package, where we make our namespaces
package parent {
public namespace myproject;
[code].....
I'm trying to read bmp fille byte by byte and then redraw it. For that I made a .fla file for veiwing and .as file for coding. I just started coding and made import to the follwing files in this scenario and I get errors while debugging.
Code:- package
{
import flash.filesystem.File;[code]....
Error Message:-
1172: Definition flash.filesystem:File could not be found.1172: Definition flash.filesystem:FileMode could not be found.1172: Definition flash.filesystem:FileStream could not be found.5000: The class 'FileStreamLive' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
I've seen many samples on filestreaming but all were using the mxml scripting that I don't know
Just tried compiling a iOS app I developed in Flash 5 using Flash 5.5. Getting a bunch of errors related to TCM. Here's a sampling of the errors:
[Code]...
It think Flash is telling me that my array tabData is getting duplicated, but I only set it up once in the var section of my code:This is the line with the error:
for (var i in tabData) {
TabMenu class
private var tabData:Array = []; // <- tabData created here
[code]....
I am trying to load a swf file which contains xml based image gallery on 25th frame of the timeline inside flash professional cs5.5 using actionscript 3. while doing so i'm getting this error "SecurityError: Error #2000: No active security context". Below is the as3 code:
stop();
import flash.net.URLRequest;
import flash.display.Loader;[code]........
I'm trying to embed a font in Flex and the code I'm using looks the same as the example, but throws an error. This is the code I've written:
[Embed(source="data/posca_mad_thrasherz/posca_mad_thrasherz.ttf",
fontName = "fontGraffiti",
fontWeight = "bold",
mimeType="application/x-font")];
private var funFont:Class;
But I get the error, "Metadata requires an associated definition." I can't seem to get rid of it.
i'm trying to use QuikBox 2D classes.i extracted these classes in my flash folder ,, but when i try to import [url]....it gives error that this definition cannot be found !!So how could i use this classes
View 0 RepliesI have several buttons in my project which I have coded like the one below, I had them all working but have come back to my project and are receiving the error:1021 Duplicate Function Definition
stop();
btn_start_session.addEventListener(MouseEvent.MOUS E_DOWN, myBtnHandler13);
function myBtnHandler13(event:MouseEvent):void {
gotoAndStop(1, "Open_Live");
}
EDIT - I forgot to mention I have multiple scenes.
I have downloaded the trial version of Flash CS4. I have always been able to quickly learn and execute new programs, and after watching a bunch of great videos from this site and some tutorials, I was able to create nice Flash animations within hours. I thought that this was amazing... until I tried to make a few functions in AS3 to add hyperlinks.
[Code]....
How should I change the code below in order to avoid getting an error? It is giving me a 'duplicate function definition' error. Obviously I am not learning fast enough and made some mistake.
thumpy.addEventListerner(MouseEvent.CLICK, onClick);
function onClick(evt:MouseEvent):void {
var url:String = "[URL]";
var req:URLRequest = new URLRequest(url);
navigateToURL(req, "_blank");
}
What I'm looking to do is create a banner that transitions between different photos while there are small square buttons on the side that when the user clicks on them, it jumps to the corrosponding frame where a new photo begins showing. I've seen it a bunch of times on other websites.After following the advice found here: http:[url]....Everything was going well until I hit a snag. When trying to preview my movie I got the following error:1021: Duplicate function definition
Now, I know there is a very obvious error here in my button scripts, but as I said, I have no idea what I'm doing. Can someone look at my code and tell me what's wrong and what I should change? I'll post all five scripts.The instance names by the way are "sidebutton1" thru "sidebutton5" if that's any help.Here's my codes for each of the five buttons (one of these code bits per button)
sidebutton1.addEventListener(MouseEvent.CLICK,f);
function f(e:Event):void{
gotoAndPlay(1);[code].......
I have several buttons in my project which I have coded like the one below, I had them all working but have come back to my project and are receiving the error:1021 Duplicate Function Definition stop(); btn_start_session.addEventListener(MouseEvent.MOUSE_DOWN, myBtnHandler13); function myBtnHandler13(event:MouseEvent):void { gotoAndStop(1, "Open_Live"); }
I also have multiple scenes within the project some with multiple buttons per page.
I have made....Two shining stars (with different names) and they flicker at different rates finely.On top of each individual star (each) has an invisible button (with different names) to make (two) events happen.(each invisible button have different label names).One invisible button starts....a (tweened) little pink ball to go to certain points and return to its original starting point (signifying a journey)The second invisible button opens a drop down box.When I put in the action script for one it works fine.but when I put the other Action script code in the pink ball goes round and the Drop Down Box opens(which continues).Either way round one works but together they don�t.
Scene 1, 'Layers Actions ', Frame 1... 1021: Duplicate function definition. function nClick(event:MouseEvent):void{gotoAndPlay(25);}or if I do the pink ball thing first and then put the Drop Down Box action in it will say:- Scene 1, 'Layers Actions ', Frame 1... 1021: Duplicate function definition. function nClick(event:MouseEvent):void{gotoAndPlay(1);}
Here are all the action commands.....
actions frame 1.....
stop();
openAfricaarabia.addEventListener(MouseEvent.CLICK , nClick);
{
[code]....
All of which (this way round) leads to....
Scene 1, 'Layers Actions ', Frame 1... 1021: Duplicate function definition. function nClick(event:MouseEvent):void{gotoAndPlay(25);}
Two shining stars (with different names) and they flicker at different rates finely.On top of each individual star (each) has an invisible button (with different names) to make (two) events happen.... (each invisible button have different label names).One invisible button starts....a (tweened) little pink ball to go to certain points and return to its original starting point (signifying a journey)The second invisible button opens a drop down box.When I put in the action script for one it works fine.... but when I put the other Action script code in the pink ball goes round and the Drop Down Box opens (which continues).ayers Actions ', Frame 1... 1021: Duplicate function definition. function nClick(event:MouseEvent):void{gotoAndPlay(25);}if I do the pink ball thing first and then put the Drop Down Box action in it will say:-Scene 1, 'Layers Actions ', Frame 1... 1021: Duplicate function definition. function nClick(event:MouseEvent):void{gotoAndPlay(1);}
Here are all the action commands.....
actions frame 1.....
stop();
[code].....
getting this error:1021: Duplicate function definition.on this code
ActionScript Code:
package com.asgamer.basics1
{
import flash.display.MovieClip;[code].....
import fl.video.*;It gives an error : 1172 Definition fl.video could not be found. where the fl.video package should be hiding out.
View 2 RepliesI had my movie working until I added another button and got the error below:
ActionScript Code:
Symbol 'Comic-Area', Layer 'Actions', Frame 1, Line 9 1021: Duplicate function definition.
Below is what I have done:
ActionScript Code:
ComicSubmitDetails.addEventListener(MouseEvent.CLICK, release);
function release(evt:MouseEvent):void
[code]...
I have movieclip in the library with export name: TxtPreloader in my document class (of that fla which is in the same package as the fla file) i have written this:
import TxtPreloader;
but when I try to instantiate that document class from somewhere else i get an error :
1172: Definition TxtPreloader could not be found. import TxtPreloader;
I was following this tutorial and getting this error message. I think I have the same the guy in the tutorial has, but I am getting an error message. Why? I have this in my AS: import fl.controls.*; The error reads: 1172: Definition fl.controls could not be found.
View 3 RepliesI have inherited a website maintenance project that has a Flash rotating image banner.I have managed to get the images to fade-in and fade-out correctly, but now I need to make these images clickable - linking images to pages in the website.I have read many posts here and have reviewed the video tutorials. I have been able to get the first image clickable using this AS3 action:
mars_btn.addEventListener(MouseEvent.CLICK, buttonClickHandler);function buttonClickHandler(event:MouseEvent) :void { navigateToURL(new URLRequest("http://somewebsite/mars.php")); trace("I'm clicked"); }
[code].....