how to fixed this ERROR in flash (1023: Incompatible override. AND 1021: Duplicate function definition)? I'm new to flash and action script 3 so i really dont know how to fix this. I'm creating a game which goes like this: If i press the ENTER KEY, the 'pamato' should go where the 'mouse2' is. It should follow the direction of mouse2. It must also have a friction and speed. The source of the two errors is in the function speed.
I have thumbnails in a portfolio slideshow movie clip. Each client featured in the movie clip has three thumbnails that when clicked are to show the corresponding image by going to the labeled frame for that image.I used the following code on the first client at frame 1:
//"ace_1" is the instance of the first thumbnail ace_1.addEventListener(MouseEvent.CLICK, ace1); function ace1 (event:MouseEvent):void {[code].....
This gave me the "1023:Incompatible override" and "1021: Duplicate function definition" errors.I have 14 clients I have to get similar thumbnails working on.
if i add = null, (even in the class whose method i am overriding) i get that error: override protected function rollOverHandler(e:MouseEvent = null):void {
I'm trying to create a simple game where you can click on shapes in a toolbar and then drop them on the screen.There are three shapes, so I want the user to be able to select different shapes and such.I've written the code thus far like this:
Code: stop(); var cursor:MovieClip; var shape:MovieClip; var circ:MovieClip;[code]..........
I'm getting a duplicate function error and incompatible override error for both the "rect" and "pent" functions, but the code works fine if I eliminate these two functions and just include the "circle" function (albeit the old circle disappears the instant I drop a new one).
i am new to flash (yet i have been using it for years) by that i mean, i struggle with it a lot. i was hoping someone could help me with the "incompatible override" error message and the "duplicate function definition" message.
i get the following error messageError: Error #1023: Stack overflow occurred.i cant seem to get past this, im trying to create a loop for my brick movie clip that is created in libraryi dont want to use the coding addchild(brick_mc); the loop is much betterhere is the class file that the error is coming up on
I am trying to add a MC using an external AS file.my AS file is in the same place as my FLA and SWF.I am trying to use the AS class file to do this but I keep getting class path as wrong.I am also getting this ERROR ON OUTPUT
OUTPUT ERROR
Error: Error #1023: Stack overflow occurred. at mc_redBox() at Wayward() at mc_redBox()
When I put focus on input text, I get Error #1023. mc.tabChildren = true; mc.tabEnabled = true; mc.getInputTxt().tabIndex = 0 mc.addEventListener(FocusEvent.FOCUS_IN,updateFocus); private function updateFocus(e:FocusEvent):void{ stage.focus = e.currentTarget.getInputTxt() }
I always have a question about override custom event. I am not sure why or what do to inside override function. I searched google but didn't get too many feedbacks. EDIT: My projects seem work fine even though I use my custom event without override. Anyone could explain it?
I'm trying to override dispatchEvent(), with no success in the Flash IDE. Reviewing Adobe docs on the method, it should simply be:
override function name()
As demonstrated by Grant Skinner, this is commonly and easily performed:
override public function dispatchEvent(evt:Event):Boolean { // code here }
And while a thorough google search will repeat this syntax successfully used in Class files, doing so inside timeline code, natively in the Flash IDE is proving impossible. The first issue being that the use of public throws the error 1114: The public attribute can only be used inside a package.That was obvious, however upon removing that, running the following (on the first frame of a new .fla file):
override function dispatchEvent(evt:Event):Boolean { trace(evt.type); return super.dispatchEvent(evt);[code]..........
results in this error: 1024: Overriding a function that is not marked for override.
Documentation on this error implies that I failed to prefix the identically named function with the override statement, but obviously that's a fallacy, and I'm left flabbergasted as to what the solution may be.
To be clear, we know a class file will work, but that's an irrelavant issue. How do we get override function dispatchEvent() working in timeline code?
I have got an open source "Organisation Chart" component in Flex from the below link [URL]..But the component is in Flex 3, and I want the same in Flex 4.When I am trying to run the same in Flex 4, I am getting some weird errors :
1024: Overriding a function that is not marked for override. OrgChart.as
Any one has any idea, Please help me with this.Also If any one knows any other "Org chart" component for Flex4, Please let me know.
I'm following along the MonkeyContactsCodeGenExample guide and when I run the ant target for test-with-launcher, I get a popup saying:VerifyError: Error #1053: Illegal override of allowInsecureDomain in _MonkeyContacts_mx_managers_SystemManager.This is followed by:ReferenceError: Error #1065: Variable _MonkeyContacts_mx_managers_SystemManager is not defined.These popups are from the debug flash player - the normal flash player would silently supress these errors.
It seems that these sorts of errors occur when different files or swc components are compiled under different SDKs. If so, what parts would I need to recompile in this situation?I checked out the flex project sources and have rebuilt them under SDK 3.4, and I also got the project sources for fluint and have recompiled those already. The newly compiled fluint.swc was then copied to the lib directories of the MonkeyFluintAirTestRunner and MonkeyTestLauncher projects and then everything was re-built, but I still get this error with the MonkeyContacts example.
I have two ActionScript 3 projects, game(.swf) and minigame(.swf). At runtime the main game loads the minigame via Loader. I also have a shared library (SWC) of event classes, included by both, which minigame will need to dispatch and game will need to listen to.
First: Is this possible this way? Second: What will happen if I compile the minigame, then change the event classes so they're incompatible, then compile the main game. Will Flash crash when trying to load the minigame SWF? (I hope so)
Third: And what will happen if I change the event classes, but in a way that preserves interface-level compatibility?
I got some movieclips which contain instance name class in flash.ex: mc_1, mc_2.My problem is I get incompatible errors TYPE while clicking on each of these MCs Error #1010: A term is undefined and has no properties.[code]
Software - Flash CS4 Actionscript - 3.0 I am tasked for part of my A2 coursework to create an interactive multimedia product. My plan is to create a guide to a product on flash. I have only a simple grasp of the software so far however I believe that this is achievable I started to practice today and it was going well until Actionscript. I want to get a picture to follow my curser by using Action script 3.0 however I keep getting two errors and I can't tell why they appear. My method was to paste in a picture and convert it to a movie clip symbol and apply the instance bubble. I then wrote the following code:
I have two interfaces that declare functions with the same name but incompatible signatures:
interface IDog { function bark() : void; }
[code]....
1) Missing 'public' qualifiers in the class definition were a typo. I fixed it.
2) I missed an additional requirement that interfaces CAN'T be modified (for the purpose of this question). In the real project they're defined in two different libraries that are a part of a large project. Multiple classes implement both interfaces (separately). So, any changes of interfaces will require cascading updates of all those classes, recompilation, testing, etc. So, I wanted first to find out if there was a solution without such intrusive modifications. It doesn't seem there is.
I have a Flex 3.2 application for which I am developing a custom style. Basically the first stylesheet gets applied first, and then my custom stylesheet. I am wondering how I can completely empty a value set in the first stylesheet with a value set in the second. The value has to be blank because if the horizontal-center value is set then any other positioning values are ignored.
hey im trying to make a mp3 player and when u click on a play btn it plays that song. but i keep getting this output error "Error #2044: Unhandled IOErrorEvent:. text=Error #2032: Stream Error. at slide_fla::MainTimeline/frame1()" this is my code
ActionScript Code: import fl.transitions.Tween; import fl.transitions.easing.*; var slidebind:Rectangle = new Rectangle(3, 3, 159, 0); var loadsnd:URLRequest = new URLRequest ("s1.mp3"); var thissnd:Sound = new Sound();
I can't seem to override a custom name space function, flash will not accept it. Here's my classes, very simple:
Code: package { import flash.display.Sprite; public class Main extends Sprite { public function Main() { var t1:TestBase = new TestBase(); var t2:TestSubClass = new TestSubClass(); [Code] .....